sneak into stack
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@ -288,7 +288,7 @@ pub fn generate_partial_unit_cube(face_descriptions:CubeFaceDescription)->Mesh{
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}
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}
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//don't think too hard about the copy paste because this is all going into the map tool eventually...
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//don't think too hard about the copy paste because this is all going into the map tool eventually...
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pub fn generate_partial_unit_wedge(face_descriptions:WedgeFaceDescription)->Mesh{
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pub fn generate_partial_unit_wedge(face_descriptions:WedgeFaceDescription)->Mesh{
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let wedge_default_polys=vec![
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let wedge_default_polys=[
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// right (1, 0, 0)
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// right (1, 0, 0)
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vec![
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vec![
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[6,2,0],//[vertex,tex,norm]
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[6,2,0],//[vertex,tex,norm]
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@ -401,7 +401,7 @@ pub fn generate_partial_unit_wedge(face_descriptions:WedgeFaceDescription)->Mesh
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}
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}
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pub fn generate_partial_unit_cornerwedge(face_descriptions:CornerWedgeFaceDescription)->Mesh{
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pub fn generate_partial_unit_cornerwedge(face_descriptions:CornerWedgeFaceDescription)->Mesh{
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let cornerwedge_default_polys=vec![
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let cornerwedge_default_polys=[
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// right (1, 0, 0)
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// right (1, 0, 0)
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vec![
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vec![
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[6,2,0],//[vertex,tex,norm]
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[6,2,0],//[vertex,tex,norm]
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