data structure rewrite, implement texture_loader
This commit is contained in:
parent
20bbb6924e
commit
93bc4dc0fb
13
Cargo.lock
generated
13
Cargo.lock
generated
@ -98,6 +98,16 @@ version = "0.25.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "151665d9be52f9bb40fc7966565d39666f2d1e69233571b71b87791c7e0528b3"
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[[package]]
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name = "id"
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version = "0.1.0"
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source = "git+https://git.itzana.me/Quaternions/id?rev=1f710976cc786c8853dab73d6e1cee53158deeb0#1f710976cc786c8853dab73d6e1cee53158deeb0"
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dependencies = [
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"proc-macro2",
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"quote",
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"syn",
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]
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[[package]]
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name = "lazy-regex"
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version = "3.1.0"
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@ -410,9 +420,10 @@ dependencies = [
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[[package]]
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name = "strafesnet_common"
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version = "0.1.0"
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source = "git+https://git.itzana.me/StrafesNET/common?rev=5ee826d9487b5e2bea4b3cf99a68ce9a95d72f72#5ee826d9487b5e2bea4b3cf99a68ce9a95d72f72"
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source = "git+https://git.itzana.me/StrafesNET/common?rev=47cdea0c8a5d10a2440ca6270a975d560aa3642d#47cdea0c8a5d10a2440ca6270a975d560aa3642d"
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dependencies = [
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"glam",
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"id",
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]
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[[package]]
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@ -12,4 +12,4 @@ rbx_binary = "0.7.4"
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rbx_dom_weak = "2.7.0"
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rbx_reflection_database = "0.2.10"
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rbx_xml = "0.13.3"
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strafesnet_common = { git = "https://git.itzana.me/StrafesNET/common", rev = "5ee826d9487b5e2bea4b3cf99a68ce9a95d72f72" }
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strafesnet_common = { git = "https://git.itzana.me/StrafesNET/common", rev = "47cdea0c8a5d10a2440ca6270a975d560aa3642d" }
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26
src/lib.rs
26
src/lib.rs
@ -1,2 +1,26 @@
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use std::io::Read;
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mod rbx;
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mod primitives;
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pub mod rbx;
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#[derive(Debug)]
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pub enum Error{
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RbxBinary(rbx_binary::DecodeError),
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RbxXml(rbx_xml::DecodeError),
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Io(std::io::Error),
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UnknownFileFormat,
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}
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fn load_dom<R:Read>(input:R)->Result<rbx_dom_weak::WeakDom,Error>{
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let mut buf=std::io::BufReader::new(input);
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let peek=std::io::BufRead::fill_buf(&mut buf).map_err(Error::Io)?;
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match &peek[0..8]{
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b"<roblox!"=>return rbx_binary::from_reader(buf).map_err(Error::RbxBinary),
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b"<roblox "=>return rbx_xml::from_reader_default(buf).map_err(Error::RbxXml),
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_=>Err(Error::UnknownFileFormat),
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}
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}
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pub fn read<R:Read,F:FnMut(&str)->Option<strafesnet_common::model::TextureId>>(input:R,acquire_id:F)->Result<strafesnet_common::map::CompleteMap,Error>{
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Ok(rbx::convert(load_dom(input)?,acquire_id))
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}
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@ -1,4 +1,4 @@
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use strafesnet_common::model::{Color4,TextureCoordinate,IndexedModel,IndexedPolygon,IndexedGroup,IndexedVertex};
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use strafesnet_common::model::{Color4,TextureCoordinate,Mesh,IndexedGraphicsGroup,IndexedPhysicsGroup,IndexedVertex,PolygonGroupId,PolygonGroup,PolygonList,IndexedVertexList,PositionId,TextureCoordinateId,NormalId,ColorId,VertexId,RenderConfigId};
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use strafesnet_common::integer::Planar64Vec3;
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#[derive(Debug)]
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@ -126,8 +126,8 @@ const CORNERWEDGE_DEFAULT_NORMALS:[Planar64Vec3;5]=[
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Planar64Vec3::int( 0,-1, 0),//CornerWedge::Bottom
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Planar64Vec3::int( 0, 0,-1),//CornerWedge::Front
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];
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pub fn unit_sphere()->crate::model::IndexedModel{
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unit_cube()
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pub fn unit_sphere(render:RenderConfigId)->Mesh{
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unit_cube(render)
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}
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#[derive(Default)]
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pub struct CubeFaceDescription([Option<FaceDescription>;6]);
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@ -139,18 +139,19 @@ impl CubeFaceDescription{
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self.0.into_iter().enumerate().filter_map(|v|v.1.map(|u|(v.0,u)))
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}
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}
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pub fn unit_cube()->crate::model::IndexedModel{
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pub fn unit_cube(render:RenderConfigId)->Mesh{
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let mut t=CubeFaceDescription::default();
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t.insert(CubeFace::Right,FaceDescription::default());
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t.insert(CubeFace::Top,FaceDescription::default());
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t.insert(CubeFace::Back,FaceDescription::default());
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t.insert(CubeFace::Left,FaceDescription::default());
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t.insert(CubeFace::Bottom,FaceDescription::default());
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t.insert(CubeFace::Front,FaceDescription::default());
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t.insert(CubeFace::Right,FaceDescription::new_with_render_id(render));
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t.insert(CubeFace::Top,FaceDescription::new_with_render_id(render));
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t.insert(CubeFace::Back,FaceDescription::new_with_render_id(render));
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t.insert(CubeFace::Left,FaceDescription::new_with_render_id(render));
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t.insert(CubeFace::Bottom,FaceDescription::new_with_render_id(render));
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t.insert(CubeFace::Front,FaceDescription::new_with_render_id(render));
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generate_partial_unit_cube(t)
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}
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pub fn unit_cylinder()->crate::model::IndexedModel{
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unit_cube()
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pub fn unit_cylinder(render:RenderConfigId)->Mesh{
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//lmao
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unit_cube(render)
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}
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#[derive(Default)]
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pub struct WedgeFaceDescription([Option<FaceDescription>;5]);
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@ -162,13 +163,13 @@ impl WedgeFaceDescription{
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self.0.into_iter().enumerate().filter_map(|v|v.1.map(|u|(v.0,u)))
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}
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}
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pub fn unit_wedge()->crate::model::IndexedModel{
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pub fn unit_wedge(render:RenderConfigId)->Mesh{
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let mut t=WedgeFaceDescription::default();
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t.insert(WedgeFace::Right,FaceDescription::default());
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t.insert(WedgeFace::TopFront,FaceDescription::default());
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t.insert(WedgeFace::Back,FaceDescription::default());
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t.insert(WedgeFace::Left,FaceDescription::default());
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t.insert(WedgeFace::Bottom,FaceDescription::default());
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t.insert(WedgeFace::Right,FaceDescription::new_with_render_id(render));
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t.insert(WedgeFace::TopFront,FaceDescription::new_with_render_id(render));
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t.insert(WedgeFace::Back,FaceDescription::new_with_render_id(render));
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t.insert(WedgeFace::Left,FaceDescription::new_with_render_id(render));
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t.insert(WedgeFace::Bottom,FaceDescription::new_with_render_id(render));
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generate_partial_unit_wedge(t)
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}
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#[derive(Default)]
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@ -181,26 +182,26 @@ impl CornerWedgeFaceDescription{
