use unreachable instead of panic

This commit is contained in:
Quaternions 2024-02-13 05:38:35 -08:00
parent 93bc4dc0fb
commit 0f3bd4420e

View File

@ -534,7 +534,7 @@ pub fn convert<F:FnMut(&str)->Option<model::TextureId>>(dom:rbx_dom_weak::WeakDo
3=>(size.z,size.y),//left
4=>(size.x,size.z),//bottom
5=>(size.x,size.y),//front
_=>panic!("unreachable"),
_=>unreachable!(),
};
(
glam::vec4(decal_color3.r,decal_color3.g,decal_color3.b,1.0-*decal_transparency),
@ -612,7 +612,7 @@ pub fn convert<F:FnMut(&str)->Option<model::TextureId>>(dom:rbx_dom_weak::WeakDo
3=>primitives::CubeFace::Left,
4=>primitives::CubeFace::Bottom,
5=>primitives::CubeFace::Front,
_=>panic!("unreachable"),
_=>unreachable!(),
},
match roblox_face_description{
Some(roblox_texture_transform)=>roblox_texture_transform.to_face_description(),
@ -631,7 +631,7 @@ pub fn convert<F:FnMut(&str)->Option<model::TextureId>>(dom:rbx_dom_weak::WeakDo
2=>primitives::WedgeFace::Back,
3=>primitives::WedgeFace::Left,
4=>primitives::WedgeFace::Bottom,
_=>panic!("unreachable"),
_=>unreachable!(),
},
match roblox_face_description{
Some(roblox_texture_transform)=>roblox_texture_transform.to_face_description(),
@ -650,7 +650,7 @@ pub fn convert<F:FnMut(&str)->Option<model::TextureId>>(dom:rbx_dom_weak::WeakDo
2=>primitives::CornerWedgeFace::TopLeft,
3=>primitives::CornerWedgeFace::Bottom,
4=>primitives::CornerWedgeFace::Front,
_=>panic!("unreachable"),
_=>unreachable!(),
},
match roblox_face_description{
Some(roblox_texture_transform)=>roblox_texture_transform.to_face_description(),