roblox mesh converter + loading
This commit is contained in:
parent
775d1972dc
commit
1f2ad779f1
25
src/lib.rs
25
src/lib.rs
@ -1,8 +1,21 @@
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use std::io::Read;
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mod rbx;
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mod mesh;
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mod primitives;
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pub mod data{
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pub struct RobloxMeshBytes(Vec<u8>);
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impl RobloxMeshBytes{
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pub fn new(bytes:Vec<u8>)->Self{
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Self(bytes)
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}
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pub(crate) fn cursor(self)->std::io::Cursor<Vec<u8>>{
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std::io::Cursor::new(self.0)
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}
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}
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}
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pub struct Dom(rbx_dom_weak::WeakDom);
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#[derive(Debug)]
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@ -31,6 +44,14 @@ pub fn read<R:Read>(input:R)->Result<Dom,ReadError>{
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//ConvertError
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pub fn convert<F:FnMut(Option<&str>)->strafesnet_common::model::RenderConfigId>(dom:&Dom,acquire_render_config_id:F)->rbx::PartialMap1{
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rbx::convert(&dom.0,acquire_render_config_id)
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pub fn convert<AcquireRenderConfigId,AcquireMeshId>(
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dom:&Dom,
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acquire_render_config_id:AcquireRenderConfigId,
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acquire_mesh_id:AcquireMeshId
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)->rbx::PartialMap1
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where
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AcquireRenderConfigId:FnMut(Option<&str>)->strafesnet_common::model::RenderConfigId,
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AcquireMeshId:FnMut(&str)->strafesnet_common::model::MeshId,
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{
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rbx::convert(&dom.0,acquire_render_config_id,acquire_mesh_id)
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}
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210
src/mesh.rs
Normal file
210
src/mesh.rs
Normal file
@ -0,0 +1,210 @@
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use std::collections::HashMap;
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use rbx_mesh::mesh::{Vertex2, Vertex2Truncated};
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use strafesnet_common::{integer::Planar64Vec3,model::{self, ColorId, IndexedVertex, NormalId, PolygonGroup, PolygonList, PositionId, TextureCoordinateId, VertexId}};
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#[derive(Debug)]
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pub enum Error{
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Planar64Vec3(strafesnet_common::integer::Planar64TryFromFloatError),
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RbxMesh(rbx_mesh::mesh::Error)
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}
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impl std::fmt::Display for Error{
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fn fmt(&self,f:&mut std::fmt::Formatter<'_>)->std::fmt::Result{
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write!(f,"{self:?}")
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}
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}
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impl std::error::Error for Error{}
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fn ingest_vertices2<
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AcquirePosId,
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AcquireTexId,
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AcquireNormalId,
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AcquireColorId,
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AcquireVertexId,
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>(
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vertices:Vec<Vertex2>,
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acquire_pos_id:&mut AcquirePosId,
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acquire_tex_id:&mut AcquireTexId,
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acquire_normal_id:&mut AcquireNormalId,
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acquire_color_id:&mut AcquireColorId,
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acquire_vertex_id:&mut AcquireVertexId,
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)->Result<HashMap<rbx_mesh::mesh::VertexId2,VertexId>,Error>
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where
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AcquirePosId:FnMut([f32;3])->Result<PositionId,Error>,
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AcquireTexId:FnMut([f32;2])->TextureCoordinateId,
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AcquireNormalId:FnMut([f32;3])->Result<NormalId,Error>,
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AcquireColorId:FnMut([f32;4])->ColorId,
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AcquireVertexId:FnMut(IndexedVertex)->VertexId,
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{
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//this monster is collecting a map of old_vertices_index -> unique_vertices_index
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//while also doing the inserting unique entries into lists simultaneously
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Ok(vertices.into_iter().enumerate().map(|(vertex_id,vertex)|Ok((
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rbx_mesh::mesh::VertexId2(vertex_id as u32),
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acquire_vertex_id(IndexedVertex{
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pos:acquire_pos_id(vertex.pos)?,
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tex:acquire_tex_id(vertex.tex),
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normal:acquire_normal_id(vertex.norm)?,
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color:acquire_color_id(vertex.color.map(|f|f as f32/255.0f32))
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}),
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))).collect::<Result<_,_>>()?)
