92 lines
3.6 KiB
JavaScript
92 lines
3.6 KiB
JavaScript
const { SlashCommandBuilder } = require('@discordjs/builders');
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const noblox = require("noblox.js");
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const { cookies, commands, gamePlaces } = require("../config/config.js");
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const { AssetType, getAssetInfo, validateMapAsset, getValidationMessage } = require("../common.js");
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/**
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* @param {import('discord.js').ChatInputCommandInteraction} interaction
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*/
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async function execute(interaction) {
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const game = interaction.options.getString("game", true);
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const cookie = cookies[game];
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if (cookie === undefined) {
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await interaction.reply({content: "Invalid game specified!", ephemeral: true});
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return;
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}
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const id = interaction.options.getInteger("asset_id", true);
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await noblox.setCookie(cookie);
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// Check that the bot doesn't already own this asset
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if (await noblox.getOwnership(await noblox.getCurrentUser("UserID"), id, "Asset")) {
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const msg = `The ${game} maptest bot already has this model (id: ${id})`;
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await interaction.reply({content: msg, ephemeral: true});
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return;
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}
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// Validate that this is a model
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const assetInfo = await getAssetInfo(id);
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if (assetInfo.status === 404) {
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await interaction.reply({content: `This asset may not exist or is not a model (id: ${id}). Your map must be a model.`, ephemeral: true});
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return;
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}
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// 403 (Forbidden) means the asset isn't distributed
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if (assetInfo.status === 403 || !assetInfo.forSale) {
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await interaction.reply({content: `This model (id: ${id}) is off sale. Please configure it to be on sale (Configure -> Distribute on Creator Store).`, ephemeral: true});
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return;
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}
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if (assetInfo.typeId !== AssetType.Model) {
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await interaction.reply({content: `This asset (id: ${id}) is not a model. Your map must be a model.`, ephemeral: true});
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return;
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}
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if (assetInfo.price !== 0) {
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await interaction.reply({content: `This model (id: ${id}) is not free. Please change the price to be free.`, ephemeral: true});
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return;
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}
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// Make a "fake" product info object for the Noblox buy method
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const productInfo = {
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PriceInRobux: assetInfo.price,
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ProductId: assetInfo.productId,
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Creator: {
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Id: assetInfo.creatorId
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}
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};
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// Show "Bot is thinking..."
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await interaction.deferReply();
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// Kick off the buy request
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const buyPromise = noblox.buy({product: productInfo, price: 0});
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// Validate and send the validation result
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const validation = await validateMapAsset(id, game);
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const msg = getValidationMessage(validation, game, false);
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await interaction.editReply(msg);
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// Make sure the buy request is done
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await buyPromise;
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await interaction.followUp(
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`
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Now that your [map (id: ${id})](<https://create.roblox.com/store/asset/${id}/>) has been taken by the bot you can load it into the [${game} maptest place](<${gamePlaces[game]}>).
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To load your map, join the game and do \`!map ${id}\`. If your map successfully loaded, do \`!rtv\` and then choose your map.
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Otherwise, you can expand the chat to view the full error message by clicking and dragging on the edge of the chat.
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`
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);
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}
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module.exports = {
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data: new SlashCommandBuilder()
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.setName('take')
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.setDescription('Takes an asset ID')
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.addStringOption(option =>
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option.setName("game")
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.setDescription("Select the maptest game")
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.setRequired(true)
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.addChoices(...commands))
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.addIntegerOption(option =>
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option.setName("asset_id")
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.setDescription("The asset ID of the model")
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.setRequired(true))
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,
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execute
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}; |