use std::collections::HashMap; use crate::primitives; use strafesnet_common::map; use strafesnet_common::model; use strafesnet_common::gameplay_modes; use strafesnet_common::gameplay_attributes as attr; use strafesnet_common::integer::{Planar64,Planar64Vec3,Planar64Mat3,Planar64Affine3}; fn class_is_a(class: &str, superclass: &str) -> bool { if class==superclass { return true } let class_descriptor=rbx_reflection_database::get().classes.get(class); if let Some(descriptor) = &class_descriptor { if let Some(class_super) = &descriptor.superclass { return class_is_a(&class_super, superclass) } } return false } fn recursive_collect_superclass(objects: &mut std::vec::Vec,dom: &rbx_dom_weak::WeakDom, instance: &rbx_dom_weak::Instance, superclass: &str){ let mut stack=vec![instance]; while let Some(item)=stack.pop(){ for &referent in item.children(){ if let Some(c)=dom.get_by_ref(referent){ if class_is_a(c.class.as_str(),superclass){ objects.push(c.referent());//copy ref } stack.push(c); } } } } fn planar64_affine3_from_roblox(cf:&rbx_dom_weak::types::CFrame,size:&rbx_dom_weak::types::Vector3)->Planar64Affine3{ Planar64Affine3::new( Planar64Mat3::from_cols( Planar64Vec3::try_from([cf.orientation.x.x,cf.orientation.y.x,cf.orientation.z.x]).unwrap() *Planar64::try_from(size.x/2.0).unwrap(), Planar64Vec3::try_from([cf.orientation.x.y,cf.orientation.y.y,cf.orientation.z.y]).unwrap() *Planar64::try_from(size.y/2.0).unwrap(), Planar64Vec3::try_from([cf.orientation.x.z,cf.orientation.y.z,cf.orientation.z.z]).unwrap() *Planar64::try_from(size.z/2.0).unwrap(), ), Planar64Vec3::try_from([cf.position.x,cf.position.y,cf.position.z]).unwrap() ) } #[derive(Default)] struct ModesBuilder{ modes:HashMap, mode_updates:Vec<(gameplay_modes::ModeId,gameplay_modes::ModeUpdate)>, } impl ModesBuilder{ fn insert_mode(&mut self,mode_id:gameplay_modes::ModeId,mode:gameplay_modes::Mode){ assert!(self.modes.insert(mode_id,mode).is_none(),"Cannot replace existing mode"); } fn push_mode_update(&mut self,mode_id:gameplay_modes::ModeId,mode_update:gameplay_modes::ModeUpdate){ self.mode_updates.push((mode_id,mode_update)); } } fn get_attributes(modes_builder:&mut ModesBuilder,model_id:model::ModelId,name:&str,can_collide:bool,velocity:Planar64Vec3,force_intersecting:bool)->attr::CollisionAttributes{ let mut general=attr::GeneralAttributes::default(); let mut intersecting=attr::IntersectingAttributes::default(); let mut contacting=attr::ContactingAttributes::default(); let mut force_can_collide=can_collide; match name{ "Water"=>{ force_can_collide=false; //TODO: read stupid CustomPhysicalProperties intersecting.water=Some(attr::IntersectingWater{density:Planar64::ONE,viscosity:Planar64::ONE/10,velocity}); }, "Accelerator"=>{ //although the new game supports collidable accelerators, this is a roblox compatability map loader force_can_collide=false; general.accelerator=Some(attr::Accelerator{acceleration:velocity}); }, // "UnorderedCheckpoint"=>general.teleport_behaviour=Some(model::TeleportBehaviour::StageElement(attr::StageElement{ // mode_id:0, // stage_id:0, // force:false, // behaviour:model::StageElementBehaviour::Unordered // })), "SetVelocity"=>general.trajectory=Some(attr::SetTrajectory::Velocity(velocity)), "MapFinish"=>{ force_can_collide=false; modes_builder.push_mode_update( gameplay_modes::ModeId::MAIN, gameplay_modes::ModeUpdate::zone( model_id, gameplay_modes::Zone::Finish, ), ); }, "MapAnticheat"=>{ force_can_collide=false; modes_builder.push_mode_update( gameplay_modes::ModeId::MAIN, gameplay_modes::ModeUpdate::zone( model_id, gameplay_modes::Zone::Anticheat, ), ); }, "Platform"=>{ modes_builder.push_mode_update( gameplay_modes::ModeId::MAIN, gameplay_modes::ModeUpdate::element( model_id, gameplay_modes::StageElement::new(0,false,gameplay_modes::StageElementBehaviour::Platform),//roblox does not know which stage the platform belongs to ), ); }, other=>{ if let Some(captures)=lazy_regex::regex!