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self.0.into_iter().enumerate().filter_map(|v|v.1.map(|u|(v.0,u)))
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}
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}
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pub fn unit_cornerwedge()->crate::model::IndexedModel{
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pub fn unit_cornerwedge(render:RenderConfigId)->Mesh{
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let mut t=CornerWedgeFaceDescription::default();
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t.insert(CornerWedgeFace::Right,FaceDescription::default());
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t.insert(CornerWedgeFace::TopBack,FaceDescription::default());
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t.insert(CornerWedgeFace::TopLeft,FaceDescription::default());
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t.insert(CornerWedgeFace::Bottom,FaceDescription::default());
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t.insert(CornerWedgeFace::Front,FaceDescription::default());
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t.insert(CornerWedgeFace::Right,FaceDescription::new_with_render_id(render));
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t.insert(CornerWedgeFace::TopBack,FaceDescription::new_with_render_id(render));
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t.insert(CornerWedgeFace::TopLeft,FaceDescription::new_with_render_id(render));
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t.insert(CornerWedgeFace::Bottom,FaceDescription::new_with_render_id(render));
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t.insert(CornerWedgeFace::Front,FaceDescription::new_with_render_id(render));
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generate_partial_unit_cornerwedge(t)
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}
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#[derive(Clone)]
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pub struct FaceDescription{
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pub texture:Option<u32>,
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pub render:RenderConfigId,
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pub transform:glam::Affine2,
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pub color:Color4,
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}
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impl std::default::Default for FaceDescription{
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fn default()->Self {
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impl FaceDescription{
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pub fn new_with_render_id(render:RenderConfigId)->Self {
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Self{
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texture:None,
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render,
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transform:glam::Affine2::IDENTITY,
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color:Color4::new(1.0,1.0,1.0,0.0),//zero alpha to hide the default texture
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}
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@ -208,13 +209,15 @@ impl std::default::Default for FaceDescription{
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}
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//TODO: it's probably better to use a shared vertex buffer between all primitives and use indexed rendering instead of generating a unique vertex buffer for each primitive.
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//implementation: put all roblox primitives into one model.groups <- this won't work but I forget why
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pub fn generate_partial_unit_cube(face_descriptions:CubeFaceDescription)->crate::model::IndexedModel{
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pub fn generate_partial_unit_cube(face_descriptions:CubeFaceDescription)->Mesh{
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let mut generated_pos=Vec::new();
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let mut generated_tex=Vec::new();
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let mut generated_normal=Vec::new();
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let mut generated_color=Vec::new();
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let mut generated_vertices=Vec::new();
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let mut groups=Vec::new();
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let mut polygon_groups=Vec::new();
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let mut graphics_groups=Vec::new();
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let mut physics_groups=vec![IndexedPhysicsGroup::default()];
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let mut transforms=Vec::new();
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//note that on a cube every vertex is guaranteed to be unique, so there's no need to hash them against existing vertices.
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for (face_id,face_description) in face_descriptions.pairs(){
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@ -242,10 +245,9 @@ pub fn generate_partial_unit_cube(face_descriptions:CubeFaceDescription)->crate:
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let normal_index=generated_normal.len() as u32;
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generated_normal.push(CUBE_DEFAULT_NORMALS[face_id]);
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//push vertices as they are needed
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groups.push(IndexedGroup{
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texture:face_description.texture,
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polys:vec![IndexedPolygon{
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vertices:CUBE_DEFAULT_POLYS[face_id].map(|tup|{
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let group_id=PolygonGroupId::new(polygon_groups.len() as u32);
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polygon_groups.push(PolygonGroup::PolygonList(PolygonList::new(vec![
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CUBE_DEFAULT_POLYS[face_id].map(|tup|{
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let pos=CUBE_DEFAULT_VERTICES[tup[0] as usize];
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let pos_index=if let Some(pos_index)=generated_pos.iter().position(|&p|p==pos){
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pos_index
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@ -257,31 +259,36 @@ pub fn generate_partial_unit_cube(face_descriptions:CubeFaceDescription)->crate:
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} as u32;
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//always push vertex
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let vertex=IndexedVertex{
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pos:pos_index,
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tex:tup[1]+4*transform_index,
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normal:normal_index,
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color:color_index,
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pos:PositionId::new(pos_index),
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tex:TextureCoordinateId::new(tup[1]+4*transform_index),
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normal:NormalId::new(normal_index),
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color:ColorId::new(color_index),
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};
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let vert_index=generated_vertices.len();
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generated_vertices.push(vertex);
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vert_index as u32
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VertexId::new(vert_index as u32)
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}).to_vec(),
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}],
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])));
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graphics_groups.push(IndexedGraphicsGroup{
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render:face_description.render,
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groups:vec![group_id],
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});
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physics_groups[0].groups.push(group_id);
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}
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IndexedModel{
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Mesh{
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unique_pos:generated_pos,
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unique_tex:generated_tex,
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unique_normal:generated_normal,
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unique_color:generated_color,
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unique_vertices:generated_vertices,
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groups,
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instances:Vec::new(),
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polygon_groups,
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graphics_groups,
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physics_groups,
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}
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}
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//don't think too hard about the copy paste because this is all going into the map tool eventually...
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pub fn generate_partial_unit_wedge(face_descriptions:WedgeFaceDescription)->crate::model::IndexedModel{
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let wedge_default_polys=vec![
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pub fn generate_partial_unit_wedge(face_descriptions:WedgeFaceDescription)->Mesh{
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let wedge_default_polys=[
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// right (1, 0, 0)
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vec![
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[6,2,0],//[vertex,tex,norm]
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@ -321,7 +328,9 @@ pub fn generate_partial_unit_wedge(face_descriptions:WedgeFaceDescription)->crat
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let mut generated_normal=Vec::new();
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let mut generated_color=Vec::new();
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let mut generated_vertices=Vec::new();
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let mut groups=Vec::new();
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let mut polygon_groups=Vec::new();
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let mut graphics_groups=Vec::new();
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let mut physics_groups=vec![IndexedPhysicsGroup::default()];
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let mut transforms=Vec::new();
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//note that on a cube every vertex is guaranteed to be unique, so there's no need to hash them against existing vertices.
