Context::get_or_create_service
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@ -46,9 +46,23 @@ impl Context{
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self.superclass_iter("LuaSourceContainer").map(crate::runner::instance::Instance::new).collect()
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self.superclass_iter("LuaSourceContainer").map(crate::runner::instance::Instance::new).collect()
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}
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}
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fn get_service(&self,service:&str)->Option<Ref>{
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self.dom.root().children().iter().find(|&&r|
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self.dom.get_by_ref(r).is_some_and(|instance|instance.class==service)
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).copied()
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}
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fn get_or_create_service(&mut self,service:&str,mut create:impl FnMut(&mut Context)->Ref)->Ref{
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match self.get_service(service){
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Some(referent)=>referent,
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None=>create(self),
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}
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}
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pub fn find_services(&self)->Option<Services>{
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pub fn find_services(&self)->Option<Services>{
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//nil instances isn't real, it doesn't exist in real roblox places
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Some(Services{
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None
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workspace:self.get_service("Workspace")?,
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nil:self.get_service("Nil")?,
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game:self.dom.root_ref(),
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})
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}
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}
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pub fn convert_into_place(&mut self)->Services{
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pub fn convert_into_place(&mut self)->Services{
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//snapshot root instances
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//snapshot root instances
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@ -56,13 +70,15 @@ impl Context{
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//insert services
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//insert services
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let game=self.dom.root_ref();
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let game=self.dom.root_ref();
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let terrain_bldr=InstanceBuilder::new("Terrain");
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let workspace=self.get_or_create_service("Workspace",|context|{
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let workspace=self.dom.insert(game,
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let terrain_bldr=InstanceBuilder::new("Terrain");
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InstanceBuilder::new("Workspace")
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context.dom.insert(game,
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//Set Workspace.Terrain property equal to Terrain
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InstanceBuilder::new("Workspace")
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.with_property("Terrain",terrain_bldr.referent())
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//Set Workspace.Terrain property equal to Terrain
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.with_child(terrain_bldr)
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.with_property("Terrain",terrain_bldr.referent())
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);
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.with_child(terrain_bldr)
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)
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});
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{
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{
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//Lowercase and upper case workspace property!
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//Lowercase and upper case workspace property!
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let game=self.dom.root_mut();
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let game=self.dom.root_mut();
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@ -73,10 +89,12 @@ impl Context{
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// Special nonexistent class that holds instances parented to nil,
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// Special nonexistent class that holds instances parented to nil,
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// which can still be referenced by scripts.
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// which can still be referenced by scripts.
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// Using a sentinel value as a ref because global variables are hard.
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// Using a sentinel value as a ref because global variables are hard.
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let nil=self.dom.insert(
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let nil=self.get_or_create_service("Nil",|context|
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game,InstanceBuilder::new("Nil")
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context.dom.insert(
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.with_referent(
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game,InstanceBuilder::new("Nil")
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<Ref as std::str::FromStr>::from_str("ffffffffffffffffffffffffffffffff").unwrap()
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.with_referent(
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<Ref as std::str::FromStr>::from_str("ffffffffffffffffffffffffffffffff").unwrap()
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)
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)
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)
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);
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);
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