public-api/api/oas_schemas_gen.go

868 lines
17 KiB
Go

// Code generated by ogen, DO NOT EDIT.
package api
import (
"fmt"
)
func (s *ErrorStatusCode) Error() string {
return fmt.Sprintf("code %d: %+v", s.StatusCode, s.Response)
}
// Represents error object.
// Ref: #/components/schemas/Error
type Error struct {
Code int64 `json:"code"`
Message string `json:"message"`
}
// GetCode returns the value of Code.
func (s *Error) GetCode() int64 {
return s.Code
}
// GetMessage returns the value of Message.
func (s *Error) GetMessage() string {
return s.Message
}
// SetCode sets the value of Code.
func (s *Error) SetCode(val int64) {
s.Code = val
}
// SetMessage sets the value of Message.
func (s *Error) SetMessage(val string) {
s.Message = val
}
// ErrorStatusCode wraps Error with StatusCode.
type ErrorStatusCode struct {
StatusCode int
Response Error
}
// GetStatusCode returns the value of StatusCode.
func (s *ErrorStatusCode) GetStatusCode() int {
return s.StatusCode
}
// GetResponse returns the value of Response.
func (s *ErrorStatusCode) GetResponse() Error {
return s.Response
}
// SetStatusCode sets the value of StatusCode.
func (s *ErrorStatusCode) SetStatusCode(val int) {
s.StatusCode = val
}
// SetResponse sets the value of Response.
func (s *ErrorStatusCode) SetResponse(val Error) {
s.Response = val
}
// Ref: #/components/schemas/Map
type Map struct {
ID OptInt64 `json:"ID"`
DisplayName OptString `json:"DisplayName"`
Creator OptString `json:"Creator"`
GameID OptInt32 `json:"GameID"`
Date OptInt64 `json:"Date"`
}
// GetID returns the value of ID.
func (s *Map) GetID() OptInt64 {
return s.ID
}
// GetDisplayName returns the value of DisplayName.
func (s *Map) GetDisplayName() OptString {
return s.DisplayName
}
// GetCreator returns the value of Creator.
func (s *Map) GetCreator() OptString {
return s.Creator
}
// GetGameID returns the value of GameID.
func (s *Map) GetGameID() OptInt32 {
return s.GameID
}
// GetDate returns the value of Date.
func (s *Map) GetDate() OptInt64 {
return s.Date
}
// SetID sets the value of ID.
func (s *Map) SetID(val OptInt64) {
s.ID = val
}
// SetDisplayName sets the value of DisplayName.
func (s *Map) SetDisplayName(val OptString) {
s.DisplayName = val
}
// SetCreator sets the value of Creator.
func (s *Map) SetCreator(val OptString) {
s.Creator = val
}
// SetGameID sets the value of GameID.
func (s *Map) SetGameID(val OptInt32) {
s.GameID = val
}
// SetDate sets the value of Date.
func (s *Map) SetDate(val OptInt64) {
s.Date = val
}
// NewOptFloat64 returns new OptFloat64 with value set to v.
func NewOptFloat64(v float64) OptFloat64 {
return OptFloat64{
Value: v,
Set: true,
}
}
// OptFloat64 is optional float64.
type OptFloat64 struct {
Value float64
Set bool
}
// IsSet returns true if OptFloat64 was set.
func (o OptFloat64) IsSet() bool { return o.Set }
// Reset unsets value.
func (o *OptFloat64) Reset() {
var v float64
o.Value = v
o.Set = false
}
// SetTo sets value to v.
func (o *OptFloat64) SetTo(v float64) {
o.Set = true
o.Value = v
}
// Get returns value and boolean that denotes whether value was set.
func (o OptFloat64) Get() (v float64, ok bool) {
if !o.Set {
return v, false
}
return o.Value, true
}
// Or returns value if set, or given parameter if does not.
func (o OptFloat64) Or(d float64) float64 {
if v, ok := o.Get(); ok {
return v
}
return d
}
// NewOptInt32 returns new OptInt32 with value set to v.