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for (face_id,face_description) in face_descriptions.pairs(){
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@ -349,10 +358,9 @@ pub fn generate_partial_unit_wedge(face_descriptions:WedgeFaceDescription)->crat
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let normal_index=generated_normal.len() as u32;
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generated_normal.push(WEDGE_DEFAULT_NORMALS[face_id]);
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//push vertices as they are needed
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groups.push(IndexedGroup{
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texture:face_description.texture,
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polys:vec![IndexedPolygon{
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vertices:wedge_default_polys[face_id].iter().map(|tup|{
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let group_id=PolygonGroupId::new(polygon_groups.len() as u32);
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polygon_groups.push(PolygonGroup::PolygonList(PolygonList::new(vec![
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wedge_default_polys[face_id].iter().map(|tup|{
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let pos=CUBE_DEFAULT_VERTICES[tup[0] as usize];
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let pos_index=if let Some(pos_index)=generated_pos.iter().position(|&p|p==pos){
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pos_index
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@ -364,31 +372,36 @@ pub fn generate_partial_unit_wedge(face_descriptions:WedgeFaceDescription)->crat
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} as u32;
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//always push vertex
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let vertex=IndexedVertex{
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pos:pos_index,
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tex:tup[1]+4*transform_index,
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normal:normal_index,
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color:color_index,
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pos:PositionId::new(pos_index),
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tex:TextureCoordinateId::new(tup[1]+4*transform_index),
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normal:NormalId::new(normal_index),
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color:ColorId::new(color_index),
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};
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let vert_index=generated_vertices.len();
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generated_vertices.push(vertex);
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vert_index as u32
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}).collect(),
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}],
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VertexId::new(vert_index as u32)
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}).collect()
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])));
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graphics_groups.push(IndexedGraphicsGroup{
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render:face_description.render,
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groups:vec![group_id],
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});
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physics_groups[0].groups.push(group_id);
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}
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IndexedModel{
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Mesh{
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unique_pos:generated_pos,
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unique_tex:generated_tex,
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unique_normal:generated_normal,
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unique_color:generated_color,
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unique_vertices:generated_vertices,
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groups,
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instances:Vec::new(),
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polygon_groups,
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graphics_groups,
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physics_groups,
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}
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}
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pub fn generate_partial_unit_cornerwedge(face_descriptions:CornerWedgeFaceDescription)->crate::model::IndexedModel{
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let cornerwedge_default_polys=vec![
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pub fn generate_partial_unit_cornerwedge(face_descriptions:CornerWedgeFaceDescription)->Mesh{
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let cornerwedge_default_polys=[
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// right (1, 0, 0)
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vec![
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[6,2,0],//[vertex,tex,norm]
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@ -426,7 +439,9 @@ pub fn generate_partial_unit_cornerwedge(face_descriptions:CornerWedgeFaceDescri
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let mut generated_normal=Vec::new();
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let mut generated_color=Vec::new();
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let mut generated_vertices=Vec::new();
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let mut groups=Vec::new();
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let mut polygon_groups=Vec::new();
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let mut graphics_groups=Vec::new();
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let mut physics_groups=vec![IndexedPhysicsGroup::default()];
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let mut transforms=Vec::new();
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//note that on a cube every vertex is guaranteed to be unique, so there's no need to hash them against existing vertices.
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for (face_id,face_description) in face_descriptions.pairs(){
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@ -454,10 +469,9 @@ pub fn generate_partial_unit_cornerwedge(face_descriptions:CornerWedgeFaceDescri
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let normal_index=generated_normal.len() as u32;
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generated_normal.push(CORNERWEDGE_DEFAULT_NORMALS[face_id]);
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//push vertices as they are needed
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groups.push(IndexedGroup{
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texture:face_description.texture,