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}
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fn ingest_vertices_truncated2<
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AcquirePosId,
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AcquireTexId,
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AcquireNormalId,
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AcquireVertexId,
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>(
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vertices:Vec<Vertex2Truncated>,
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acquire_pos_id:&mut AcquirePosId,
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acquire_tex_id:&mut AcquireTexId,
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acquire_normal_id:&mut AcquireNormalId,
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static_color_id:ColorId,//pick one color and fill everything with it
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acquire_vertex_id:&mut AcquireVertexId,
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)->Result<HashMap<rbx_mesh::mesh::VertexId2,VertexId>,Error>
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where
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AcquirePosId:FnMut([f32;3])->Result<PositionId,Error>,
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AcquireTexId:FnMut([f32;2])->TextureCoordinateId,
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AcquireNormalId:FnMut([f32;3])->Result<NormalId,Error>,
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AcquireVertexId:FnMut(IndexedVertex)->VertexId,
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{
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//this monster is collecting a map of old_vertices_index -> unique_vertices_index
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//while also doing the inserting unique entries into lists simultaneously
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Ok(vertices.into_iter().enumerate().map(|(vertex_id,vertex)|Ok((
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rbx_mesh::mesh::VertexId2(vertex_id as u32),
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acquire_vertex_id(IndexedVertex{
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pos:acquire_pos_id(vertex.pos)?,
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tex:acquire_tex_id(vertex.tex),
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normal:acquire_normal_id(vertex.norm)?,
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color:static_color_id
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}),
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))).collect::<Result<_,_>>()?)
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}
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fn ingest_faces2_lods3(
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polygon_groups:&mut Vec<PolygonGroup>,
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vertex_id_map:&HashMap<rbx_mesh::mesh::VertexId2,VertexId>,
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faces:&Vec<rbx_mesh::mesh::Face2>,
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lods:&Vec<rbx_mesh::mesh::Lod3>
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){
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//faces have to be split into polygon groups based on lod
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polygon_groups.extend(lods.windows(2).map(|lod_pair|
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PolygonGroup::PolygonList(PolygonList::new(faces[lod_pair[0].0 as usize..lod_pair[1].0 as usize].iter().map(|face|
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vec![vertex_id_map[&face.0],vertex_id_map[&face.1],vertex_id_map[&face.2]]
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).collect()))
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))
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}
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pub fn convert(roblox_mesh_bytes:crate::data::RobloxMeshBytes)->Result<model::Mesh,Error>{
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//generate that mesh boi
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let mut unique_pos=Vec::new();
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let mut pos_id_from=HashMap::new();
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let mut unique_tex=Vec::new();
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let mut tex_id_from=HashMap::new();
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let mut unique_normal=Vec::new();
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let mut normal_id_from=HashMap::new();
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let mut unique_color=Vec::new();
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let mut color_id_from=HashMap::new();
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let mut unique_vertices=Vec::new();
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let mut vertex_id_from=HashMap::new();
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let mut polygon_groups=Vec::new();
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let mut acquire_pos_id=|pos|{
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let p=Planar64Vec3::try_from(pos).map_err(Error::Planar64Vec3)?;
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Ok(PositionId::new(*pos_id_from.entry(p).or_insert_with(||{
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let pos_id=unique_pos.len();
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unique_pos.push(p);
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pos_id
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}) as u32))
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};
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let mut acquire_tex_id=|tex|{
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let h=bytemuck::cast::<[f32;2],[u32;2]>(tex);
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TextureCoordinateId::new(*tex_id_from.entry(h).or_insert_with(||{
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let tex_id=unique_tex.len();
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unique_tex.push(glam::Vec2::from_array(tex));
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tex_id
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}) as u32)
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};
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let mut acquire_normal_id=|normal|{
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let n=Planar64Vec3::try_from(normal).map_err(Error::Planar64Vec3)?;
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Ok(NormalId::new(*normal_id_from.entry(n).or_insert_with(||{
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let normal_id=unique_normal.len();
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unique_normal.push(n);
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normal_id
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}) as u32))