func NewOptInt32(v int32) OptInt32 {
return OptInt32{
Value: v,
Set: true,
}
}
// OptInt32 is optional int32.
type OptInt32 struct {
Value int32
Set bool
}
// IsSet returns true if OptInt32 was set.
func (o OptInt32) IsSet() bool { return o.Set }
// Reset unsets value.
func (o *OptInt32) Reset() {
var v int32
o.Value = v
o.Set = false
}
// SetTo sets value to v.
func (o *OptInt32) SetTo(v int32) {
o.Set = true
o.Value = v
}
// Get returns value and boolean that denotes whether value was set.
func (o OptInt32) Get() (v int32, ok bool) {
if !o.Set {
return v, false
}
return o.Value, true
}
// Or returns value if set, or given parameter if does not.
func (o OptInt32) Or(d int32) int32 {
if v, ok := o.Get(); ok {
return v
}
return d
}
// NewOptInt64 returns new OptInt64 with value set to v.
func NewOptInt64(v int64) OptInt64 {
return OptInt64{
Value: v,
Set: true,
}
}
// OptInt64 is optional int64.
type OptInt64 struct {
Value int64
Set bool
}
// IsSet returns true if OptInt64 was set.
func (o OptInt64) IsSet() bool { return o.Set }
// Reset unsets value.
func (o *OptInt64) Reset() {
var v int64
o.Value = v
o.Set = false
}
// SetTo sets value to v.
func (o *OptInt64) SetTo(v int64) {
o.Set = true
o.Value = v
}
// Get returns value and boolean that denotes whether value was set.
func (o OptInt64) Get() (v int64, ok bool) {
if !o.Set {
return v, false
}
return o.Value, true
}
// Or returns value if set, or given parameter if does not.
func (o OptInt64) Or(d int64) int64 {
if v, ok := o.Get(); ok {
return v
}
return d
}
// NewOptMap returns new OptMap with value set to v.
func NewOptMap(v Map) OptMap {
return OptMap{
Value: v,
Set: true,
}
}
// OptMap is optional Map.
type OptMap struct {
Value Map
Set bool
}
// IsSet returns true if OptMap was set.
func (o OptMap) IsSet() bool { return o.Set }
// Reset unsets value.
func (o *OptMap) Reset() {
var v Map
o.Value = v
o.Set = false
}
// SetTo sets value to v.
func (o *OptMap) SetTo(v Map) {
o.Set = true
o.Value = v
}
// Get returns value and boolean that denotes whether value was set.
func (o OptMap) Get() (v Map, ok bool) {
if !o.Set {
return v, false
}
return o.Value, true
}
// Or returns value if set, or given parameter if does not.
func (o OptMap) Or(d Map) Map {
if v, ok := o.Get(); ok {
return v
}
return d
}
// NewOptRankFilter returns new OptRankFilter with value set to v.
func NewOptRankFilter(v RankFilter) OptRankFilter {
return OptRankFilter{
Value: v,
Set: true,
}
}
// OptRankFilter is optional RankFilter.
type OptRankFilter struct {
Value RankFilter
Set bool
}
// IsSet returns true if OptRankFilter was set.
func (o OptRankFilter) IsSet() bool { return o.Set }
// Reset unsets value.
func (o *OptRankFilter) Reset() {
var v RankFilter
o.Value = v
o.Set = false
}
// SetTo sets value to v.
func (o *OptRankFilter) SetTo(v RankFilter) {
o.Set = true
o.Value = v
}
// Get returns value and boolean that denotes whether value was set.
func (o OptRankFilter) Get() (v RankFilter, ok bool) {
if !o.Set {
return v, false
}
return o.Value, true
}
// Or returns value if set, or given parameter if does not.
func (o OptRankFilter) Or(d RankFilter) RankFilter {
if v, ok := o.Get(); ok {
return v
}
return d
}
// NewOptString returns new OptString with value set to v.
func NewOptString(v string) OptString {
return OptString{
Value: v,
Set: true,
}
}
// OptString is optional string.
type OptString struct {
Value string
Set bool
}
// IsSet returns true if OptString was set.
