rewrite ScriptSignal with more features

This commit is contained in:
Quaternions 2024-10-18 11:09:00 -07:00
parent 24701dc5fe
commit fd2aa19949
2 changed files with 112 additions and 19 deletions

View File

@ -33,6 +33,7 @@ fn init(lua:&mlua::Lua)->mlua::Result<()>{
#[cfg(feature="run-service")]
crate::scheduler::set_globals(lua,&globals)?;
super::script_signal::set_globals(lua,&globals)?;
super::r#enum::set_globals(lua,&globals)?;
super::color3::set_globals(lua,&globals)?;
super::vector3::set_globals(lua,&globals)?;
@ -135,7 +136,7 @@ impl Runnable<'_>{
})?;
if let Some(render_stepped)=render_stepped{
let signal:&super::script_signal::ScriptSignal=&*render_stepped.borrow()?;
signal.fire(mlua::MultiValue::new());
signal.fire(&mlua::MultiValue::new());
}
Ok(())
}

View File

@ -1,44 +1,98 @@
use std::{cell::RefCell,rc::Rc};
use mlua::UserDataFields;
#[derive(Clone)]
pub struct ScriptSignal{
// Emulate the garbage roblox api.
// ScriptConnection should not exist.
// :Disconnect should be a method on ScriptSignal, and this would be avoided entirely.
callbacks:Rc<RefCell<Vec<mlua::Function>>>,
struct FunctionList{
functions:Vec<mlua::Function>,
}
pub struct ScriptConnection{
signal:ScriptSignal,
function:mlua::Function,
}
impl ScriptSignal{
impl FunctionList{
pub fn new()->Self{
Self{
callbacks:Rc::new(RefCell::new(Vec::new())),
functions:Vec::new(),
}
}
// This eats the Lua error
pub fn fire(&self,args:mlua::MultiValue){
pub fn fire(self,args:&mlua::MultiValue){
// Make a copy of the list in case Lua attempts to modify it during the loop
let functions=self.callbacks.borrow().clone();
for function in functions{
for function in self.functions{
//wee let's allocate for our function calls
if let Err(e)=function.call::<mlua::MultiValue>(args.clone()){
println!("Script Signal Error: {e}");
}
}
}
}
#[derive(Clone)]
struct RcFunctionList{
functions:Rc<RefCell<FunctionList>>,
}
impl RcFunctionList{
pub fn new()->Self{
Self{
functions:Rc::new(RefCell::new(FunctionList::new())),
}
}
pub fn fire(&self,args:&mlua::MultiValue){
// Make a copy of the list in case Lua attempts to modify it during the loop
self.functions.borrow().clone().fire(args)
}
}
#[derive(Clone)]
pub struct ScriptSignal{
// Emulate the garbage roblox api.
// ScriptConnection should not exist.
// :Disconnect should be a method on ScriptSignal, and this would be avoided entirely.
connections:RcFunctionList,
once:RcFunctionList,
wait:Rc<RefCell<Vec<mlua::Thread>>>,
}
pub struct ScriptConnection{
connection:RcFunctionList,
function:mlua::Function,
}
impl ScriptSignal{
pub fn new()->Self{
Self{
connections:RcFunctionList::new(),
once:RcFunctionList::new(),
wait:Rc::new(RefCell::new(Vec::new())),
}
}
pub fn fire(&self,args:&mlua::MultiValue){
self.connections.fire(args);
//Replace the FunctionList with an empty one and drop the borrow
let once=std::mem::replace(&mut *self.once.functions.borrow_mut(),FunctionList::new());
once.fire(args);
//resume threads waiting for this signal
let threads=std::mem::replace(&mut *self.wait.borrow_mut(),Vec::new());
for thread in threads{
if let Err(e)=thread.resume::<mlua::MultiValue>(args.clone()){
println!("Script Signal thread resume Error: {e}");
}
}
}
pub fn connect(&self,function:mlua::Function)->ScriptConnection{
self.callbacks.borrow_mut().push(function.clone());
self.connections.functions.borrow_mut().functions.push(function.clone());
ScriptConnection{
signal:self.clone(),
connection:self.connections.clone(),
function,
}
}
pub fn once(&self,function:mlua::Function)->ScriptConnection{
self.once.functions.borrow_mut().functions.push(function.clone());
ScriptConnection{
connection:self.once.clone(),
function,
}
}
pub fn wait(&self,thread:mlua::Thread){
self.wait.borrow_mut().push(thread);
}
}
impl ScriptConnection{
pub fn position(&self)->Option<usize>{
self.signal.callbacks.borrow().iter().position(|function|function==&self.function)
self.connection.functions.borrow().functions.iter().position(|function|function==&self.function)
}
}
@ -47,6 +101,9 @@ impl mlua::UserData for ScriptSignal{
methods.add_method("Connect",|_lua,this,f:mlua::Function|
Ok(this.connect(f))
);
methods.add_method("Once",|_lua,this,f:mlua::Function|
Ok(this.once(f))
);
// Fire is not allowed to be called from Lua
// methods.add_method("Fire",|_lua,this,args:mlua::MultiValue|
// Ok(this.fire(args))
@ -71,9 +128,44 @@ impl mlua::UserData for ScriptConnection{
fn add_methods<M:mlua::UserDataMethods<Self>>(methods:&mut M){
methods.add_method("Disconnect",|_,this,_:()|{
if let Some(index)=this.position(){
this.signal.callbacks.borrow_mut().remove(index);
this.connection.functions.borrow_mut().functions.remove(index);
}
Ok(())
});
}
}
fn wait_thread(lua:&mlua::Lua,this:ScriptSignal)->Result<(),mlua::Error>{
Ok(this.wait(lua.current_thread()))
}
// This is used to avoid calling coroutine.yield from the rust side.
const LUA_WAIT:&str=
"local coroutine_yield=coroutine.yield
local wait_thread=wait_thread
return function(signal)
wait_thread(signal)
return coroutine_yield()
end";
pub fn set_globals(lua:&mlua::Lua,globals:&mlua::Table)->Result<(),mlua::Error>{
let coroutine_table=globals.get::<mlua::Table>("coroutine")?;
let wait_thread=lua.create_function(wait_thread)?;
//create wait function environment
let wait_env=lua.create_table()?;
wait_env.raw_set("coroutine",coroutine_table)?;
wait_env.raw_set("wait_thread",wait_thread)?;
//construct wait function from Lua code
let wait=lua.load(LUA_WAIT)
.set_name("wait")
.set_environment(wait_env)
.call::<mlua::Function>(())?;
lua.register_userdata_type::<ScriptSignal>(|reg|{
reg.add_field("Wait",wait);
})?;
Ok(())
}