update deps

This commit is contained in:
Quaternions 2024-07-27 18:19:50 -07:00
parent 24b28f28dd
commit 5193d0be71
3 changed files with 11 additions and 11 deletions

6
Cargo.lock generated
View File

@ -481,9 +481,9 @@ dependencies = [
[[package]]
name = "strafesnet_common"
version = "0.1.3"
version = "0.2.0"
source = "sparse+https://git.itzana.me/api/packages/strafesnet/cargo/"
checksum = "10a7e3b69506893bbdde90ce8a9d75cd56d280c0424d2dfdf98f8520179d0c1b"
checksum = "74580c59a09194ce39db49cd814a5c2fc2d61513c88c6b811b5b40c0da6de057"
dependencies = [
"bitflags 2.6.0",
"glam",
@ -492,7 +492,7 @@ dependencies = [
[[package]]
name = "strafesnet_rbx_loader"
version = "0.3.1"
version = "0.3.2"
dependencies = [
"bytemuck",
"glam",

View File

@ -1,6 +1,6 @@
[package]
name = "strafesnet_rbx_loader"
version = "0.3.1"
version = "0.3.2"
edition = "2021"
repository = "https://git.itzana.me/StrafesNET/rbx_loader"
license = "MIT OR Apache-2.0"
@ -18,4 +18,4 @@ rbx_dom_weak = { version = "2.7.0", registry = "strafesnet" }
rbx_mesh = "0.1.2"
rbx_reflection_database = { version = "0.2.10", registry = "strafesnet" }
rbx_xml = { version = "0.13.3", registry = "strafesnet" }
strafesnet_common = { version = "0.1.3", registry = "strafesnet" }
strafesnet_common = { version = "0.2.0", registry = "strafesnet" }

View File

@ -163,7 +163,7 @@ fn get_attributes(name:&str,can_collide:bool,velocity:Planar64Vec3,model_id:mode
force_intersecting=true;
modes_builder.insert_mode(
gameplay_modes::ModeId::MAIN,
gameplay_modes::Mode::new(
gameplay_modes::Mode::empty(
gameplay_style::StyleModifiers::roblox_bhop(),
model_id
)
@ -209,7 +209,7 @@ fn get_attributes(name:&str,can_collide:bool,velocity:Planar64Vec3,model_id:mode
force_intersecting=true;
modes_builder.insert_mode(
gameplay_modes::ModeId::new(captures[2].parse::<u32>().unwrap()),
gameplay_modes::Mode::new(
gameplay_modes::Mode::empty(
gameplay_style::StyleModifiers::roblox_bhop(),
model_id
)
@ -241,7 +241,7 @@ fn get_attributes(name:&str,can_collide:bool,velocity:Planar64Vec3,model_id:mode
modes_builder.insert_stage(
gameplay_modes::ModeId::MAIN,
stage_id,
gameplay_modes::Stage::new(model_id),
gameplay_modes::Stage::empty(model_id),
);
//TODO: let denormalize handle this
gameplay_modes::StageElementBehaviour::SpawnAt