func (o OptString) IsSet() bool { return o.Set }
// Reset unsets value.
func (o *OptString) Reset() {
var v string
o.Value = v
o.Set = false
}
// SetTo sets value to v.
func (o *OptString) SetTo(v string) {
o.Set = true
o.Value = v
}
// Get returns value and boolean that denotes whether value was set.
func (o OptString) Get() (v string, ok bool) {
if !o.Set {
return v, false
}
return o.Value, true
}
// Or returns value if set, or given parameter if does not.
func (o OptString) Or(d string) string {
if v, ok := o.Get(); ok {
return v
}
return d
}
// NewOptTimeFilter returns new OptTimeFilter with value set to v.
func NewOptTimeFilter(v TimeFilter) OptTimeFilter {
return OptTimeFilter{
Value: v,
Set: true,
}
}
// OptTimeFilter is optional TimeFilter.
type OptTimeFilter struct {
Value TimeFilter
Set bool
}
// IsSet returns true if OptTimeFilter was set.
func (o OptTimeFilter) IsSet() bool { return o.Set }
// Reset unsets value.
func (o *OptTimeFilter) Reset() {
var v TimeFilter
o.Value = v
o.Set = false
}
// SetTo sets value to v.
func (o *OptTimeFilter) SetTo(v TimeFilter) {
o.Set = true
o.Value = v
}
// Get returns value and boolean that denotes whether value was set.
func (o OptTimeFilter) Get() (v TimeFilter, ok bool) {
if !o.Set {
return v, false
}
return o.Value, true
}
// Or returns value if set, or given parameter if does not.
func (o OptTimeFilter) Or(d TimeFilter) TimeFilter {
if v, ok := o.Get(); ok {
return v
}
return d
}
// NewOptUser returns new OptUser with value set to v.
func NewOptUser(v User) OptUser {
return OptUser{
Value: v,
Set: true,
}
}
// OptUser is optional User.
type OptUser struct {
Value User
Set bool
}
// IsSet returns true if OptUser was set.
func (o OptUser) IsSet() bool { return o.Set }
// Reset unsets value.
func (o *OptUser) Reset() {
var v User
o.Value = v
o.Set = false
}
// SetTo sets value to v.
func (o *OptUser) SetTo(v User) {
o.Set = true
o.Value = v
}
// Get returns value and boolean that denotes whether value was set.
func (o OptUser) Get() (v User, ok bool) {
if !o.Set {
return v, false
}
return o.Value, true
}
// Or returns value if set, or given parameter if does not.
func (o OptUser) Or(d User) User {
if v, ok := o.Get(); ok {
return v
}
return d
}
// Ref: #/components/schemas/Pagination
type Pagination struct {
Page int32 `json:"Page"`
Limit int32 `json:"Limit"`
}
// GetPage returns the value of Page.
func (s *Pagination) GetPage() int32 {
return s.Page
}
// GetLimit returns the value of Limit.
func (s *Pagination) GetLimit() int32 {
return s.Limit
}
// SetPage sets the value of Page.
func (s *Pagination) SetPage(val int32) {
s.Page = val
}
// SetLimit sets the value of Limit.
func (s *Pagination) SetLimit(val int32) {
s.Limit = val
}
// Ref: #/components/schemas/Rank
type Rank struct {
ID OptInt64 `json:"ID"`
User OptUser `json:"User"`
StyleID OptInt32 `json:"StyleID"`
ModeID OptInt32 `json:"ModeID"`
GameID OptInt32 `json:"GameID"`
Rank OptFloat64 `json:"Rank"`
Skill OptFloat64 `json:"Skill"`
UpdatedAt OptInt64 `json:"UpdatedAt"`
}
// GetID returns the value of ID.
func (s *Rank) GetID() OptInt64 {
return s.ID
}
// GetUser returns the value of User.
func (s *Rank) GetUser() OptUser {
return s.User
}
// GetStyleID returns the value of StyleID.
func (s *Rank) GetStyleID() OptInt32 {
return s.StyleID
}
// GetModeID returns the value of ModeID.