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};
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let mut acquire_color_id=|color|{
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let h=bytemuck::cast::<[f32;4],[u32;4]>(color);
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ColorId::new(*color_id_from.entry(h).or_insert_with(||{
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let color_id=unique_color.len();
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unique_color.push(glam::Vec4::from_array(color));
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color_id
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}) as u32)
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};
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let mut acquire_vertex_id=|vertex:IndexedVertex|{
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VertexId::new(*vertex_id_from.entry(vertex.clone()).or_insert_with(||{
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let vertex_id=unique_vertices.len();
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unique_vertices.push(vertex);
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vertex_id
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}) as u32)
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};
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match rbx_mesh::read_versioned(roblox_mesh_bytes.cursor()).map_err(Error::RbxMesh)?{
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rbx_mesh::mesh::VersionedMesh::Version1(mesh)=>{
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let color_id=acquire_color_id([1.0f32;4]);
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polygon_groups.push(PolygonGroup::PolygonList(PolygonList::new(mesh.vertices.chunks_exact(3).map(|trip|{
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let mut ingest_vertex1=|vertex:&rbx_mesh::mesh::Vertex1|Ok(acquire_vertex_id(IndexedVertex{
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pos:acquire_pos_id(vertex.pos)?,
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tex:acquire_tex_id([vertex.tex[0],vertex.tex[1]]),
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normal:acquire_normal_id(vertex.norm)?,
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color:color_id,
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}));
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Ok(vec![ingest_vertex1(&trip[0])?,ingest_vertex1(&trip[1])?,ingest_vertex1(&trip[2])?])
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}).collect::<Result<_,_>>()?)));
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},
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rbx_mesh::mesh::VersionedMesh::Version2(mesh)=>{
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let vertex_id_map=match mesh.header.sizeof_vertex{
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rbx_mesh::mesh::SizeOfVertex2::Truncated=>{
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//pick white and make all the vertices white
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let color_id=acquire_color_id([1.0f32;4]);
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ingest_vertices_truncated2(mesh.vertices_truncated,&mut acquire_pos_id,&mut acquire_tex_id,&mut acquire_normal_id,color_id,&mut acquire_vertex_id)
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},
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rbx_mesh::mesh::SizeOfVertex2::Full=>ingest_vertices2(mesh.vertices,&mut acquire_pos_id,&mut acquire_tex_id,&mut acquire_normal_id,&mut acquire_color_id,&mut acquire_vertex_id),
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}?;
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//one big happy group for all the faces
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polygon_groups.push(PolygonGroup::PolygonList(PolygonList::new(mesh.faces.into_iter().map(|face|
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vec![vertex_id_map[&face.0],vertex_id_map[&face.1],vertex_id_map[&face.2]]
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).collect())));
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},
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rbx_mesh::mesh::VersionedMesh::Version3(mesh)=>{
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let vertex_id_map=match mesh.header.sizeof_vertex{
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rbx_mesh::mesh::SizeOfVertex2::Truncated=>{
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let color_id=acquire_color_id([1.0f32;4]);
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ingest_vertices_truncated2(mesh.vertices_truncated,&mut acquire_pos_id,&mut acquire_tex_id,&mut acquire_normal_id,color_id,&mut acquire_vertex_id)
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},
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rbx_mesh::mesh::SizeOfVertex2::Full=>ingest_vertices2(mesh.vertices,&mut acquire_pos_id,&mut acquire_tex_id,&mut acquire_normal_id,&mut acquire_color_id,&mut acquire_vertex_id),
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}?;
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ingest_faces2_lods3(&mut polygon_groups,&vertex_id_map,&mesh.faces,&mesh.lods);
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},
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rbx_mesh::mesh::VersionedMesh::Version4(mesh)=>{
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let vertex_id_map=ingest_vertices2(
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mesh.vertices,&mut acquire_pos_id,&mut acquire_tex_id,&mut acquire_normal_id,&mut acquire_color_id,&mut acquire_vertex_id
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)?;
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ingest_faces2_lods3(&mut polygon_groups,&vertex_id_map,&mesh.faces,&mesh.lods);
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},
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rbx_mesh::mesh::VersionedMesh::Version5(mesh)=>{
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let vertex_id_map=ingest_vertices2(
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mesh.vertices,&mut acquire_pos_id,&mut acquire_tex_id,&mut acquire_normal_id,&mut acquire_color_id,&mut acquire_vertex_id
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)?;
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ingest_faces2_lods3(&mut polygon_groups,&vertex_id_map,&mesh.faces,&mesh.lods);
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},
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}
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Ok(model::Mesh{
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unique_pos,
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unique_normal,
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unique_tex,
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unique_color,
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unique_vertices,
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polygon_groups,
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//these should probably be moved to the model...