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polys:vec![IndexedPolygon{
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vertices:cornerwedge_default_polys[face_id].iter().map(|tup|{
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let group_id=PolygonGroupId::new(polygon_groups.len() as u32);
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polygon_groups.push(PolygonGroup::PolygonList(PolygonList::new(vec![
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cornerwedge_default_polys[face_id].iter().map(|tup|{
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let pos=CUBE_DEFAULT_VERTICES[tup[0] as usize];
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let pos_index=if let Some(pos_index)=generated_pos.iter().position(|&p|p==pos){
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pos_index
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@ -469,25 +483,30 @@ pub fn generate_partial_unit_cornerwedge(face_descriptions:CornerWedgeFaceDescri
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} as u32;
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//always push vertex
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let vertex=IndexedVertex{
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pos:pos_index,
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tex:tup[1]+4*transform_index,
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normal:normal_index,
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color:color_index,
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pos:PositionId::new(pos_index),
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tex:TextureCoordinateId::new(tup[1]+4*transform_index),
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normal:NormalId::new(normal_index),
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color:ColorId::new(color_index),
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};
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let vert_index=generated_vertices.len();
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generated_vertices.push(vertex);
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vert_index as u32
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VertexId::new(vert_index as u32)
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}).collect(),
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}],
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])));
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graphics_groups.push(IndexedGraphicsGroup{
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render:face_description.render,
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groups:vec![group_id],
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});
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physics_groups[0].groups.push(group_id);
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}
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IndexedModel{
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Mesh{
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unique_pos:generated_pos,
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unique_tex:generated_tex,
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unique_normal:generated_normal,
|
||||
unique_color:generated_color,
|
||||
unique_vertices:generated_vertices,
|
||||
groups,
|
||||
instances:Vec::new(),
|
||||
polygon_groups,
|
||||
graphics_groups,
|
||||
physics_groups,
|
||||
}
|
||||
}
|
||||
|
471
src/rbx.rs
471
src/rbx.rs
@ -1,6 +1,14 @@
|
||||
use std::collections::HashMap;
|
||||
use crate::primitives;
|
||||
use strafesnet_common::gameplay_attributes;
|
||||
use strafesnet_common::map;
|
||||
use strafesnet_common::model;
|
||||
use strafesnet_common::gameplay_modes;
|
||||
use strafesnet_common::gameplay_style;
|
||||
use strafesnet_common::gameplay_attributes as attr;
|
||||
use strafesnet_common::integer::{Planar64,Planar64Vec3,Planar64Mat3,Planar64Affine3};
|
||||
use strafesnet_common::model::RenderConfig;
|
||||
use strafesnet_common::model::RenderConfigId;
|
||||
use strafesnet_common::updatable::Updatable;
|
||||
|
||||
fn class_is_a(class: &str, superclass: &str) -> bool {
|
||||
if class==superclass {
|
||||
@ -40,91 +48,265 @@ fn planar64_affine3_from_roblox(cf:&rbx_dom_weak::types::CFrame,size:&rbx_dom_we
|
||||
Planar64Vec3::try_from([cf.position.x,cf.position.y,cf.position.z]).unwrap()
|
||||
)
|
||||
}
|
||||
fn get_attributes(name:&str,can_collide:bool,velocity:Planar64Vec3,force_intersecting:bool)->model::CollisionAttributes{
|
||||
let mut general=model::GameMechanicAttributes::default();
|
||||
let mut intersecting=model::IntersectingAttributes::default();
|
||||
let mut contacting=model::ContactingAttributes::default();
|
||||
struct ModeBuilder{
|
||||
mode:gameplay_modes::Mode,
|
||||
final_stage_id_from_builder_stage_id:HashMap<gameplay_modes::StageId,gameplay_modes::StageId>,
|
||||
}
|
||||
#[derive(Default)]
|
||||
struct ModesBuilder{
|
||||
modes:HashMap<gameplay_modes::ModeId,gameplay_modes::Mode>,
|
||||
stages:HashMap<gameplay_modes::ModeId,HashMap<gameplay_modes::StageId,gameplay_modes::Stage>>,
|
||||
mode_updates:Vec<(gameplay_modes::ModeId,gameplay_modes::ModeUpdate)>,
|
||||
stage_updates:Vec<(gameplay_modes::ModeId,gameplay_modes::StageId,gameplay_modes::StageUpdate)>,
|
||||
}
|
||||
impl ModesBuilder{
|
||||
fn build(mut self)->gameplay_modes::Modes{
|
||||
//collect modes and stages into contiguous arrays
|
||||
let mut unique_modes:Vec<(gameplay_modes::ModeId,gameplay_modes::Mode)>
|
||||
=self.modes.into_iter().collect();
|
||||
unique_modes.sort_by(|a,b|a.0.cmp(&b.0));
|
||||
let (mut modes,final_mode_id_from_builder_mode_id):(Vec<ModeBuilder>,HashMap<gameplay_modes::ModeId,gameplay_modes::ModeId>)
|
||||
=unique_modes.into_iter().enumerate()
|
||||
.map(|(final_mode_id,(builder_mode_id,mut mode))|{
|
||||
(
|
||||
ModeBuilder{
|
||||
final_stage_id_from_builder_stage_id:self.stages.remove(&builder_mode_id).map_or_else(||HashMap::new(),|stages|{
|
||||
let mut unique_stages:Vec<(gameplay_modes::StageId,gameplay_modes::Stage)>
|
||||
=stages.into_iter().collect();
|
||||
unique_stages.sort_by(|a,b|a.0.cmp(&b.0));
|
||||
unique_stages.into_iter().enumerate()
|
||||
.map(|(final_stage_id,(builder_stage_id,stage))|{
|
||||
mode.push_stage(stage);
|
||||
(builder_stage_id,gameplay_modes::StageId::new(final_stage_id as u32))
|
||||
}).collect()
|
||||
}),
|
||||
mode,
|
||||
},
|
||||
(
|
||||
builder_mode_id,
|
||||
gameplay_modes::ModeId::new(final_mode_id as u32)
|
||||
)
|
||||
)
|
||||
}).unzip();
|
||||
//TODO: failure messages or errors or something
|
||||
//push stage updates
|
||||
for (builder_mode_id,builder_stage_id,stage_update) in self.stage_updates{
|
||||
if let Some(final_mode_id)=final_mode_id_from_builder_mode_id.get(&builder_mode_id){
|
||||
if let Some(mode)=modes.get_mut(final_mode_id.get() as usize){
|
||||
if let Some(&final_stage_id)=mode.final_stage_id_from_builder_stage_id.get(&builder_stage_id){
|
||||
if let Some(stage)=mode.mode.get_stage_mut(final_stage_id){
|
||||
stage.update(stage_update);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
//push mode updates