(r"^(Force)?(Spawn|SpawnAt|Trigger|Teleport|Platform)(\d+)$") .captures(other){ modes_builder.push_mode_update( gameplay_modes::ModeId::MAIN, gameplay_modes::ModeUpdate::element( model_id, gameplay_modes::StageElement::new( //stage_id: captures[3].parse::().unwrap(), //force: match captures.get(1){ Some(m)=>m.as_str()=="Force", None=>false, }, //behaviour: match &captures[2]{ "Spawn"|"SpawnAt"=>gameplay_modes::StageElementBehaviour::SpawnAt, //cancollide false so you don't hit the side //NOT a decoration "Trigger"=>{force_can_collide=false;gameplay_modes::StageElementBehaviour::Trigger}, "Teleport"=>{force_can_collide=false;gameplay_modes::StageElementBehaviour::Teleport}, "Platform"=>gameplay_modes::StageElementBehaviour::Platform, _=>panic!("regex1[2] messed up bad"), }, ), ), ); }else if let Some(captures)=lazy_regex::regex!(r"^Jump(\d+)$") .captures(other){ modes_builder.push_mode_update( gameplay_modes::ModeId::MAIN, gameplay_modes::ModeUpdate::jump_limit( model_id, //jump_limit: captures[1].parse::().unwrap() ), ); }else if let Some(captures)=lazy_regex::regex!(r"^Bonus(Finish|Anticheat)(\d+)$") .captures(other){ force_can_collide=false; modes_builder.push_mode_update( gameplay_modes::ModeId::mode(captures[2].parse::().unwrap()), gameplay_modes::ModeUpdate::zone( model_id, //zone: match &captures[1]{ "Finish"=>gameplay_modes::Zone::Finish, "Anticheat"=>gameplay_modes::Zone::Anticheat, _=>panic!("regex2[1] messed up bad"), }, ), ); }else if let Some(captures)=lazy_regex::regex!(r"^WormholeIn(\d+)$") .captures(other){ force_can_collide=false; general.wormhole=Some(attr::Wormhole{destination_model_id:captures[1].parse::().unwrap()}); } // else if let Some(captures)=lazy_regex::regex!(r"^(OrderedCheckpoint)(\d+)$") // .captures(other){ // match &captures[1]{ // "OrderedCheckpoint"=>general.checkpoint=Some(attr::Checkpoint::Ordered{mode_id:0,checkpoint_id:captures[2].parse::().unwrap()}), // _=>panic!("regex3[1] messed up bad"), // } // } } } //need some way to skip this if velocity!=Planar64Vec3::ZERO{ general.booster=Some(attr::Booster::Velocity(velocity)); } match force_can_collide{ true=>{ match name{ "Bounce"=>contacting.contact_behaviour=Some(attr::ContactingBehaviour::Elastic(u32::MAX)), "Surf"=>contacting.contact_behaviour=Some(attr::ContactingBehaviour::Surf), "Ladder"=>contacting.contact_behaviour=Some(attr::ContactingBehaviour::Ladder(attr::ContactingLadder{sticky:true})), _=>(), } attr::CollisionAttributes::Contact{contacting,general} }, false=>if force_intersecting ||general.any() ||intersecting.any() { attr::CollisionAttributes::Intersect{intersecting,general} }else{ attr::CollisionAttributes::Decoration }, } } struct RobloxAssetId(u64); struct RobloxAssetIdParseErr; impl std::str::FromStr for RobloxAssetId { type Err=RobloxAssetIdParseErr; fn from_str(s: &str) -> Result{ let regman=lazy_regex::regex!(r"(\d+)$"); if let Some(captures) = regman.captures(s) { if captures.len()==2{//captures[0] is all captures concatenated, and then each individual capture if let Ok(id) = captures[0].parse::() { return Ok(Self(id)); } } } Err(RobloxAssetIdParseErr) } } #[derive(Clone,Copy,PartialEq)] struct RobloxTextureTransform{ offset_u:f32, offset_v:f32, scale_u:f32, scale_v:f32, } impl std::cmp::Eq for RobloxTextureTransform{}//???? impl std::default::Default for RobloxTextureTransform{ fn default() -> Self { Self{offset_u:0.0,offset_v:0.0,scale_u:1.0,scale_v:1.0} } } impl std::hash::Hash for RobloxTextureTransform { fn hash(&self, state: &mut H) { self.offset_u.to_ne_bytes().hash(state); self.offset_v.to_ne_bytes().hash(state); self.scale_u.to_ne_bytes().hash(state); self.scale_v.to_ne_bytes().hash(state); } } #[derive(Clone,PartialEq)] struct