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graphics_groups:Vec::new(),
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physics_groups:Vec::new(),
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})
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}
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269
src/rbx.rs
269
src/rbx.rs
@ -134,8 +134,7 @@ impl ModesBuilder{
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self.stage_updates.push((mode_id,stage_id,stage_update));
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}
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}
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fn get_attributes(object:&rbx_dom_weak::Instance,can_collide:bool,velocity:Planar64Vec3,model_id:model::ModelId,modes_builder:&mut ModesBuilder,wormhole_in_model_to_id:&mut HashMap<model::ModelId,u32>,wormhole_id_to_out_model:&mut HashMap<u32,model::ModelId>)->attr::CollisionAttributes{
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let name=object.name.as_str();
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fn get_attributes(name:&str,can_collide:bool,velocity:Planar64Vec3,model_id:model::ModelId,modes_builder:&mut ModesBuilder,wormhole_in_model_to_id:&mut HashMap<model::ModelId,u32>,wormhole_id_to_out_model:&mut HashMap<u32,model::ModelId>)->attr::CollisionAttributes{
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let mut general=attr::GeneralAttributes::default();
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let mut intersecting=attr::IntersectingAttributes::default();
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let mut contacting=attr::ContactingAttributes::default();
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@ -404,24 +403,49 @@ enum RobloxBasePartDescription{
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Wedge(RobloxWedgeDescription),
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CornerWedge(RobloxCornerWedgeDescription),
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}
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enum Shape{
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Primitive(primitives::Primitives),
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MeshPart,
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}
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enum MeshAvailability{
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Immediate,
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Deferred(RenderConfigId),
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}
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struct DeferredModelDeferredAttributes{
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render:RenderConfigId,
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model:ModelDeferredAttributes,
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}
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struct ModelDeferredAttributes{
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mesh:model::MeshId,
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deferred_attributes:GetAttributesArgs,
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color:model::Color4,//transparency is in here
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transform:Planar64Affine3,
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}
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struct ModelOwnedAttributes{
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mesh:model::MeshId,
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attributes:attr::CollisionAttributes,
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color:model::Color4,//transparency is in here
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transform:Planar64Affine3,
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}
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pub fn convert<F:FnMut(Option<&str>)->model::RenderConfigId>(dom:&rbx_dom_weak::WeakDom,mut acquire_render_config_id:F)->PartialMap1{
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let mut modes_builder=ModesBuilder::default();
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struct GetAttributesArgs{
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name:Box<str>,
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can_collide:bool,
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velocity:Planar64Vec3,
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}
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pub fn convert<AcquireRenderConfigId,AcquireMeshId>(
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dom:&rbx_dom_weak::WeakDom,
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mut acquire_render_config_id:AcquireRenderConfigId,
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mut acquire_mesh_id:AcquireMeshId,
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)->PartialMap1
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where
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AcquireRenderConfigId:FnMut(Option<&str>)->model::RenderConfigId,
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AcquireMeshId:FnMut(&str)->model::MeshId,
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{
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let mut models1=Vec::new();
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let mut meshes=Vec::new();
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let mut indexed_model_id_from_description=HashMap::new();
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let mut unique_attributes=Vec::new();
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let mut attributes_id_from_attributes=HashMap::new();
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let mut wormhole_in_model_to_id=HashMap::new();
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let mut wormhole_id_to_out_model=HashMap::new();
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let mut deferred_models_deferred_attributes=Vec::new();
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let mut primitive_models_deferred_attributes=Vec::new();
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let mut primitive_meshes=Vec::new();
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let mut mesh_id_from_description=HashMap::new();
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//just going to leave it like this for now instead of reworking the data structures for this whole thing
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let textureless_render_group=acquire_render_config_id(None);
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@ -462,31 +486,35 @@ pub fn convert<F:FnMut(Option<&str>)->model::RenderConfigId>(dom:&rbx_dom_weak::
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}
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//at this point a new model is going to be generated for sure.