|
||||
for (builder_mode_id,mut mode_update) in self.mode_updates{
|
||||
if let Some(final_mode_id)=final_mode_id_from_builder_mode_id.get(&builder_mode_id){
|
||||
if let Some(mode)=modes.get_mut(final_mode_id.get() as usize){
|
||||
//map stage id on stage elements
|
||||
mode_update.map_stage_element_ids(|stage_id|
|
||||
//walk down one stage id at a time until a stage is found
|
||||
//TODO use better logic like BTreeMap::upper_bound instead of walking
|
||||
// final_stage_id_from_builder_stage_id.upper_bound(Bound::Included(&stage_id))
|
||||
// .value().copied().unwrap_or(gameplay_modes::StageId::FIRST)
|
||||
(0..=stage_id.get()).rev().find_map(|builder_stage_id|
|
||||
//map the stage element to that stage
|
||||
mode.final_stage_id_from_builder_stage_id.get(&gameplay_modes::StageId::new(builder_stage_id)).copied()
|
||||
).unwrap_or(gameplay_modes::StageId::FIRST)
|
||||
);
|
||||
mode.mode.update(mode_update);
|
||||
}
|
||||
}
|
||||
}
|
||||
gameplay_modes::Modes::new(modes.into_iter().map(|mode_builder|mode_builder.mode).collect())
|
||||
}
|
||||
fn insert_mode(&mut self,mode_id:gameplay_modes::ModeId,mode:gameplay_modes::Mode){
|
||||
assert!(self.modes.insert(mode_id,mode).is_none(),"Cannot replace existing mode");
|
||||
}
|
||||
fn insert_stage(&mut self,mode_id:gameplay_modes::ModeId,stage_id:gameplay_modes::StageId,stage:gameplay_modes::Stage){
|
||||
assert!(self.stages.entry(mode_id).or_insert(HashMap::new()).insert(stage_id,stage).is_none(),"Cannot replace existing stage");
|
||||
}
|
||||
fn push_mode_update(&mut self,mode_id:gameplay_modes::ModeId,mode_update:gameplay_modes::ModeUpdate){
|
||||
self.mode_updates.push((mode_id,mode_update));
|
||||
}
|
||||
fn push_stage_update(&mut self,mode_id:gameplay_modes::ModeId,stage_id:gameplay_modes::StageId,stage_update:gameplay_modes::StageUpdate){
|
||||
self.stage_updates.push((mode_id,stage_id,stage_update));
|
||||
}
|
||||
}
|
||||
fn get_attributes(object:&rbx_dom_weak::Instance,can_collide:bool,velocity:Planar64Vec3,model_id:model::ModelId,modes_builder:&mut ModesBuilder,wormhole_in_model_to_id:&mut HashMap<model::ModelId,u32>,wormhole_id_to_out_model:&mut HashMap<u32,model::ModelId>)->attr::CollisionAttributes{
|
||||
let name=object.name.as_str();
|
||||
let mut general=attr::GeneralAttributes::default();
|
||||
let mut intersecting=attr::IntersectingAttributes::default();
|
||||
let mut contacting=attr::ContactingAttributes::default();
|
||||
let mut force_can_collide=can_collide;
|
||||
let mut force_intersecting=false;
|
||||
match name{
|
||||
"Water"=>{
|
||||
force_can_collide=false;
|
||||
//TODO: read stupid CustomPhysicalProperties
|
||||
intersecting.water=Some(model::IntersectingWater{density:Planar64::ONE,viscosity:Planar64::ONE/10,velocity});
|
||||
intersecting.water=Some(attr::IntersectingWater{density:Planar64::ONE,viscosity:Planar64::ONE/10,velocity});
|
||||
},
|
||||
"Accelerator"=>{
|
||||
//although the new game supports collidable accelerators, this is a roblox compatability map loader
|
||||
force_can_collide=false;
|
||||
general.accelerator=Some(model::GameMechanicAccelerator{acceleration:velocity});
|
||||
general.accelerator=Some(attr::Accelerator{acceleration:velocity});
|
||||
},
|
||||
// "UnorderedCheckpoint"=>general.teleport_behaviour=Some(model::TeleportBehaviour::StageElement(model::GameMechanicStageElement{
|
||||
// "UnorderedCheckpoint"=>general.teleport_behaviour=Some(model::TeleportBehaviour::StageElement(attr::StageElement{
|
||||
// mode_id:0,
|
||||
// stage_id:0,
|
||||
// force:false,
|
||||
// behaviour:model::StageElementBehaviour::Unordered
|
||||
// })),
|
||||
"SetVelocity"=>general.trajectory=Some(model::GameMechanicSetTrajectory::Velocity(velocity)),
|
||||
"MapFinish"=>{force_can_collide=false;general.zone=Some(model::GameMechanicZone{mode_id:0,behaviour:model::ZoneBehaviour::Finish})},
|
||||
"MapAnticheat"=>{force_can_collide=false;general.zone=Some(model::GameMechanicZone{mode_id:0,behaviour:model::ZoneBehaviour::Anitcheat})},
|
||||
"Platform"=>general.teleport_behaviour=Some(model::TeleportBehaviour::StageElement(model::GameMechanicStageElement{
|
||||
mode_id:0,
|
||||
stage_id:0,
|
||||
force:false,
|
||||
behaviour:model::StageElementBehaviour::Platform,
|
||||
})),
|
||||
"SetVelocity"=>general.trajectory=Some(attr::SetTrajectory::Velocity(velocity)),
|
||||
"MapStart"=>{
|
||||
force_can_collide=false;
|
||||
force_intersecting=true;
|
||||
modes_builder.insert_mode(
|
||||
gameplay_modes::ModeId::MAIN,
|
||||
gameplay_modes::Mode::new(
|
||||
gameplay_style::StyleModifiers::roblox_bhop(),
|
||||
model_id
|
||||
)
|
||||
);
|
||||
},
|
||||
"MapFinish"=>{
|
||||
force_can_collide=false;
|
||||
force_intersecting=true;
|
||||
modes_builder.push_mode_update(
|
||||
gameplay_modes::ModeId::MAIN,
|
||||
gameplay_modes::ModeUpdate::zone(
|
||||
model_id,
|
||||
gameplay_modes::Zone::Finish,
|
||||
),
|
||||
);
|
||||
},
|
||||
"MapAnticheat"=>{
|
||||
force_can_collide=false;
|
||||
force_intersecting=true;
|
||||
modes_builder.push_mode_update(
|
||||
gameplay_modes::ModeId::MAIN,
|
||||
gameplay_modes::ModeUpdate::zone(
|
||||
model_id,
|
||||
gameplay_modes::Zone::Anticheat,
|
||||
),
|
||||
);
|
||||
},
|
||||
"Platform"=>{
|
||||
modes_builder.push_mode_update(
|
||||
gameplay_modes::ModeId::MAIN,
|
||||
gameplay_modes::ModeUpdate::element(
|
||||
model_id,
|
||||
gameplay_modes::StageElement::new(gameplay_modes::StageId::FIRST,false,gameplay_modes::StageElementBehaviour::Platform),//roblox does not know which stage the platform belongs to
|
||||
),
|
||||
);
|
||||
},
|
||||
other=>{
|
||||
if let Some(captures)=lazy_regex::regex!(r"^(Force)?(Spawn|SpawnAt|Trigger|Teleport|Platform)(\d+)$")
|
||||
let regman=lazy_regex::regex!(r"^(BonusStart|WormholeOut)(\d+)$");
|
||||
if let Some(captures)=regman.captures(other){
|
||||
match &captures[1]{
|
||||
"BonusStart"=>{
|
||||
force_can_collide=false;
|
||||
force_intersecting=true;
|
||||
modes_builder.insert_mode(
|
||||
gameplay_modes::ModeId::new(captures[2].parse::<u32>().unwrap()),
|
||||
gameplay_modes::Mode::new(
|
||||
gameplay_style::StyleModifiers::roblox_bhop(),
|
||||
model_id
|
||||
)
|
||||
);
|
||||
},
|
||||
"WormholeOut"=>{
|
||||
//the PhysicsModelId has to exist for it to be teleported to!
|
||||
force_intersecting=true;
|
||||
//this object is not special in strafe client, but the roblox mapping needs to be converted to model id
|
||||
assert!(wormhole_id_to_out_model.insert(captures[2].parse::<u32>().unwrap(),model_id).is_none(),"Cannot have multiple WormholeOut with same id");
|
||||
},
|
||||
_=>(),
|
||||
}
|
||||
}else if let Some(captures)=lazy_regex::regex!(r"^(Force)?(Spawn|SpawnAt|Trigger|Teleport|Platform)(\d+)$")
|
||||
.captures(other){
|
||||
general.teleport_behaviour=Some(model::TeleportBehaviour::StageElement(model::GameMechanicStageElement{
|
||||
mode_id:0,
|
||||
stage_id:captures[3].parse::<u32>().unwrap(),
|
||||
force:match captures.get(1){
|
||||
force_intersecting=true;
|
||||
let stage_id=gameplay_modes::StageId::new(captures[3].parse::<u32>().unwrap());
|
||||
let stage_element=gameplay_modes::StageElement::new(
|
||||
//stage_id:
|
||||
stage_id,
|
||||
//force:
|
||||
match captures.get(1){
|
||||
Some(m)=>m.as_str()=="Force",
|
||||
None=>false,
|
||||
},
|
||||
behaviour:match &captures[2]{
|
||||
"Spawn"|"SpawnAt"=>model::StageElementBehaviour::SpawnAt,
|
||||
//behaviour:
|
||||
match &captures[2]{
|
||||
"Spawn"=>{
|
||||
modes_builder.insert_stage(
|
||||
gameplay_modes::ModeId::MAIN,
|
||||
stage_id,
|
||||
gameplay_modes::Stage::new(model_id),
|
||||
);
|
||||
//TODO: let denormalize handle this
|
||||
gameplay_modes::StageElementBehaviour::SpawnAt
|
||||
},
|
||||
"SpawnAt"=>gameplay_modes::StageElementBehaviour::SpawnAt,
|
||||
//cancollide false so you don't hit the side
|
||||
//NOT a decoration
|
||||
"Trigger"=>{force_can_collide=false;model::StageElementBehaviour::Trigger},
|
||||
"Teleport"=>{force_can_collide=false;model::StageElementBehaviour::Teleport},
|
||||
"Platform"=>model::StageElementBehaviour::Platform,
|
||||
"Trigger"=>{force_can_collide=false;gameplay_modes::StageElementBehaviour::Trigger},
|
||||
"Teleport"=>{force_can_collide=false;gameplay_modes::StageElementBehaviour::Teleport},
|
||||
"Platform"=>gameplay_modes::StageElementBehaviour::Platform,
|
||||
_=>panic!("regex1[2] messed up bad"),
|
||||
}
|
||||
}));
|
||||
}else if let Some(captures)=lazy_regex::regex!(r"^(Force)?(Jump)(\d+)$")
|
||||
.captures(other){
|
||||
general.teleport_behaviour=Some(model::TeleportBehaviour::StageElement(model::GameMechanicStageElement{
|
||||
mode_id:0,
|
||||
stage_id:0,
|
||||
force:match captures.get(1){
|
||||
Some(m)=>m.as_str()=="Force",
|
||||
None=>false,
|
||||
},
|
||||
behaviour:match &captures[2]{
|
||||
"Jump"=>model::StageElementBehaviour::JumpLimit(captures[3].parse::<u32>().unwrap()),
|
||||
_=>panic!("regex4[1] messed up bad"),
|
||||
);
|
||||
modes_builder.push_mode_update(
|
||||
gameplay_modes::ModeId::MAIN,
|
||||
gameplay_modes::ModeUpdate::element(
|
||||
model_id,
|
||||
stage_element,
|
||||
),
|
||||
);
|
||||
}else if let Some(captures)=lazy_regex::regex!(r"^(Jump|WormholeIn)(\d+)$")
|
||||
.captures(other){
|
||||
match &captures[1]{
|
||||
"Jump"=>modes_builder.push_mode_update(
|
||||
gameplay_modes::ModeId::MAIN,
|
||||
gameplay_modes::ModeUpdate::jump_limit(
|
||||
model_id,
|
||||
//jump_limit:
|
||||
captures[2].parse::<u32>().unwrap()
|
||||
),
|
||||
),
|
||||
"WormholeIn"=>{
|
||||
force_can_collide=false;
|
||||
force_intersecting=true;
|
||||
assert!(wormhole_in_model_to_id.insert(model_id,captures[2].parse::<u32>().unwrap()).is_none(),"Impossible");
|
||||
},
|
||||
_=>panic!("regex2[1] messed up bad"),
|
||||
}
|
||||
}));
|
||||
}else if let Some(captures)=lazy_regex::regex!(r"^Bonus(Finish|Anticheat)(\d+)$")
|
||||
.captures(other){
|
||||
force_can_collide=false;
|
||||
force_intersecting=true;
|
||||
modes_builder.push_mode_update(
|
||||
gameplay_modes::ModeId::new(captures[2].parse::<u32>().unwrap()),
|
||||
gameplay_modes::ModeUpdate::zone(
|
||||
model_id,
|
||||
//zone:
|
||||
match &captures[1]{
|
||||
"Finish"=>general.zone=Some(model::GameMechanicZone{mode_id:captures[2].parse::<u32>().unwrap(),behaviour:model::ZoneBehaviour::Finish}),
|
||||
"Anticheat"=>general.zone=Some(model::GameMechanicZone{mode_id:captures[2].parse::<u32>().unwrap(),behaviour:model::ZoneBehaviour::Anitcheat}),
|
||||
_=>panic!("regex2[1] messed up bad"),
|
||||
}
|
||||
}else if let Some(captures)=lazy_regex::regex!(r"^(WormholeIn)(\d+)$")
|
||||
.captures(other){
|
||||
force_can_collide=false;
|
||||
match &captures[1]{
|
||||
"WormholeIn"=>general.teleport_behaviour=Some(model::TeleportBehaviour::Wormhole(model::GameMechanicWormhole{destination_model_id:captures[2].parse::<u32>().unwrap()})),
|
||||
"Finish"=>gameplay_modes::Zone::Finish,
|
||||
"Anticheat"=>gameplay_modes::Zone::Anticheat,
|
||||
_=>panic!("regex3[1] messed up bad"),
|
||||
},
|
||||
),
|
||||
);
|
||||
}
|
||||
}
|
||||
// else if let Some(captures)=lazy_regex::regex!(r"^(OrderedCheckpoint)(\d+)$")
|
||||
// else if let Some(captures)=lazy_regex::regex!(r"^Stage(\d+)OrderedCheckpoint(\d+)$")
|
||||
// .captures(other){
|
||||
// match &captures[1]{
|
||||
// "OrderedCheckpoint"=>general.checkpoint=Some(model::GameMechanicCheckpoint::Ordered{mode_id:0,checkpoint_id:captures[2].parse::<u32>().unwrap()}),
|
||||
// "OrderedCheckpoint"=>modes_builder.push_stage_update(
|
||||
// gameplay_modes::ModeId::MAIN,
|
||||
// gameplay_modes::StageId::new(0),
|
||||
// gameplay_modes::StageUpdate::ordered_checkpoint(captures[2].parse::<u32>().unwrap()),
|
||||
// ),
|
||||
// _=>panic!("regex3[1] messed up bad"),
|
||||
// }
|
||||
// }
|
||||
@ -132,45 +314,29 @@ fn get_attributes(name:&str,can_collide:bool,velocity:Planar64Vec3,force_interse
|
||||
}
|
||||
//need some way to skip this
|
||||
if velocity!=Planar64Vec3::ZERO{
|
||||
general.booster=Some(model::GameMechanicBooster::Velocity(velocity));
|
||||
general.booster=Some(attr::Booster::Velocity(velocity));
|
||||
}
|
||||
match force_can_collide{
|
||||
true=>{
|
||||
match name{
|
||||
"Bounce"=>contacting.contact_behaviour=Some(model::ContactingBehaviour::Elastic(u32::MAX)),
|
||||
"Surf"=>contacting.contact_behaviour=Some(model::ContactingBehaviour::Surf),
|
||||
"Ladder"=>contacting.contact_behaviour=Some(model::ContactingBehaviour::Ladder(model::ContactingLadder{sticky:true})),
|
||||
"Bounce"=>contacting.contact_behaviour=Some(attr::ContactingBehaviour::Elastic(u32::MAX)),
|
||||
"Surf"=>contacting.contact_behaviour=Some(attr::ContactingBehaviour::Surf),
|
||||
"Ladder"=>contacting.contact_behaviour=Some(attr::ContactingBehaviour::Ladder(attr::ContactingLadder{sticky:true})),
|
||||
_=>(),
|
||||
}
|
||||
model::CollisionAttributes::Contact{contacting,general}
|
||||
attr::CollisionAttributes::Contact{contacting,general}
|
||||
},
|
||||
false=>if force_intersecting
|
||||
||general.any()
|
||||
||intersecting.any()
|
||||
{
|
||||
model::CollisionAttributes::Intersect{intersecting,general}
|
||||
attr::CollisionAttributes::Intersect{intersecting,general}
|
||||
}else{
|
||||
model::CollisionAttributes::Decoration
|
||||
attr::CollisionAttributes::Decoration
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
struct RobloxAssetId(u64);
|
||||
struct RobloxAssetIdParseErr;
|
||||
impl std::str::FromStr for RobloxAssetId {
|
||||
type Err=RobloxAssetIdParseErr;
|
||||
fn from_str(s: &str) -> Result<Self, Self::Err>{
|
||||
let regman=lazy_regex::regex!(r"(\d+)$");
|
||||
if let Some(captures) = regman.captures(s) {
|
||||
if captures.len()==2{//captures[0] is all captures concatenated, and then each individual capture
|
||||
if let Ok(id) = captures[0].parse::<u64>() {
|
||||
return Ok(Self(id));
|
||||
}
|
||||
}
|
||||
}
|
||||
Err(RobloxAssetIdParseErr)
|
||||
}
|
||||
}
|
||||
#[derive(Clone,Copy,PartialEq)]
|
||||
struct RobloxTextureTransform{
|
||||
offset_u:f32,
|
||||
@ -194,14 +360,14 @@ impl std::hash::Hash for RobloxTextureTransform {
|
||||
}
|
||||
#[derive(Clone,PartialEq)]
|
||||
struct RobloxFaceTextureDescription{
|
||||
texture:u32,
|
||||
render:RenderConfigId,
|
||||
color:glam::Vec4,
|
||||
transform:RobloxTextureTransform,
|
||||
}
|
||||
impl std::cmp::Eq for RobloxFaceTextureDescription{}//????
