868 lines
17 KiB
Go
868 lines
17 KiB
Go
// Code generated by ogen, DO NOT EDIT.
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package api
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import (
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"fmt"
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)
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func (s *ErrorStatusCode) Error() string {
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return fmt.Sprintf("code %d: %+v", s.StatusCode, s.Response)
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}
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// Represents error object.
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// Ref: #/components/schemas/Error
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type Error struct {
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Code int64 `json:"code"`
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Message string `json:"message"`
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}
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// GetCode returns the value of Code.
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func (s *Error) GetCode() int64 {
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return s.Code
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}
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// GetMessage returns the value of Message.
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func (s *Error) GetMessage() string {
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return s.Message
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}
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// SetCode sets the value of Code.
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func (s *Error) SetCode(val int64) {
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s.Code = val
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}
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// SetMessage sets the value of Message.
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func (s *Error) SetMessage(val string) {
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s.Message = val
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}
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// ErrorStatusCode wraps Error with StatusCode.
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type ErrorStatusCode struct {
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StatusCode int
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Response Error
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}
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// GetStatusCode returns the value of StatusCode.
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func (s *ErrorStatusCode) GetStatusCode() int {
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return s.StatusCode
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}
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// GetResponse returns the value of Response.
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func (s *ErrorStatusCode) GetResponse() Error {
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return s.Response
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}
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// SetStatusCode sets the value of StatusCode.
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func (s *ErrorStatusCode) SetStatusCode(val int) {
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s.StatusCode = val
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}
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// SetResponse sets the value of Response.
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func (s *ErrorStatusCode) SetResponse(val Error) {
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s.Response = val
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}
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// Ref: #/components/schemas/Map
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type Map struct {
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ID OptInt64 `json:"ID"`
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DisplayName OptString `json:"DisplayName"`
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Creator OptString `json:"Creator"`
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GameID OptInt32 `json:"GameID"`
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Date OptInt64 `json:"Date"`
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}
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// GetID returns the value of ID.
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func (s *Map) GetID() OptInt64 {
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return s.ID
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}
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// GetDisplayName returns the value of DisplayName.
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func (s *Map) GetDisplayName() OptString {
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return s.DisplayName
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}
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// GetCreator returns the value of Creator.
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func (s *Map) GetCreator() OptString {
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return s.Creator
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}
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// GetGameID returns the value of GameID.
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func (s *Map) GetGameID() OptInt32 {
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return s.GameID
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}
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// GetDate returns the value of Date.
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func (s *Map) GetDate() OptInt64 {
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return s.Date
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}
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// SetID sets the value of ID.
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func (s *Map) SetID(val OptInt64) {
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s.ID = val
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}
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// SetDisplayName sets the value of DisplayName.
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func (s *Map) SetDisplayName(val OptString) {
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s.DisplayName = val
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}
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// SetCreator sets the value of Creator.
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func (s *Map) SetCreator(val OptString) {
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s.Creator = val
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}
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// SetGameID sets the value of GameID.
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func (s *Map) SetGameID(val OptInt32) {
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s.GameID = val
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}
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// SetDate sets the value of Date.
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func (s *Map) SetDate(val OptInt64) {
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s.Date = val
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}
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// NewOptFloat64 returns new OptFloat64 with value set to v.
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func NewOptFloat64(v float64) OptFloat64 {
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return OptFloat64{
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Value: v,
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Set: true,
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}
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}
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// OptFloat64 is optional float64.
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type OptFloat64 struct {
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Value float64
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Set bool
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}
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// IsSet returns true if OptFloat64 was set.
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func (o OptFloat64) IsSet() bool { return o.Set }
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// Reset unsets value.
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func (o *OptFloat64) Reset() {
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var v float64
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o.Value = v
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o.Set = false
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}
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// SetTo sets value to v.
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func (o *OptFloat64) SetTo(v float64) {
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o.Set = true
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o.Value = v
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}
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// Get returns value and boolean that denotes whether value was set.
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func (o OptFloat64) Get() (v float64, ok bool) {
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if !o.Set {
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return v, false
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}
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return o.Value, true
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}
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// Or returns value if set, or given parameter if does not.