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let model_id=model::ModelId::new(models1.len() as u32);
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let model_id=model::ModelId::new(primitive_models_deferred_attributes.len() as u32);
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//TODO: also detect "CylinderMesh" etc here
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let shape=match object.class.as_str(){
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"Part"=>if let Some(rbx_dom_weak::types::Variant::Enum(shape))=object.properties.get("Shape"){
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match shape.to_u32(){
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Shape::Primitive(match shape.to_u32(){
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0=>primitives::Primitives::Sphere,
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1=>primitives::Primitives::Cube,
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2=>primitives::Primitives::Cylinder,
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3=>primitives::Primitives::Wedge,
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4=>primitives::Primitives::CornerWedge,
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other=>panic!("Funky roblox PartType={};",other),
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}
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})
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}else{
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panic!("Part has no Shape!");
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},
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"TrussPart"=>primitives::Primitives::Cube,
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"WedgePart"=>primitives::Primitives::Wedge,
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"CornerWedgePart"=>primitives::Primitives::CornerWedge,
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"TrussPart"=>Shape::Primitive(primitives::Primitives::Cube),
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"WedgePart"=>Shape::Primitive(primitives::Primitives::Wedge),
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"CornerWedgePart"=>Shape::Primitive(primitives::Primitives::CornerWedge),
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"MeshPart"=>Shape::MeshPart,
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_=>{
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println!("Unsupported BasePart ClassName={}; defaulting to cube",object.class);
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primitives::Primitives::Cube
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Shape::Primitive(primitives::Primitives::Cube)
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}
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};
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let (availability,mesh_id)=match shape{
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Shape::Primitive(primitive_shape)=>{
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//TODO: TAB TAB
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//use the biggest one and cut it down later...
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let mut part_texture_description:RobloxPartDescription=[None,None,None,None,None,None];
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temp_objects.clear();
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@ -549,7 +577,7 @@ pub fn convert<F:FnMut(Option<&str>)->model::RenderConfigId>(dom:&rbx_dom_weak::
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transform:roblox_texture_transform,
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});
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}else{
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println!("NormalId={} unsupported for shape={:?}",normal_id,shape);
