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70c78b66bd
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runservice
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2024-10-18 10:35:16 -07:00 |
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5997d312cd
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associated values store
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2024-10-18 10:33:07 -07:00 |
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fe529c3b0a
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rename ClassFunctions -> ClassMethodsStore
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2024-10-18 10:32:06 -07:00 |
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14fdcd630e
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RBXScriptSignal
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2024-10-18 10:32:03 -07:00 |
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da169ade70
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scheduler code cleanup
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2024-10-17 16:55:30 -07:00 |
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bffc5bb8f1
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comment
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2024-10-17 11:32:40 -07:00 |
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f8f659e8ce
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specialize coerce f64 code
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2024-10-16 23:07:32 -07:00 |
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13621022e1
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export Runnable type
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2024-10-16 21:22:01 -07:00 |
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03e9d989f8
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make scheduler into a crate feature
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2024-10-16 20:55:42 -07:00 |
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5ddb3dacfd
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run script as a thread
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2024-10-16 20:55:42 -07:00 |
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8950bcbf02
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game ticks api
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2024-10-16 20:55:42 -07:00 |
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9c1807ec76
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wait
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2024-10-16 20:21:53 -07:00 |
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752ad6bd95
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scheduler
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2024-10-16 19:53:58 -07:00 |
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9898c53de8
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non-functional ColorSequence skeleton
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2024-10-14 11:54:58 -07:00 |
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4ce6fb2155
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non-functional NumberSequence skeleton
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2024-10-14 11:54:58 -07:00 |
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25577211b2
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cursed userdata take
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2024-10-06 18:57:42 -07:00 |
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fe91de5668
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remove and_then
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2024-10-06 18:57:42 -07:00 |
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6dfa46bc67
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VIRTUAL_PROPERTY_DATABASE (another goddamn superclass walk)
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2024-10-06 17:55:38 -07:00 |
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3ad9d45452
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don't create and drop a new function every call
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2024-10-06 16:00:14 -07:00 |
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9a03ac199a
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deref function pointer, not sure if this does anything
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2024-10-06 13:53:41 -07:00 |
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aa1db9551e
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match has better line width balance
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2024-10-06 13:45:44 -07:00 |
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692697f82b
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split get_or_create_class_function into two parts in case you want to get multiple functions from the same class
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2024-10-06 11:42:31 -07:00 |
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09dd442948
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class tree walk can be idiomized with find_map and transpose
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2024-10-06 10:49:41 -07:00 |
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726ffeca21
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ClassFunction exceptional simplification
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2024-10-06 10:43:00 -07:00 |
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082de122b1
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fix double convert
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2024-10-06 10:26:58 -07:00 |
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bf0c4f74c3
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error instead of print, expanded message
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2024-10-05 22:36:46 -07:00 |
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97e2010826
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split type onto multiple lines
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2024-10-05 22:36:46 -07:00 |
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de363bc271
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no print when none
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2024-10-05 22:17:56 -07:00 |
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849b0813b9
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change cf macro to include Instance as the first argument
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2024-10-05 22:15:10 -07:00 |
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a23e8fc36f
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return Instance from Instance.__Index
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2024-10-05 21:53:06 -07:00 |
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58edaf3291
|
Instance.__index whole thing was wrong
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2024-10-05 21:53:06 -07:00 |
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d8aacb9ed2
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class function database can only return functions, not values
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2024-10-05 21:49:16 -07:00 |
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35d60cde16
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todo: use macros for class function database
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2024-10-05 21:38:34 -07:00 |
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69d43d8bea
|
class function database + update mlua to beta version to avoid unsafe
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2024-10-05 21:38:34 -07:00 |
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a9a4ed2c46
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default properties
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2024-10-05 13:10:57 -07:00 |
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4988eeed65
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CFrame.new
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2024-10-05 12:37:39 -07:00 |
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ff9c122470
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add some Color3 methods
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2024-10-05 12:19:55 -07:00 |
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eccf7243c4
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fake out nil parent
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2024-10-05 12:09:57 -07:00 |
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b457da64a1
|
Instance globals
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2024-10-05 12:02:15 -07:00 |
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ed3f9f9b30
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reduce globals code
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2024-10-05 11:52:18 -07:00 |
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136b360590
|
rename dom function to avoid confusion with dom variable
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2024-10-05 11:45:10 -07:00 |
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7b8f091ab3
|
deduplicate more find code
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2024-10-04 21:08:28 -07:00 |
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3a716373db
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FromLua type stuff + find_first_descendant_of_class
|
2024-10-04 20:48:47 -07:00 |
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f4dc80713f
|
Instance.Destroy
|
2024-10-04 19:32:30 -07:00 |
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9030646f39
|
begin Instance.__index properties implementation
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2024-10-04 19:28:32 -07:00 |
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ba9918f2d5
|
None maps to Nil ezpz
|
2024-10-04 19:09:07 -07:00 |
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acbb1c8478
|
workspace.Terrain
|
2024-10-04 19:09:07 -07:00 |
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96c8b1035a
|
game.workspace
|
2024-10-04 19:09:07 -07:00 |
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67223efa26
|
find_first_child_of_class
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2024-10-04 19:09:07 -07:00 |
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0148476648
|
Instance FindFirstChild + WaitForChild (no difference in implementation)
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2024-10-04 18:43:40 -07:00 |
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