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func (o OptFloat64) Or(d float64) float64 {
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if v, ok := o.Get(); ok {
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return v
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}
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return d
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}
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// NewOptInt32 returns new OptInt32 with value set to v.
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func NewOptInt32(v int32) OptInt32 {
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return OptInt32{
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Value: v,
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Set: true,
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}
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}
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// OptInt32 is optional int32.
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type OptInt32 struct {
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Value int32
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Set bool
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}
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// IsSet returns true if OptInt32 was set.
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func (o OptInt32) IsSet() bool { return o.Set }
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// Reset unsets value.
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func (o *OptInt32) Reset() {
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var v int32
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o.Value = v
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o.Set = false
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}
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// SetTo sets value to v.
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func (o *OptInt32) SetTo(v int32) {
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o.Set = true
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o.Value = v
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}
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// Get returns value and boolean that denotes whether value was set.
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func (o OptInt32) Get() (v int32, ok bool) {
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if !o.Set {
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return v, false
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}
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return o.Value, true
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}
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// Or returns value if set, or given parameter if does not.
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func (o OptInt32) Or(d int32) int32 {
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if v, ok := o.Get(); ok {
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return v
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}
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return d
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}
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// NewOptInt64 returns new OptInt64 with value set to v.
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func NewOptInt64(v int64) OptInt64 {
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return OptInt64{
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Value: v,
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Set: true,
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}
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}
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// OptInt64 is optional int64.
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type OptInt64 struct {
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Value int64
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Set bool
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}
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// IsSet returns true if OptInt64 was set.
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func (o OptInt64) IsSet() bool { return o.Set }
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// Reset unsets value.
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func (o *OptInt64) Reset() {
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var v int64
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o.Value = v
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o.Set = false
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}
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// SetTo sets value to v.
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func (o *OptInt64) SetTo(v int64) {
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o.Set = true
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o.Value = v
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}
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// Get returns value and boolean that denotes whether value was set.
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func (o OptInt64) Get() (v int64, ok bool) {
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if !o.Set {
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return v, false
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}
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return o.Value, true
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}
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// Or returns value if set, or given parameter if does not.
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func (o OptInt64) Or(d int64) int64 {
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if v, ok := o.Get(); ok {
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return v
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}
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return d
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}
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// NewOptMap returns new OptMap with value set to v.
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func NewOptMap(v Map) OptMap {
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return OptMap{
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Value: v,
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Set: true,
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}
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}
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// OptMap is optional Map.
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type OptMap struct {
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Value Map
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Set bool
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}
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// IsSet returns true if OptMap was set.
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func (o OptMap) IsSet() bool { return o.Set }
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// Reset unsets value.
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func (o *OptMap) Reset() {
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var v Map
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o.Value = v
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o.Set = false
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}
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// SetTo sets value to v.
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func (o *OptMap) SetTo(v Map) {
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o.Set = true
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o.Value = v
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}
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// Get returns value and boolean that denotes whether value was set.
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func (o OptMap) Get() (v Map, ok bool) {
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if !o.Set {
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return v, false
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}
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return o.Value, true
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}
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// Or returns value if set, or given parameter if does not.
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func (o OptMap) Or(d Map) Map {
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if v, ok := o.Get(); ok {
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return v
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}
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return d
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}
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// NewOptRankFilter returns new OptRankFilter with value set to v.
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func NewOptRankFilter(v RankFilter) OptRankFilter {
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return OptRankFilter{
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Value: v,
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Set: true,
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}
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}
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// OptRankFilter is optional RankFilter.
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type OptRankFilter struct {
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Value RankFilter
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Set bool
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}
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// IsSet returns true if OptRankFilter was set.
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func (o OptRankFilter) IsSet() bool { return o.Set }
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// Reset unsets value.
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func (o *OptRankFilter) Reset() {
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var v RankFilter
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o.Value = v
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o.Set = false
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}
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// SetTo sets value to v.
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func (o *OptRankFilter) SetTo(v RankFilter) {
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o.Set = true
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o.Value = v
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}
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// Get returns value and boolean that denotes whether value was set.