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println!("NormalId={} unsupported for shape={:?}",normal_id,primitive_shape);
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}
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}
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}
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@ -563,7 +591,7 @@ pub fn convert<F:FnMut(Option<&str>)->model::RenderConfigId>(dom:&rbx_dom_weak::
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f4,//Cube::Bottom
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f5,//Cube::Front
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]=part_texture_description;
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let basepart_texture_description=match shape{
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let basepart_description=match primitive_shape{
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primitives::Primitives::Sphere=>RobloxBasePartDescription::Sphere([f0,f1,f2,f3,f4,f5]),
|
||||
primitives::Primitives::Cube=>RobloxBasePartDescription::Part([f0,f1,f2,f3,f4,f5]),
|
||||
primitives::Primitives::Cylinder=>RobloxBasePartDescription::Cylinder([f0,f1,f2,f3,f4,f5]),
|
||||
@ -585,13 +613,13 @@ pub fn convert<F:FnMut(Option<&str>)->model::RenderConfigId>(dom:&rbx_dom_weak::
|
||||
]),
|
||||
};
|
||||
//make new model if unit cube has not been created before
|
||||
let indexed_model_id=if let Some(&indexed_model_id)=indexed_model_id_from_description.get(&basepart_texture_description){
|
||||
let mesh_id=if let Some(&mesh_id)=mesh_id_from_description.get(&basepart_description){
|
||||
//push to existing texture model
|
||||
indexed_model_id
|
||||
mesh_id
|
||||
}else{
|
||||
let indexed_model_id=model::MeshId::new(meshes.len() as u32);
|
||||
indexed_model_id_from_description.insert(basepart_texture_description.clone(),indexed_model_id);//borrow checker going crazy
|
||||
meshes.push(match basepart_texture_description{
|
||||
let mesh_id=model::MeshId::new(primitive_meshes.len() as u32);
|
||||
mesh_id_from_description.insert(basepart_description.clone(),mesh_id);//borrow checker going crazy
|
||||
let mesh=match basepart_description{
|
||||
RobloxBasePartDescription::Sphere(part_texture_description)
|
||||
|RobloxBasePartDescription::Cylinder(part_texture_description)
|
||||
|RobloxBasePartDescription::Part(part_texture_description)=>{
|
||||
@ -652,34 +680,166 @@ pub fn convert<F:FnMut(Option<&str>)->model::RenderConfigId>(dom:&rbx_dom_weak::
|
||||
}
|
||||
primitives::generate_partial_unit_cornerwedge(cornerwedge_face_description)
|
||||
},
|
||||
});
|
||||
indexed_model_id
|
||||
};
|
||||
primitive_meshes.push(mesh);
|
||||
mesh_id
|
||||
};
|
||||
let attributes=get_attributes(
|
||||
&object,
|
||||
*can_collide,
|
||||
Planar64Vec3::try_from([velocity.x,velocity.y,velocity.z]).unwrap(),
|
||||
(MeshAvailability::Immediate,mesh_id)
|
||||
},
|
||||
Shape::MeshPart=>if let (
|
||||
Some(rbx_dom_weak::types::Variant::Content(mesh_asset_id)),
|
||||
Some(rbx_dom_weak::types::Variant::Content(texture_asset_id)),
|
||||
)=(
|
||||
object.properties.get("MeshId"),
|
||||
object.properties.get("TextureID"),
|
||||
){
|
||||
(
|
||||
MeshAvailability::Deferred(acquire_render_config_id(Some(texture_asset_id.as_ref()))),
|
||||
acquire_mesh_id(mesh_asset_id.as_ref()),
|
||||
)
|
||||
}else{
|
||||
panic!("Mesh has no Mesh or Texture");
|
||||
},
|
||||
};
|
||||
let model_deferred_attributes=ModelDeferredAttributes{
|
||||
mesh:mesh_id,
|
||||
transform:model_transform,
|
||||
color:glam::vec4(color3.r as f32/255f32, color3.g as f32/255f32, color3.b as f32/255f32, 1.0-*transparency),
|
||||
deferred_attributes:GetAttributesArgs{
|
||||
name:object.name.as_str().into(),
|
||||
can_collide:*can_collide,
|
||||
velocity:Planar64Vec3::try_from([velocity.x,velocity.y,velocity.z]).unwrap(),
|
||||
},
|
||||
};
|
||||
match availability{
|
||||