RobloxFaceTextureDescription{ texture:u32, color:glam::Vec4, transform:RobloxTextureTransform, } impl std::cmp::Eq for RobloxFaceTextureDescription{}//???? impl std::hash::Hash for RobloxFaceTextureDescription { fn hash(&self, state: &mut H) { self.texture.hash(state); self.transform.hash(state); for &el in self.color.as_ref().iter() { el.to_ne_bytes().hash(state); } } } impl RobloxFaceTextureDescription{ fn to_face_description(&self)->primitives::FaceDescription{ primitives::FaceDescription{ texture:Some(self.texture), transform:glam::Affine2::from_translation( glam::vec2(self.transform.offset_u,self.transform.offset_v) ) *glam::Affine2::from_scale( glam::vec2(self.transform.scale_u,self.transform.scale_v) ), color:self.color, } } } type RobloxPartDescription=[Option;6]; type RobloxWedgeDescription=[Option;5]; type RobloxCornerWedgeDescription=[Option;5]; #[derive(Clone,Eq,Hash,PartialEq)] enum RobloxBasePartDescription{ Sphere(RobloxPartDescription), Part(RobloxPartDescription), Cylinder(RobloxPartDescription), Wedge(RobloxWedgeDescription), CornerWedge(RobloxCornerWedgeDescription), } pub fn convert(dom:rbx_dom_weak::WeakDom)->map::Map{ //IndexedModelInstances includes textures let mut spawn_point=Planar64Vec3::ZERO; let mut indexed_models=Vec::new(); let mut model_id_from_description=std::collections::HashMap::::new(); let mut texture_id_from_asset_id=std::collections::HashMap::::new(); let mut asset_id_from_texture_id=Vec::new(); let mut object_refs=Vec::new(); let mut temp_objects=Vec::new(); recursive_collect_superclass(&mut object_refs, &dom, dom.root(),"BasePart"); for object_ref in object_refs { if let Some(object)=dom.get_by_ref(object_ref){ if let ( Some(rbx_dom_weak::types::Variant::CFrame(cf)), Some(rbx_dom_weak::types::Variant::Vector3(size)), Some(rbx_dom_weak::types::Variant::Vector3(velocity)), Some(rbx_dom_weak::types::Variant::Float32(transparency)), Some(rbx_dom_weak::types::Variant::Color3uint8(color3)), Some(rbx_dom_weak::types::Variant::Bool(can_collide)), ) = ( object.properties.get("CFrame"), object.properties.get("Size"), object.properties.get("Velocity"), object.properties.get("Transparency"), object.properties.get("Color"), object.properties.get("CanCollide"), ) { let model_transform=planar64_affine3_from_roblox(cf,size); if model_transform.matrix3.determinant()==Planar64::ZERO{ let mut parent_ref=object.parent(); let mut full_path=object.name.clone(); while let Some(parent)=dom.get_by_ref(parent_ref){ full_path=format!("{}.{}",parent.name,full_path); parent_ref=parent.parent(); } println!("Zero determinant CFrame at location {}",full_path); println!("matrix3:{}",model_transform.matrix3); continue; } //push TempIndexedAttributes let mut force_intersecting=false; let mut temp_indexing_attributes=Vec::new(); if let Some(attr)=match &object.name[..]{ "MapStart"=>{ spawn_point=model_transform.transform_point3(Planar64Vec3::ZERO)+Planar64Vec3::Y*5/2; Some(model::TempIndexedAttributes::Start(model::TempAttrStart{mode_id:0})) }, other=>{ let regman=lazy_regex::regex!(r"^(BonusStart|Spawn|ForceSpawn|WormholeOut)(\d+)$"); if let Some(captures) = regman.captures(other) { match &captures[1]{ "BonusStart"=>Some(model::TempIndexedAttributes::Start(model::TempAttrStart{mode_id:captures[2].parse::().unwrap()})), "Spawn"|"ForceSpawn"=>Some(model::TempIndexedAttributes::Spawn(model::TempAttrSpawn{mode_id:0,stage_id:captures[2].parse::().unwrap()})), "WormholeOut"=>Some(model::TempIndexedAttributes::Wormhole(model::TempAttrWormhole{wormhole_id:captures[2].parse::().unwrap()})), _=>None, } }else{ None } } }{ force_intersecting=true; temp_indexing_attributes.push(attr); } //TODO: also detect "CylinderMesh" etc here let shape=match &object.class[..]