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func (o OptRankFilter) Get() (v RankFilter, ok bool) {
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if !o.Set {
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return v, false
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}
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return o.Value, true
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}
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// Or returns value if set, or given parameter if does not.
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func (o OptRankFilter) Or(d RankFilter) RankFilter {
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if v, ok := o.Get(); ok {
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return v
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}
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return d
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}
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// NewOptString returns new OptString with value set to v.
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func NewOptString(v string) OptString {
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return OptString{
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Value: v,
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Set: true,
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}
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}
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// OptString is optional string.
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type OptString struct {
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Value string
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Set bool
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}
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// IsSet returns true if OptString was set.
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func (o OptString) IsSet() bool { return o.Set }
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// Reset unsets value.
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func (o *OptString) Reset() {
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var v string
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o.Value = v
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o.Set = false
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}
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// SetTo sets value to v.
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func (o *OptString) SetTo(v string) {
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o.Set = true
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o.Value = v
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}
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// Get returns value and boolean that denotes whether value was set.
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func (o OptString) Get() (v string, ok bool) {
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if !o.Set {
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return v, false
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}
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return o.Value, true
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}
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// Or returns value if set, or given parameter if does not.
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func (o OptString) Or(d string) string {
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if v, ok := o.Get(); ok {
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return v
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}
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return d
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}
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// NewOptTimeFilter returns new OptTimeFilter with value set to v.
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func NewOptTimeFilter(v TimeFilter) OptTimeFilter {
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return OptTimeFilter{
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Value: v,
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Set: true,
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}
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}
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// OptTimeFilter is optional TimeFilter.
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type OptTimeFilter struct {
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Value TimeFilter
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Set bool
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}
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// IsSet returns true if OptTimeFilter was set.
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func (o OptTimeFilter) IsSet() bool { return o.Set }
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// Reset unsets value.
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func (o *OptTimeFilter) Reset() {
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var v TimeFilter
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o.Value = v
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o.Set = false
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}
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// SetTo sets value to v.
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func (o *OptTimeFilter) SetTo(v TimeFilter) {
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o.Set = true
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o.Value = v
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}
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// Get returns value and boolean that denotes whether value was set.
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func (o OptTimeFilter) Get() (v TimeFilter, ok bool) {
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if !o.Set {
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return v, false
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}
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return o.Value, true
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}
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// Or returns value if set, or given parameter if does not.
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func (o OptTimeFilter) Or(d TimeFilter) TimeFilter {
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if v, ok := o.Get(); ok {
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return v
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}
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return d
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}
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// NewOptUser returns new OptUser with value set to v.
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func NewOptUser(v User) OptUser {
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return OptUser{
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Value: v,
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Set: true,
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}
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}
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// OptUser is optional User.
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type OptUser struct {
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Value User
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Set bool
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}
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// IsSet returns true if OptUser was set.
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func (o OptUser) IsSet() bool { return o.Set }
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// Reset unsets value.
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func (o *OptUser) Reset() {
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var v User
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o.Value = v
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o.Set = false
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}
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// SetTo sets value to v.
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func (o *OptUser) SetTo(v User) {
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o.Set = true
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o.Value = v
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}
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// Get returns value and boolean that denotes whether value was set.
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func (o OptUser) Get() (v User, ok bool) {
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if !o.Set {
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return v, false
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}
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return o.Value, true
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}
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// Or returns value if set, or given parameter if does not.
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func (o OptUser) Or(d User) User {
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if v, ok := o.Get(); ok {
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return v
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}
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return d
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}
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// Ref: #/components/schemas/Pagination
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type Pagination struct {
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Page int32 `json:"Page"`
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Limit int32 `json:"Limit"`
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}
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// GetPage returns the value of Page.
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func (s *Pagination) GetPage() int32 {
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return s.Page
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}
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// GetLimit returns the value of Limit.
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func (s *Pagination) GetLimit() int32 {
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return s.Limit
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}
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// SetPage sets the value of Page.