func (s *Rank) GetModeID() OptInt32 {
return s.ModeID
}
// GetGameID returns the value of GameID.
func (s *Rank) GetGameID() OptInt32 {
return s.GameID
}
// GetRank returns the value of Rank.
func (s *Rank) GetRank() OptFloat64 {
return s.Rank
}
// GetSkill returns the value of Skill.
func (s *Rank) GetSkill() OptFloat64 {
return s.Skill
}
// GetUpdatedAt returns the value of UpdatedAt.
func (s *Rank) GetUpdatedAt() OptInt64 {
return s.UpdatedAt
}
// SetID sets the value of ID.
func (s *Rank) SetID(val OptInt64) {
s.ID = val
}
// SetUser sets the value of User.
func (s *Rank) SetUser(val OptUser) {
s.User = val
}
// SetStyleID sets the value of StyleID.
func (s *Rank) SetStyleID(val OptInt32) {
s.StyleID = val
}
// SetModeID sets the value of ModeID.
func (s *Rank) SetModeID(val OptInt32) {
s.ModeID = val
}
// SetGameID sets the value of GameID.
func (s *Rank) SetGameID(val OptInt32) {
s.GameID = val
}
// SetRank sets the value of Rank.
func (s *Rank) SetRank(val OptFloat64) {
s.Rank = val
}
// SetSkill sets the value of Skill.
func (s *Rank) SetSkill(val OptFloat64) {
s.Skill = val
}
// SetUpdatedAt sets the value of UpdatedAt.
func (s *Rank) SetUpdatedAt(val OptInt64) {
s.UpdatedAt = val
}
// Ref: #/components/schemas/RankFilter
type RankFilter struct {
StyleID OptInt32 `json:"StyleID"`
GameID OptInt32 `json:"GameID"`
ModeID OptInt32 `json:"ModeID"`
Sort OptInt64 `json:"Sort"`
}
// GetStyleID returns the value of StyleID.
func (s *RankFilter) GetStyleID() OptInt32 {
return s.StyleID
}
// GetGameID returns the value of GameID.
func (s *RankFilter) GetGameID() OptInt32 {
return s.GameID
}
// GetModeID returns the value of ModeID.
func (s *RankFilter) GetModeID() OptInt32 {
return s.ModeID
}
// GetSort returns the value of Sort.
func (s *RankFilter) GetSort() OptInt64 {
return s.Sort
}
// SetStyleID sets the value of StyleID.
func (s *RankFilter) SetStyleID(val OptInt32) {
s.StyleID = val
}
// SetGameID sets the value of GameID.
func (s *RankFilter) SetGameID(val OptInt32) {
s.GameID = val
}
// SetModeID sets the value of ModeID.
func (s *RankFilter) SetModeID(val OptInt32) {
s.ModeID = val
}
// SetSort sets the value of Sort.
func (s *RankFilter) SetSort(val OptInt64) {
s.Sort = val
}
// Ref: #/components/schemas/Time
type Time struct {
ID OptInt64 `json:"ID"`
Time OptInt64 `json:"Time"`
User OptUser `json:"User"`
Map OptMap `json:"Map"`
Date OptInt64 `json:"Date"`
StyleID OptInt32 `json:"StyleID"`
ModeID OptInt32 `json:"ModeID"`
GameID OptInt32 `json:"GameID"`
}
// GetID returns the value of ID.
func (s *Time) GetID() OptInt64 {
return s.ID
}
// GetTime returns the value of Time.
func (s *Time) GetTime() OptInt64 {
return s.Time
}
// GetUser returns the value of User.
func (s *Time) GetUser() OptUser {
return s.User
}
// GetMap returns the value of Map.
func (s *Time) GetMap() OptMap {
return s.Map
}
// GetDate returns the value of Date.
func (s *Time) GetDate() OptInt64 {
return s.Date
}
// GetStyleID returns the value of StyleID.
func (s *Time) GetStyleID() OptInt32 {
return s.StyleID
}
// GetModeID returns the value of ModeID.
func (s *Time) GetModeID() OptInt32 {
return s.ModeID
}
// GetGameID returns the value of GameID.