|
||||
impl std::hash::Hash for RobloxFaceTextureDescription{
|
||||
fn hash<H:std::hash::Hasher>(&self,state:&mut H){
|
||||
self.texture.hash(state);
|
||||
self.render.hash(state);
|
||||
self.transform.hash(state);
|
||||
for &el in self.color.as_ref().iter(){
|
||||
el.to_ne_bytes().hash(state);
|
||||
@ -211,7 +377,7 @@ impl std::hash::Hash for RobloxFaceTextureDescription {
|
||||
impl RobloxFaceTextureDescription{
|
||||
fn to_face_description(&self)->primitives::FaceDescription{
|
||||
primitives::FaceDescription{
|
||||
texture:Some(self.texture),
|
||||
render:self.render,
|
||||
transform:glam::Affine2::from_translation(
|
||||
glam::vec2(self.transform.offset_u,self.transform.offset_v)
|
||||
)
|
||||
@ -233,15 +399,29 @@ enum RobloxBasePartDescription{
|
||||
Wedge(RobloxWedgeDescription),
|
||||
CornerWedge(RobloxCornerWedgeDescription),
|
||||
}
|
||||
pub fn generate_indexed_models(dom:rbx_dom_weak::WeakDom) -> model::IndexedModelInstances{
|
||||
//IndexedModelInstances includes textures
|
||||
let mut spawn_point=Planar64Vec3::ZERO;
|
||||
struct ModelOwnedAttributes{
|
||||
mesh:model::MeshId,
|
||||
attributes:attr::CollisionAttributes,
|
||||
color:model::Color4,//transparency is in here
|
||||
transform:Planar64Affine3,
|
||||
}
|
||||
pub fn convert<F:FnMut(&str)->Option<model::TextureId>>(dom:rbx_dom_weak::WeakDom,mut acquire_id:F)->map::CompleteMap{
|
||||
let mut modes_builder=ModesBuilder::default();
|
||||
|
||||
let mut indexed_models=Vec::new();
|
||||
let mut model_id_from_description=std::collections::HashMap::<RobloxBasePartDescription,usize>::new();
|
||||
let mut models1=Vec::new();
|
||||
let mut meshes=Vec::new();
|
||||
let mut indexed_model_id_from_description=HashMap::new();
|
||||
|
||||
let mut texture_id_from_asset_id=std::collections::HashMap::<u64,u32>::new();
|
||||
let mut asset_id_from_texture_id=Vec::new();
|
||||
let mut unique_attributes=Vec::new();
|
||||
let mut attributes_id_from_attributes=HashMap::new();
|
||||
|
||||
let mut wormhole_in_model_to_id=HashMap::new();
|
||||
let mut wormhole_id_to_out_model=HashMap::new();
|
||||
|
||||
//TODO: some sort of thing like RobloxResources that describes where to get each resource
|
||||
//this would be another dependency built for downloading resources to keep this one clean
|
||||
let mut unique_render_groups=vec![RenderConfig::default()];
|
||||
let textureless_render_group=RenderConfigId::new(0);
|
||||
|
||||
let mut object_refs=Vec::new();
|
||||
let mut temp_objects=Vec::new();
|
||||
@ -278,31 +458,8 @@ pub fn generate_indexed_models(dom:rbx_dom_weak::WeakDom) -> model::IndexedModel
|
||||
continue;
|
||||
}
|
||||
|
||||
//push TempIndexedAttributes
|
||||
let mut force_intersecting=false;
|
||||
let mut temp_indexing_attributes=Vec::new();
|
||||
if let Some(attr)=match &object.name[..]{
|
||||
"MapStart"=>{
|
||||
spawn_point=model_transform.transform_point3(Planar64Vec3::ZERO)+Planar64Vec3::Y*5/2;
|
||||
Some(model::TempIndexedAttributes::Start(model::TempAttrStart{mode_id:0}))
|
||||
},
|
||||
other=>{
|
||||
let regman=lazy_regex::regex!(r"^(BonusStart|Spawn|ForceSpawn|WormholeOut)(\d+)$");
|
||||
if let Some(captures) = regman.captures(other) {
|
||||
match &captures[1]{
|
||||
"BonusStart"=>Some(model::TempIndexedAttributes::Start(model::TempAttrStart{mode_id:captures[2].parse::<u32>().unwrap()})),
|
||||
"Spawn"|"ForceSpawn"=>Some(model::TempIndexedAttributes::Spawn(model::TempAttrSpawn{mode_id:0,stage_id:captures[2].parse::<u32>().unwrap()})),
|
||||
"WormholeOut"=>Some(model::TempIndexedAttributes::Wormhole(model::TempAttrWormhole{wormhole_id:captures[2].parse::<u32>().unwrap()})),
|
||||
_=>None,
|
||||
}
|
||||
}else{
|
||||
None
|
||||
}
|
||||
}
|
||||
}{
|
||||
force_intersecting=true;
|
||||
temp_indexing_attributes.push(attr);
|
||||
}
|
||||
//at this point a new model is going to be generated for sure.
