39 lines
1.3 KiB
JavaScript
39 lines
1.3 KiB
JavaScript
const { SlashCommandBuilder } = require('@discordjs/builders');
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const { MessageAttachment } = require("discord.js");
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const fs = require('node:fs');
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async function execute(interaction) {
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const game = interaction.options.getString("game");
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let fname;
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if (game === "bhop") fname = "files/bhop_submissions.csv";
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else if (game === "surf") fname = "files/surf_submissions.csv";
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else if (game === "deathrun") fname = "files/deathrun_submissions.csv";
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else {
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await interaction.reply({content: "Invalid game specified!", ephemeral: true});
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return;
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}
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if (!fs.existsSync(fname)) {
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await interaction.reply(`No submissions exist yet for ${game}.`);
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return;
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}
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const csv = fs.readFileSync(fname);
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const file = new MessageAttachment(csv, fname);
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await interaction.reply({files: [file]});
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}
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module.exports = {
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data: new SlashCommandBuilder()
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.setName('submissions')
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.setDescription('View the submissions in .csv format')
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.addStringOption(option =>
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option.setName("game")
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.setDescription("Select the maptest game")
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.setRequired(true)
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.addChoices({name: "bhop", value: "bhop"}, {name: "surf", value: "surf"}, {name: "deathrun", value: "deathrun"}))
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,
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execute
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}; |