MeshAvailability::Immediate=>primitive_models_deferred_attributes.push(model_deferred_attributes),
|
||||
MeshAvailability::Deferred(render)=>deferred_models_deferred_attributes.push(DeferredModelDeferredAttributes{
|
||||
render,
|
||||
model:model_deferred_attributes
|
||||
}),
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
PartialMap1{
|
||||
primitive_meshes,
|
||||
primitive_models_deferred_attributes,
|
||||
deferred_models_deferred_attributes,
|
||||
}
|
||||
}
|
||||
struct MeshWithAabb{
|
||||
mesh:model::Mesh,
|
||||
aabb:strafesnet_common::aabb::Aabb,
|
||||
}
|
||||
pub struct PartialMap1{
|
||||
primitive_meshes:Vec<model::Mesh>,
|
||||
primitive_models_deferred_attributes:Vec<ModelDeferredAttributes>,
|
||||
deferred_models_deferred_attributes:Vec<DeferredModelDeferredAttributes>,
|
||||
}
|
||||
impl PartialMap1{
|
||||
pub fn add_meshpart_meshes_and_calculate_attributes(
|
||||
mut self,
|
||||
meshpart_meshes:impl IntoIterator<Item=(model::MeshId,crate::data::RobloxMeshBytes)>,
|
||||
)->PartialMap2{
|
||||
//calculate attributes
|
||||
let mut modes_builder=ModesBuilder::default();
|
||||
let mut unique_attributes=Vec::new();
|
||||
let mut attributes_id_from_attributes=HashMap::new();
|
||||
|
||||
let mut wormhole_in_model_to_id=HashMap::new();
|
||||
let mut wormhole_id_to_out_model=HashMap::new();
|
||||
|
||||
//decode roblox meshes
|
||||
//generate mesh_id_map based on meshes that failed to load
|
||||
let loaded_meshes:HashMap<model::MeshId,MeshWithAabb>=
|
||||
meshpart_meshes.into_iter().flat_map(|(old_mesh_id,roblox_mesh_bytes)|
|
||||
match crate::mesh::convert(roblox_mesh_bytes){
|
||||
Ok(mesh)=>{
|
||||
let mut aabb=strafesnet_common::aabb::Aabb::default();
|
||||
for &pos in &mesh.unique_pos{
|
||||
aabb.grow(pos);
|
||||
}
|
||||
Some((old_mesh_id,MeshWithAabb{
|
||||
mesh,
|
||||
aabb,
|
||||
}))
|
||||
},
|
||||
Err(e)=>{
|
||||
println!("Error converting mesh: {e:?}");
|
||||
None
|
||||
},
|
||||
}
|
||||
).collect();
|
||||
|
||||
let mut mesh_id_from_render_config_id=HashMap::new();
|
||||
//ignore meshes that fail to load completely for now
|
||||
let mut acquire_mesh_id_from_render_config_id=|old_mesh_id,render|{
|
||||
loaded_meshes.get(&old_mesh_id).map(|mesh_with_aabb|(
|
||||
*mesh_id_from_render_config_id.entry(old_mesh_id).or_insert_with(||HashMap::new())
|
||||
.entry(render).or_insert_with(||{
|
||||
let mesh_id=model::MeshId::new(self.primitive_meshes.len() as u32);
|
||||
let mut mesh_clone=mesh_with_aabb.mesh.clone();
|
||||
//add a render group lool
|
||||
mesh_clone.graphics_groups.push(model::IndexedGraphicsGroup{
|
||||
render,
|
||||
//the lowest lod is highest quality
|
||||
groups:vec![model::PolygonGroupId::new(0)]
|
||||
});
|
||||
self.primitive_meshes.push(mesh_clone);
|
||||
mesh_id
|
||||
}),
|
||||
&mesh_with_aabb.aabb,
|
||||
))
|
||||
};
|
||||
//now that the meshes are loaded, these models can be generated
|
||||
let models_owned_attributes:Vec<ModelOwnedAttributes>=
|
||||
self.deferred_models_deferred_attributes.into_iter().flat_map(|deferred_model_deferred_attributes|{
|
||||
//meshes need to be cloned from loaded_meshes with a new id when they are used with a new render_id
|
||||
//insert into primitive_meshes
|
||||
let (mesh,aabb)=acquire_mesh_id_from_render_config_id(
|
||||
deferred_model_deferred_attributes.model.mesh,
|
||||
deferred_model_deferred_attributes.render
|
||||
)?;
|
||||
let size=aabb.size();
|
||||
Some(ModelDeferredAttributes{
|
||||
mesh,
|
||||
deferred_attributes:deferred_model_deferred_attributes.model.deferred_attributes,
|
||||
color:deferred_model_deferred_attributes.model.color,
|
||||
transform:Planar64Affine3::new(
|
||||
Planar64Mat3::from_cols(
|
||||
deferred_model_deferred_attributes.model.transform.matrix3.x_axis*2/size.x(),
|
||||
deferred_model_deferred_attributes.model.transform.matrix3.y_axis*2/size.y(),
|
||||