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func (s *Pagination) SetPage(val int32) {
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s.Page = val
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}
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// SetLimit sets the value of Limit.
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func (s *Pagination) SetLimit(val int32) {
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s.Limit = val
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}
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|
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// Ref: #/components/schemas/Rank
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type Rank struct {
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ID OptInt64 `json:"ID"`
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User OptUser `json:"User"`
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StyleID OptInt32 `json:"StyleID"`
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ModeID OptInt32 `json:"ModeID"`
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GameID OptInt32 `json:"GameID"`
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Rank OptFloat64 `json:"Rank"`
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Skill OptFloat64 `json:"Skill"`
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UpdatedAt OptInt64 `json:"UpdatedAt"`
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}
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// GetID returns the value of ID.
|
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func (s *Rank) GetID() OptInt64 {
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return s.ID
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}
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// GetUser returns the value of User.
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func (s *Rank) GetUser() OptUser {
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return s.User
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}
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// GetStyleID returns the value of StyleID.
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func (s *Rank) GetStyleID() OptInt32 {
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return s.StyleID
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}
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// GetModeID returns the value of ModeID.
|
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func (s *Rank) GetModeID() OptInt32 {
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return s.ModeID
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}
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// GetGameID returns the value of GameID.
|
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func (s *Rank) GetGameID() OptInt32 {
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return s.GameID
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}
|
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|
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// GetRank returns the value of Rank.
|
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func (s *Rank) GetRank() OptFloat64 {
|
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return s.Rank
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}
|
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|
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// GetSkill returns the value of Skill.
|
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func (s *Rank) GetSkill() OptFloat64 {
|
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return s.Skill
|
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}
|
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|
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// GetUpdatedAt returns the value of UpdatedAt.
|
|
func (s *Rank) GetUpdatedAt() OptInt64 {
|
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return s.UpdatedAt
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}
|
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|
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// SetID sets the value of ID.
|
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func (s *Rank) SetID(val OptInt64) {
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s.ID = val
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}
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|
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// SetUser sets the value of User.
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func (s *Rank) SetUser(val OptUser) {
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s.User = val
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}
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|
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// SetStyleID sets the value of StyleID.
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func (s *Rank) SetStyleID(val OptInt32) {
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s.StyleID = val
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}
|
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|
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// SetModeID sets the value of ModeID.
|
|
func (s *Rank) SetModeID(val OptInt32) {
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s.ModeID = val
|
|
}
|
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|
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// SetGameID sets the value of GameID.
|
|
func (s *Rank) SetGameID(val OptInt32) {
|
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s.GameID = val
|
|
}
|
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|
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// SetRank sets the value of Rank.
|
|
func (s *Rank) SetRank(val OptFloat64) {
|
|
s.Rank = val
|
|
}
|
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|
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// SetSkill sets the value of Skill.
|
|
func (s *Rank) SetSkill(val OptFloat64) {
|
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s.Skill = val
|
|
}
|
|
|
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// SetUpdatedAt sets the value of UpdatedAt.
|
|
func (s *Rank) SetUpdatedAt(val OptInt64) {
|
|
s.UpdatedAt = val
|
|
}
|
|
|
|
// Ref: #/components/schemas/RankFilter
|
|
type RankFilter struct {
|
|
StyleID OptInt32 `json:"StyleID"`
|
|
GameID OptInt32 `json:"GameID"`
|
|
ModeID OptInt32 `json:"ModeID"`
|
|
Sort OptInt64 `json:"Sort"`
|
|
}
|
|
|
|
// GetStyleID returns the value of StyleID.
|
|
func (s *RankFilter) GetStyleID() OptInt32 {
|
|
return s.StyleID
|
|
}
|
|
|
|
// GetGameID returns the value of GameID.
|
|
func (s *RankFilter) GetGameID() OptInt32 {
|
|
return s.GameID
|
|
}
|
|
|
|
// GetModeID returns the value of ModeID.
|
|
func (s *RankFilter) GetModeID() OptInt32 {
|
|
return s.ModeID
|
|
}
|
|
|
|
// GetSort returns the value of Sort.