{ "Part"=>{ if let Some(rbx_dom_weak::types::Variant::Enum(shape))=object.properties.get("Shape"){ match shape.to_u32(){ 0=>primitives::Primitives::Sphere, 1=>primitives::Primitives::Cube, 2=>primitives::Primitives::Cylinder, 3=>primitives::Primitives::Wedge, 4=>primitives::Primitives::CornerWedge, _=>panic!("Funky roblox PartType={};",shape.to_u32()), } }else{ panic!("Part has no Shape!"); } }, "TrussPart"=>primitives::Primitives::Cube, "WedgePart"=>primitives::Primitives::Wedge, "CornerWedgePart"=>primitives::Primitives::CornerWedge, _=>{ println!("Unsupported BasePart ClassName={}; defaulting to cube",object.class); primitives::Primitives::Cube } }; //use the biggest one and cut it down later... let mut part_texture_description:RobloxPartDescription=[None,None,None,None,None,None]; temp_objects.clear(); recursive_collect_superclass(&mut temp_objects, &dom, object,"Decal"); for &decal_ref in &temp_objects{ if let Some(decal)=dom.get_by_ref(decal_ref){ if let ( Some(rbx_dom_weak::types::Variant::Content(content)), Some(rbx_dom_weak::types::Variant::Enum(normalid)), Some(rbx_dom_weak::types::Variant::Color3(decal_color3)), Some(rbx_dom_weak::types::Variant::Float32(decal_transparency)), ) = ( decal.properties.get("Texture"), decal.properties.get("Face"), decal.properties.get("Color3"), decal.properties.get("Transparency"), ) { if let Ok(asset_id)=content.clone().into_string().parse::(){ let texture_id=if let Some(&texture_id)=texture_id_from_asset_id.get(&asset_id.0){ texture_id }else{ let texture_id=asset_id_from_texture_id.len() as u32; texture_id_from_asset_id.insert(asset_id.0,texture_id); asset_id_from_texture_id.push(asset_id.0); texture_id }; let normal_id=normalid.to_u32(); if normal_id<6{ let (roblox_texture_color,roblox_texture_transform)=if decal.class=="Texture"{ //generate tranform if let ( Some(rbx_dom_weak::types::Variant::Float32(ox)), Some(rbx_dom_weak::types::Variant::Float32(oy)), Some(rbx_dom_weak::types::Variant::Float32(sx)), Some(rbx_dom_weak::types::Variant::Float32(sy)), ) = ( decal.properties.get("OffsetStudsU"), decal.properties.get("OffsetStudsV"), decal.properties.get("StudsPerTileU"), decal.properties.get("StudsPerTileV"), ) { let (size_u,size_v)=match normal_id{ 0=>(size.z,size.y),//right 1=>(size.x,size.z),//top 2=>(size.x,size.y),//back 3=>(size.z,size.y),//left 4=>(size.x,size.z),//bottom 5=>(size.x,size.y),//front _=>panic!("unreachable"), }; ( glam::vec4(decal_color3.r,decal_color3.g,decal_color3.b,1.0-*decal_transparency), RobloxTextureTransform{ offset_u:*ox/(*sx),offset_v:*oy/(*sy), scale_u:size_u/(*sx),scale_v:size_v/(*sy), } ) }else{ (glam::Vec4::ONE,RobloxTextureTransform::default()) } }else{ (glam::Vec4::ONE,RobloxTextureTransform::default()) }; part_texture_description[normal_id as usize]=Some(RobloxFaceTextureDescription{ texture:texture_id, color:roblox_texture_color, transform:roblox_texture_transform, }); }else{ println!("NormalId={} unsupported for shape={:?}",normal_id,shape); } } } } } //obscure rust syntax "slice pattern" let [ f0,//Cube::Right f1,//Cube::Top f2,//Cube::Back f3,//Cube::Left f4,//Cube::Bottom f5,//Cube::Front ]=part_texture_description; let basepart_texture_description=match shape{ primitives::Primitives::Sphere=>RobloxBasePartDescription::Sphere([f0,f1,f2,f3,f4,f5]), primitives::Primitives::Cube=>RobloxBasePartDescription::Part([f0,f1,f2,f3,f4,f5]), primitives::Primitives::Cylinder=>RobloxBasePartDescription::Cylinder([f0,f1,f2,f3,f4,f5]), //use front face texture first and use top face texture as a fallback primitives::Primitives::Wedge=>RobloxBasePartDescription::Wedge([ f0,//Cube::Right->Wedge::Right if f5.is_some(){f5}else{f1},//Cube::Front|Cube::Top->Wedge::TopFront f2,//Cube::Back->Wedge::Back