deferred_model_deferred_attributes.model.transform.matrix3.z_axis*2/size.z()
|
||||
),
|
||||
deferred_model_deferred_attributes.model.transform.translation
|
||||
),
|
||||
})
|
||||
}).chain(self.primitive_models_deferred_attributes.into_iter())
|
||||
.enumerate().map(|(model_id,model_deferred_attributes)|{
|
||||
let model_id=model::ModelId::new(model_id as u32);
|
||||
ModelOwnedAttributes{
|
||||
mesh:model_deferred_attributes.mesh,
|
||||
attributes:get_attributes(
|
||||
&model_deferred_attributes.deferred_attributes.name,
|
||||
model_deferred_attributes.deferred_attributes.can_collide,
|
||||
model_deferred_attributes.deferred_attributes.velocity,
|
||||
model_id,
|
||||
&mut modes_builder,
|
||||
&mut wormhole_in_model_to_id,
|
||||
&mut wormhole_id_to_out_model,
|
||||
);
|
||||
models1.push(ModelOwnedAttributes{
|
||||
mesh:indexed_model_id,
|
||||
transform:model_transform,
|
||||
color:glam::vec4(color3.r as f32/255f32, color3.g as f32/255f32, color3.b as f32/255f32, 1.0-*transparency),
|
||||
attributes,
|
||||
});
|
||||
),
|
||||
color:model_deferred_attributes.color,
|
||||
transform:model_deferred_attributes.transform,
|
||||
}
|
||||
}
|
||||
}
|
||||
let models=models1.into_iter().enumerate().map(|(model_id,mut model1)|{
|
||||
}).collect();
|
||||
let models=models_owned_attributes.into_iter().enumerate().map(|(model_id,mut model_owned_attributes)|{
|
||||
//TODO: TAB
|
||||
let model_id=model::ModelId::new(model_id as u32);
|
||||
//update attributes with wormhole id
|
||||
//TODO: errors/prints
|
||||
if let Some(wormhole_id)=wormhole_in_model_to_id.get(&model_id){
|
||||
if let Some(&wormhole_out_model_id)=wormhole_id_to_out_model.get(wormhole_id){
|
||||
match &mut model1.attributes{
|
||||
match &mut model_owned_attributes.attributes{
|
||||
attr::CollisionAttributes::Contact{contacting:_,general}
|
||||
|attr::CollisionAttributes::Intersect{intersecting:_,general}
|
||||
=>general.wormhole=Some(attr::Wormhole{destination_model:wormhole_out_model_id}),
|
||||
@ -689,36 +849,37 @@ pub fn convert<F:FnMut(Option<&str>)->model::RenderConfigId>(dom:&rbx_dom_weak::
|
||||
}
|
||||
|
||||
//index the attributes
|
||||
let attributes_id=if let Some(&attributes_id)=attributes_id_from_attributes.get(&model1.attributes){
|
||||
let attributes_id=if let Some(&attributes_id)=attributes_id_from_attributes.get(&model_owned_attributes.attributes){
|
||||
attributes_id
|
||||
}else{
|
||||
let attributes_id=attr::CollisionAttributesId::new(unique_attributes.len() as u32);
|
||||
attributes_id_from_attributes.insert(model1.attributes.clone(),attributes_id);
|
||||
unique_attributes.push(model1.attributes);
|
||||
attributes_id_from_attributes.insert(model_owned_attributes.attributes.clone(),attributes_id);
|
||||
unique_attributes.push(model_owned_attributes.attributes);
|
||||
attributes_id
|
||||
};
|
||||
model::Model{
|
||||
mesh:model1.mesh,
|
||||
transform:model1.transform,
|
||||
color:model1.color,
|
||||
mesh:model_owned_attributes.mesh,
|
||||
transform:model_owned_attributes.transform,
|
||||
color:model_owned_attributes.color,
|
||||
attributes:attributes_id,
|
||||
}
|
||||
}).collect();
|
||||
PartialMap1{
|
||||
meshes,
|
||||
PartialMap2{
|
||||
meshes:self.primitive_meshes,
|
||||
models,
|
||||
modes:modes_builder.build(),
|
||||
attributes:unique_attributes,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub struct PartialMap1{
|
||||
pub struct PartialMap2{
|
||||
meshes:Vec<model::Mesh>,
|
||||
models:Vec<model::Model>,
|
||||
modes:gameplay_modes::Modes,
|
||||
attributes:Vec<strafesnet_common::gameplay_attributes::CollisionAttributes>,
|
||||
}
|
||||
impl PartialMap1{
|
||||
impl PartialMap2{
|
||||
pub fn add_render_configs_and_textures(
|
||||
self,
|
||||
render_configs:impl IntoIterator<Item=(model::RenderConfigId,model::RenderConfig)>,
|
||||
|
Loading…
Reference in New Issue
Block a user