|
|
func (s *RankFilter) GetSort() OptInt64 {
|
|
return s.Sort
|
|
}
|
|
|
|
// SetStyleID sets the value of StyleID.
|
|
func (s *RankFilter) SetStyleID(val OptInt32) {
|
|
s.StyleID = val
|
|
}
|
|
|
|
// SetGameID sets the value of GameID.
|
|
func (s *RankFilter) SetGameID(val OptInt32) {
|
|
s.GameID = val
|
|
}
|
|
|
|
// SetModeID sets the value of ModeID.
|
|
func (s *RankFilter) SetModeID(val OptInt32) {
|
|
s.ModeID = val
|
|
}
|
|
|
|
// SetSort sets the value of Sort.
|
|
func (s *RankFilter) SetSort(val OptInt64) {
|
|
s.Sort = val
|
|
}
|
|
|
|
// Ref: #/components/schemas/Time
|
|
type Time struct {
|
|
ID OptInt64 `json:"ID"`
|
|
Time OptInt64 `json:"Time"`
|
|
User OptUser `json:"User"`
|
|
Map OptMap `json:"Map"`
|
|
Date OptInt64 `json:"Date"`
|
|
StyleID OptInt32 `json:"StyleID"`
|
|
ModeID OptInt32 `json:"ModeID"`
|
|
GameID OptInt32 `json:"GameID"`
|
|
}
|
|
|
|
// GetID returns the value of ID.
|
|
func (s *Time) GetID() OptInt64 {
|
|
return s.ID
|
|
}
|
|
|
|
// GetTime returns the value of Time.
|
|
func (s *Time) GetTime() OptInt64 {
|
|
return s.Time
|
|
}
|
|
|
|
// GetUser returns the value of User.
|
|
func (s *Time) GetUser() OptUser {
|
|
return s.User
|
|
}
|
|
|
|
// GetMap returns the value of Map.
|
|
func (s *Time) GetMap() OptMap {
|
|
return s.Map
|
|
}
|
|
|
|
// GetDate returns the value of Date.
|
|
func (s *Time) GetDate() OptInt64 {
|
|
return s.Date
|
|
}
|
|
|
|
// GetStyleID returns the value of StyleID.
|
|
func (s *Time) GetStyleID() OptInt32 {
|
|
return s.StyleID
|
|
}
|
|
|
|
// GetModeID returns the value of ModeID.
|
|
func (s *Time) GetModeID() OptInt32 {
|
|
return s.ModeID
|
|
}
|
|
|
|
// GetGameID returns the value of GameID.
|
|
func (s *Time) GetGameID() OptInt32 {
|
|
return s.GameID
|
|
}
|
|
|
|
// SetID sets the value of ID.
|
|
func (s *Time) SetID(val OptInt64) {
|
|
s.ID = val
|
|
}
|
|
|
|
// SetTime sets the value of Time.
|
|
func (s *Time) SetTime(val OptInt64) {
|
|
s.Time = val
|
|
}
|
|
|
|
// SetUser sets the value of User.
|
|
func (s *Time) SetUser(val OptUser) {
|
|
s.User = val
|
|
}
|
|
|
|
// SetMap sets the value of Map.
|
|
func (s *Time) SetMap(val OptMap) {
|
|
s.Map = val
|
|
}
|
|
|
|
// SetDate sets the value of Date.
|
|
func (s *Time) SetDate(val OptInt64) {
|
|
s.Date = val
|
|
}
|
|
|
|
// SetStyleID sets the value of StyleID.
|
|
func (s *Time) SetStyleID(val OptInt32) {
|
|
s.StyleID = val
|
|
}
|
|
|
|
// SetModeID sets the value of ModeID.
|
|
func (s *Time) SetModeID(val OptInt32) {
|
|
s.ModeID = val
|
|
}
|
|
|
|
// SetGameID sets the value of GameID.
