scheduler code cleanup
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@ -61,8 +61,8 @@ pub fn scheduler_mut<T>(lua:&mlua::Lua,mut f:impl FnMut(&mut crate::scheduler::S
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let mut scheduler=lua.app_data_mut::<crate::scheduler::Scheduler>().ok_or(mlua::Error::runtime("Scheduler missing"))?;
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f(&mut *scheduler)
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}
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pub fn set_globals(lua:&mlua::Lua,globals:&mlua::Table)->Result<(),mlua::Error>{
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let schedule_thread=lua.create_function(|lua,dt:mlua::Value|{
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fn schedule_thread(lua:&mlua::Lua,dt:mlua::Value)->Result<(),mlua::Error>{
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let delay=match dt{
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mlua::Value::Integer(i)=>i.max(0) as u64*60,
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mlua::Value::Number(f)=>{
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@ -85,21 +85,32 @@ pub fn set_globals(lua:&mlua::Lua,globals:&mlua::Table)->Result<(),mlua::Error>{
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scheduler.schedule_thread(delay.max(2),lua.current_thread());
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Ok(())
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})
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})?;
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let wait_env=lua.create_table()?;
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wait_env.raw_set("coroutine",globals.get::<mlua::Table>("coroutine")?)?;
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wait_env.raw_set("schedule_thread",schedule_thread)?;
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let wait=lua.load("
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local coroutine_yield=coroutine.yield
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}
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// This is used to avoid calling coroutine.yield from the rust side.
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const LUA_WAIT:&str=
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"local coroutine_yield=coroutine.yield
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local schedule_thread=schedule_thread
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return function(dt)
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schedule_thread(dt)
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return coroutine_yield()
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end
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")
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end";
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pub fn set_globals(lua:&mlua::Lua,globals:&mlua::Table)->Result<(),mlua::Error>{
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let coroutine_table=globals.get::<mlua::Table>("coroutine")?;
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let schedule_thread=lua.create_function(schedule_thread)?;
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//create wait function environment
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let wait_env=lua.create_table()?;
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wait_env.raw_set("coroutine",coroutine_table)?;
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wait_env.raw_set("schedule_thread",schedule_thread)?;
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//construct wait function from Lua code
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let wait=lua.load(LUA_WAIT)
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.set_name("wait")
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.set_environment(wait_env)
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.call::<mlua::Function>(())?;
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globals.raw_set("wait",wait)?;
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Ok(())
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