try setting up methods on init
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57affe7a95
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c162bb34d7
@ -33,6 +33,7 @@ fn init(lua:&mlua::Lua)->mlua::Result<()>{
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#[cfg(feature="run-service")]
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crate::scheduler::set_globals(lua,&globals)?;
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super::script_signal::set_globals(lua,&globals)?;
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super::r#enum::set_globals(lua,&globals)?;
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super::color3::set_globals(lua,&globals)?;
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super::vector3::set_globals(lua,&globals)?;
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@ -1,5 +1,7 @@
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use std::{cell::RefCell,rc::Rc};
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use mlua::UserDataFields;
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#[derive(Clone)]
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struct FunctionList{
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functions:Vec<mlua::Function>,
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@ -41,10 +43,9 @@ pub struct ScriptSignal{
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// Emulate the garbage roblox api.
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// ScriptConnection should not exist.
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// :Disconnect should be a method on ScriptSignal, and this would be avoided entirely.
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callbacks:RcFunctionList,
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connections:RcFunctionList,
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once:RcFunctionList,
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wait:Rc<RefCell<Vec<mlua::Thread>>>,
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wait_function:std::cell::OnceCell<mlua::Function>,
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}
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pub struct ScriptConnection{
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connection:RcFunctionList,
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@ -53,14 +54,13 @@ pub struct ScriptConnection{
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impl ScriptSignal{
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pub fn new()->Self{
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Self{
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callbacks:RcFunctionList::new(),
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connections:RcFunctionList::new(),
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once:RcFunctionList::new(),
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wait:Rc::new(RefCell::new(Vec::new())),
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wait_function:std::cell::OnceCell::new(),
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}
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}
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pub fn fire(&self,args:&mlua::MultiValue){
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self.callbacks.fire(args);
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self.connections.fire(args);
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//Replace the FunctionList with an empty one and drop the borrow
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let once=std::mem::replace(&mut *self.once.functions.borrow_mut(),FunctionList::new());
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once.fire(args);
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@ -73,9 +73,9 @@ impl ScriptSignal{
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}
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}
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pub fn connect(&self,function:mlua::Function)->ScriptConnection{
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self.callbacks.functions.borrow_mut().functions.push(function.clone());
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self.connections.functions.borrow_mut().functions.push(function.clone());
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ScriptConnection{
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connection:self.callbacks.clone(),
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connection:self.connections.clone(),
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function,
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}
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}
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@ -109,32 +109,29 @@ return function()
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return coroutine_yield()
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end";
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pub fn set_globals(lua:&mlua::Lua,globals:&mlua::Table)->Result<(),mlua::Error>{
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let coroutine_table=globals.get::<mlua::Table>("coroutine")?;
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let wait_thread=lua.create_function(wait_thread)?;
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//create wait function environment
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let wait_env=lua.create_table()?;
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wait_env.raw_set("coroutine",coroutine_table)?;
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wait_env.raw_set("wait_thread",wait_thread)?;
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//construct wait function from Lua code
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let wait=lua.load(LUA_WAIT)
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.set_name("wait")
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.set_environment(wait_env)
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.call::<mlua::Function>(())?;
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lua.register_userdata_type::<ScriptSignal>(|reg|{
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reg.add_field("Wait",wait);
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})?;
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Ok(())
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}
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impl mlua::UserData for ScriptSignal{
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fn add_fields<F:mlua::UserDataFields<Self>>(fields:&mut F){
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fields.add_field_method_get("Wait",|lua,this|{
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Ok(match this.wait_function.get(){
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Some(f)=>f.clone(),
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None=>{
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let coroutine_table=lua.globals().get::<mlua::Table>("coroutine")?;
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let wait_thread=lua.create_function(wait_thread)?;
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//create wait function environment
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let wait_env=lua.create_table()?;
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wait_env.raw_set("coroutine",coroutine_table)?;
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wait_env.raw_set("wait_thread",wait_thread)?;
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//construct wait function from Lua code
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let wait=lua.load(LUA_WAIT)
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.set_name("wait")
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.set_environment(wait_env)
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.call::<mlua::Function>(())?;
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this.wait_function.set(wait.clone()).unwrap();
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wait
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}
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})
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});
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}
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fn add_methods<M:mlua::UserDataMethods<Self>>(methods:&mut M){
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methods.add_method("Connect",|_lua,this,f:mlua::Function|
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Ok(this.connect(f))
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