|
|
func (s *Time) SetGameID(val OptInt32) {
|
|
s.GameID = val
|
|
}
|
|
|
|
// Ref: #/components/schemas/TimeFilter
|
|
type TimeFilter struct {
|
|
ID OptInt64 `json:"ID"`
|
|
Time OptInt64 `json:"Time"`
|
|
UserID OptInt64 `json:"UserID"`
|
|
MapID OptInt64 `json:"MapID"`
|
|
StyleID OptInt32 `json:"StyleID"`
|
|
ModeID OptInt32 `json:"ModeID"`
|
|
GameID OptInt32 `json:"GameID"`
|
|
}
|
|
|
|
// GetID returns the value of ID.
|
|
func (s *TimeFilter) GetID() OptInt64 {
|
|
return s.ID
|
|
}
|
|
|
|
// GetTime returns the value of Time.
|
|
func (s *TimeFilter) GetTime() OptInt64 {
|
|
return s.Time
|
|
}
|
|
|
|
// GetUserID returns the value of UserID.
|
|
func (s *TimeFilter) GetUserID() OptInt64 {
|
|
return s.UserID
|
|
}
|
|
|
|
// GetMapID returns the value of MapID.
|
|
func (s *TimeFilter) GetMapID() OptInt64 {
|
|
return s.MapID
|
|
}
|
|
|
|
// GetStyleID returns the value of StyleID.
|
|
func (s *TimeFilter) GetStyleID() OptInt32 {
|
|
return s.StyleID
|
|
}
|
|
|
|
// GetModeID returns the value of ModeID.
|
|
func (s *TimeFilter) GetModeID() OptInt32 {
|
|
return s.ModeID
|
|
}
|
|
|
|
// GetGameID returns the value of GameID.
|
|
func (s *TimeFilter) GetGameID() OptInt32 {
|
|
return s.GameID
|
|
}
|
|
|
|
// SetID sets the value of ID.
|
|
func (s *TimeFilter) SetID(val OptInt64) {
|
|
s.ID = val
|
|
}
|
|
|
|
// SetTime sets the value of Time.
|
|
func (s *TimeFilter) SetTime(val OptInt64) {
|
|
s.Time = val
|
|
}
|
|
|
|
// SetUserID sets the value of UserID.
|
|
func (s *TimeFilter) SetUserID(val OptInt64) {
|
|
s.UserID = val
|
|
}
|
|
|
|
// SetMapID sets the value of MapID.
|
|
func (s *TimeFilter) SetMapID(val OptInt64) {
|
|
s.MapID = val
|
|
}
|
|
|
|
// SetStyleID sets the value of StyleID.
|
|
func (s *TimeFilter) SetStyleID(val OptInt32) {
|
|
s.StyleID = val
|
|
}
|
|
|
|
// SetModeID sets the value of ModeID.
|
|
func (s *TimeFilter) SetModeID(val OptInt32) {
|
|
s.ModeID = val
|
|
}
|
|
|
|
// SetGameID sets the value of GameID.
|
|
func (s *TimeFilter) SetGameID(val OptInt32) {
|
|
s.GameID = val
|
|
}
|
|
|
|
// Ref: #/components/schemas/User
|
|
type User struct {
|
|
ID OptInt64 `json:"ID"`
|
|
Username OptString `json:"Username"`
|
|
StateID OptInt32 `json:"StateID"`
|
|
}
|
|
|
|
// GetID returns the value of ID.
|
|
func (s *User) GetID() OptInt64 {
|
|
return s.ID
|
|
}
|
|
|
|
// GetUsername returns the value of Username.
|
|
func (s *User) GetUsername() OptString {
|
|
return s.Username
|
|
}
|
|
|
|
// GetStateID returns the value of StateID.
|
|
func (s *User) GetStateID() OptInt32 {
|
|
return s.StateID
|
|
}
|
|
|
|
// SetID sets the value of ID.
|
|
func (s *User) SetID(val OptInt64) {
|
|
s.ID = val
|
|
}
|
|
|
|
// SetUsername sets the value of Username.
|
|
func (s *User) SetUsername(val OptString) {
|
|
s.Username = val
|
|
}
|
|
|
|
// SetStateID sets the value of StateID.
|
|
func (s *User) SetStateID(val OptInt32) {
|
|
s.StateID = val
|
|
}
|