f3,//Cube::Left->Wedge::Left f4,//Cube::Bottom->Wedge::Bottom ]), //TODO: fix Left+Back texture coordinates to match roblox when not overwridden by Top primitives::Primitives::CornerWedge=>RobloxBasePartDescription::CornerWedge([ f0,//Cube::Right->CornerWedge::Right if f2.is_some(){f2}else{f1.clone()},//Cube::Back|Cube::Top->CornerWedge::TopBack if f3.is_some(){f3}else{f1},//Cube::Left|Cube::Top->CornerWedge::TopLeft f4,//Cube::Bottom->CornerWedge::Bottom f5,//Cube::Front->CornerWedge::Front ]), }; //make new model if unit cube has not been created before let model_id=if let Some(&model_id)=model_id_from_description.get(&basepart_texture_description){ //push to existing texture model model_id }else{ let model_id=indexed_models.len(); model_id_from_description.insert(basepart_texture_description.clone(),model_id);//borrow checker going crazy indexed_models.push(match basepart_texture_description{ RobloxBasePartDescription::Sphere(part_texture_description) |RobloxBasePartDescription::Cylinder(part_texture_description) |RobloxBasePartDescription::Part(part_texture_description)=>{ let mut cube_face_description=primitives::CubeFaceDescription::default(); for (face_id,roblox_face_description) in part_texture_description.iter().enumerate(){ cube_face_description.insert( match face_id{ 0=>primitives::CubeFace::Right, 1=>primitives::CubeFace::Top, 2=>primitives::CubeFace::Back, 3=>primitives::CubeFace::Left, 4=>primitives::CubeFace::Bottom, 5=>primitives::CubeFace::Front, _=>panic!("unreachable"), }, match roblox_face_description{ Some(roblox_texture_transform)=>roblox_texture_transform.to_face_description(), None=>primitives::FaceDescription::default(), }); } primitives::generate_partial_unit_cube(cube_face_description) }, RobloxBasePartDescription::Wedge(wedge_texture_description)=>{ let mut wedge_face_description=primitives::WedgeFaceDescription::default(); for (face_id,roblox_face_description) in wedge_texture_description.iter().enumerate(){ wedge_face_description.insert( match face_id{ 0=>primitives::WedgeFace::Right, 1=>primitives::WedgeFace::TopFront, 2=>primitives::WedgeFace::Back, 3=>primitives::WedgeFace::Left, 4=>primitives::WedgeFace::Bottom, _=>panic!("unreachable"), }, match roblox_face_description{ Some(roblox_texture_transform)=>roblox_texture_transform.to_face_description(), None=>primitives::FaceDescription::default(), }); } primitives::generate_partial_unit_wedge(wedge_face_description) }, RobloxBasePartDescription::CornerWedge(cornerwedge_texture_description)=>{ let mut cornerwedge_face_description=primitives::CornerWedgeFaceDescription::default(); for (face_id,roblox_face_description) in cornerwedge_texture_description.iter().enumerate(){ cornerwedge_face_description.insert( match face_id{ 0=>primitives::CornerWedgeFace::Right, 1=>primitives::CornerWedgeFace::TopBack, 2=>primitives::CornerWedgeFace::TopLeft, 3=>primitives::CornerWedgeFace::Bottom, 4=>primitives::CornerWedgeFace::Front, _=>panic!("unreachable"), }, match roblox_face_description{ Some(roblox_texture_transform)=>roblox_texture_transform.to_face_description(), None=>primitives::FaceDescription::default(), }); } primitives::generate_partial_unit_cornerwedge(cornerwedge_face_description) }, }); model_id }; indexed_models[model_id].instances.push(model::Model{ transform:model_transform, color:glam::vec4(color3.r as f32/255f32, color3.g as f32/255f32, color3.b as f32/255f32, 1.0-*transparency), attributes:get_attributes(&object.name,*can_collide,Planar64Vec3::try_from([velocity.x,velocity.y,velocity.z]).unwrap(),force_intersecting), temp_indexing:temp_indexing_attributes, }); } } } model::IndexedModelInstances{ textures:asset_id_from_texture_id.iter().map(|t|t.to_string()).collect(), models:indexed_models, spawn_point, modes:Vec::new(), } }