|
||||
let model_id=model::ModelId::new(models1.len() as u32);
|
||||
|
||||
//TODO: also detect "CylinderMesh" etc here
|
||||
let shape=match &object.class[..]{
|
||||
@ -346,15 +503,14 @@ pub fn generate_indexed_models(dom:rbx_dom_weak::WeakDom) -> model::IndexedModel
|
||||
decal.properties.get("Color3"),
|
||||
decal.properties.get("Transparency"),
|
||||
) {
|
||||
if let Ok(asset_id)=content.clone().into_string().parse::<RobloxAssetId>(){
|
||||
let texture_id=if let Some(&texture_id)=texture_id_from_asset_id.get(&asset_id.0){
|
||||
texture_id
|
||||
}else{
|
||||
let texture_id=asset_id_from_texture_id.len() as u32;
|
||||
texture_id_from_asset_id.insert(asset_id.0,texture_id);
|
||||
asset_id_from_texture_id.push(asset_id.0);
|
||||
texture_id
|
||||
if let Some(texture_id)=acquire_id(content.as_ref()){
|
||||
//this is equivalent to a get_or_create pattern because there is a singular no-texture RenderId
|
||||
//so RenderId==TextureId+1
|
||||
//not the most failsafe code but this is just for the map tool lmao
|
||||
if unique_render_groups.len()==texture_id.get() as usize+1{
|
||||
unique_render_groups.push(RenderConfig::texture(texture_id));
|
||||
};
|
||||
let render_id=RenderConfigId::new(texture_id.get()+1);
|
||||
let normal_id=normalid.to_u32();
|
||||
if normal_id<6{
|
||||
let (roblox_texture_color,roblox_texture_transform)=if decal.class=="Texture"{
|
||||
@ -394,7 +550,7 @@ pub fn generate_indexed_models(dom:rbx_dom_weak::WeakDom) -> model::IndexedModel
|
||||
(glam::Vec4::ONE,RobloxTextureTransform::default())
|
||||
};
|
||||
part_texture_description[normal_id as usize]=Some(RobloxFaceTextureDescription{
|
||||
texture:texture_id,
|
||||
render:render_id,
|
||||
color:roblox_texture_color,
|
||||
transform:roblox_texture_transform,
|
||||
});
|
||||
@ -436,13 +592,13 @@ pub fn generate_indexed_models(dom:rbx_dom_weak::WeakDom) -> model::IndexedModel
|
||||
]),
|
||||
};
|
||||
//make new model if unit cube has not been created before
|
||||
let model_id=if let Some(&model_id)=model_id_from_description.get(&basepart_texture_description){
|
||||
let indexed_model_id=if let Some(&indexed_model_id)=indexed_model_id_from_description.get(&basepart_texture_description){
|
||||
//push to existing texture model
|
||||
model_id
|
||||
indexed_model_id
|
||||
}else{
|
||||
let model_id=indexed_models.len();
|
||||
model_id_from_description.insert(basepart_texture_description.clone(),model_id);//borrow checker going crazy
|
||||
indexed_models.push(match basepart_texture_description{
|
||||
let indexed_model_id=model::MeshId::new(meshes.len() as u32);
|
||||
indexed_model_id_from_description.insert(basepart_texture_description.clone(),indexed_model_id);//borrow checker going crazy
|
||||
meshes.push(match basepart_texture_description{
|
||||
RobloxBasePartDescription::Sphere(part_texture_description)
|
||||
|RobloxBasePartDescription::Cylinder(part_texture_description)
|
||||
|RobloxBasePartDescription::Part(part_texture_description)=>{
|
||||
@ -460,7 +616,7 @@ pub fn generate_indexed_models(dom:rbx_dom_weak::WeakDom) -> model::IndexedModel
|
||||
},
|
||||
match roblox_face_description{
|
||||
Some(roblox_texture_transform)=>roblox_texture_transform.to_face_description(),
|
||||
None=>primitives::FaceDescription::default(),
|
||||
None=>primitives::FaceDescription::new_with_render_id(textureless_render_group),
|
||||
});
|
||||
}
|
||||
primitives::generate_partial_unit_cube(cube_face_description)
|
||||
@ -479,7 +635,7 @@ pub fn generate_indexed_models(dom:rbx_dom_weak::WeakDom) -> model::IndexedModel
|
||||
},
|
||||
match roblox_face_description{
|
||||
Some(roblox_texture_transform)=>roblox_texture_transform.to_face_description(),
|
||||
None=>primitives::FaceDescription::default(),
|
||||
None=>primitives::FaceDescription::new_with_render_id(textureless_render_group),
|
||||
});
|
||||
}
|
||||
primitives::generate_partial_unit_wedge(wedge_face_description)
|
||||
@ -498,27 +654,68 @@ pub fn generate_indexed_models(dom:rbx_dom_weak::WeakDom) -> model::IndexedModel
|
||||
},
|
||||
match roblox_face_description{
|
||||
Some(roblox_texture_transform)=>roblox_texture_transform.to_face_description(),
|
||||
None=>primitives::FaceDescription::default(),
|
||||
None=>primitives::FaceDescription::new_with_render_id(textureless_render_group),
|
||||
});
|
||||
}
|
||||
primitives::generate_partial_unit_cornerwedge(cornerwedge_face_description)
|
||||
},
|
||||
});
|
||||
model_id
|
||||
indexed_model_id
|
||||
};
|
||||
indexed_models[model_id].instances.push(model::ModelInstance {
|
||||
let attributes=get_attributes(
|
||||
&object,
|
||||
*can_collide,
|
||||
Planar64Vec3::try_from([velocity.x,velocity.y,velocity.z]).unwrap(),
|
||||
model_id,
|
||||
&mut modes_builder,
|
||||
&mut wormhole_in_model_to_id,
|
||||
&mut wormhole_id_to_out_model,
|
||||
);
|
||||
models1.push(ModelOwnedAttributes{
|
||||
mesh:indexed_model_id,
|
||||
transform:model_transform,
|
||||
color:glam::vec4(color3.r as f32/255f32, color3.g as f32/255f32, color3.b as f32/255f32, 1.0-*transparency),
|
||||
attributes:get_attributes(&object.name,*can_collide,Planar64Vec3::try_from([velocity.x,velocity.y,velocity.z]).unwrap(),force_intersecting),
|
||||
temp_indexing:temp_indexing_attributes,
|
||||
attributes,
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
model::IndexedModelInstances{
|
||||
textures:asset_id_from_texture_id.iter().map(|t|t.to_string()).collect(),
|
||||
models:indexed_models,
|
||||
spawn_point,
|
||||
modes:Vec::new(),
|
||||
let models=models1.into_iter().enumerate().map(|(model_id,mut model1)|{
|
||||
let model_id=model::ModelId::new(model_id as u32);
|
||||
//update attributes with wormhole id
|
||||
//TODO: errors/prints
|
||||
if let Some(wormhole_id)=wormhole_in_model_to_id.get(&model_id){
|
||||
if let Some(&wormhole_out_model_id)=wormhole_id_to_out_model.get(wormhole_id){
|
||||
match &mut model1.attributes{
|
||||
attr::CollisionAttributes::Contact{contacting:_,general}
|
||||
|attr::CollisionAttributes::Intersect{intersecting:_,general}
|
||||
=>general.wormhole=Some(attr::Wormhole{destination_model:wormhole_out_model_id}),
|
||||
attr::CollisionAttributes::Decoration=>println!("Not a wormhole"),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//index the attributes
|
||||
let attributes_id=if let Some(&attributes_id)=attributes_id_from_attributes.get(&model1.attributes){
|
||||
attributes_id
|
||||
}else{
|
||||
let attributes_id=attr::CollisionAttributesId::new(unique_attributes.len() as u32);
|
||||
attributes_id_from_attributes.insert(model1.attributes.clone(),attributes_id);
|
||||
unique_attributes.push(model1.attributes);
|
||||
attributes_id
|
||||
};
|
||||
model::Model{
|
||||
mesh:model1.mesh,
|
||||
transform:model1.transform,
|
||||
color:model1.color,
|
||||
attributes:attributes_id,
|
||||
}
|
||||
}).collect();
|
||||
map::CompleteMap{
|
||||
render_configs:unique_render_groups,//asset_id_from_texture_id.iter().map(|t|t.to_string()).collect(),
|
||||
meshes,
|
||||
models,
|
||||
modes:modes_builder.build(),
|
||||
attributes:unique_attributes,
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user