func (s *Time) GetGameID() OptInt32 {
return s.GameID
}
// SetID sets the value of ID.
func (s *Time) SetID(val OptInt64) {
s.ID = val
}
// SetTime sets the value of Time.
func (s *Time) SetTime(val OptInt64) {
s.Time = val
}
// SetUser sets the value of User.
func (s *Time) SetUser(val OptUser) {
s.User = val
}
// SetMap sets the value of Map.
func (s *Time) SetMap(val OptMap) {
s.Map = val
}
// SetDate sets the value of Date.
func (s *Time) SetDate(val OptInt64) {
s.Date = val
}
// SetStyleID sets the value of StyleID.
func (s *Time) SetStyleID(val OptInt32) {
s.StyleID = val
}
// SetModeID sets the value of ModeID.
func (s *Time) SetModeID(val OptInt32) {
s.ModeID = val
}
// SetGameID sets the value of GameID.
func (s *Time) SetGameID(val OptInt32) {
s.GameID = val
}
// Ref: #/components/schemas/TimeFilter
type TimeFilter struct {
ID OptInt64 `json:"ID"`
Time OptInt64 `json:"Time"`
UserID OptInt64 `json:"UserID"`
MapID OptInt64 `json:"MapID"`
StyleID OptInt32 `json:"StyleID"`
ModeID OptInt32 `json:"ModeID"`
GameID OptInt32 `json:"GameID"`
}
// GetID returns the value of ID.
func (s *TimeFilter) GetID() OptInt64 {
return s.ID
}
// GetTime returns the value of Time.
func (s *TimeFilter) GetTime() OptInt64 {
return s.Time
}
// GetUserID returns the value of UserID.
func (s *TimeFilter) GetUserID() OptInt64 {
return s.UserID
}
// GetMapID returns the value of MapID.
func (s *TimeFilter) GetMapID() OptInt64 {
return s.MapID
}
// GetStyleID returns the value of StyleID.
func (s *TimeFilter) GetStyleID() OptInt32 {
return s.StyleID
}
// GetModeID returns the value of ModeID.
func (s *TimeFilter) GetModeID() OptInt32 {
return s.ModeID
}
// GetGameID returns the value of GameID.
func (s *TimeFilter) GetGameID() OptInt32 {
return s.GameID
}
// SetID sets the value of ID.
func (s *TimeFilter) SetID(val OptInt64) {
s.ID = val
}
// SetTime sets the value of Time.
func (s *TimeFilter) SetTime(val OptInt64) {
s.Time = val
}
// SetUserID sets the value of UserID.
func (s *TimeFilter) SetUserID(val OptInt64) {
s.UserID = val
}
// SetMapID sets the value of MapID.
func (s *TimeFilter) SetMapID(val OptInt64) {
s.MapID = val
}
// SetStyleID sets the value of StyleID.
func (s *TimeFilter) SetStyleID(val OptInt32) {
s.StyleID = val
}
// SetModeID sets the value of ModeID.
func (s *TimeFilter) SetModeID(val OptInt32) {
s.ModeID = val
}
// SetGameID sets the value of GameID.
func (s *TimeFilter) SetGameID(val OptInt32) {
s.GameID = val
}
// Ref: #/components/schemas/User
type User struct {
ID OptInt64 `json:"ID"`
Username OptString `json:"Username"`
StateID OptInt32 `json:"StateID"`
}
// GetID returns the value of ID.
func (s *User) GetID() OptInt64 {
return s.ID
}
// GetUsername returns the value of Username.
func (s *User) GetUsername() OptString {
return s.Username
}
// GetStateID returns the value of StateID.
func (s *User) GetStateID() OptInt32 {
return s.StateID
}
// SetID sets the value of ID.
func (s *User) SetID(val OptInt64) {
s.ID = val
}
// SetUsername sets the value of Username.
func (s *User) SetUsername(val OptString) {
s.Username = val
}
// SetStateID sets the value of StateID.
func (s *User) SetStateID(val OptInt32) {
s.StateID = val
}