100 lines
3.9 KiB
JavaScript
100 lines
3.9 KiB
JavaScript
const { SlashCommandBuilder } = require('@discordjs/builders');
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const noblox = require("noblox.js");
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const { cookies, commands, gamePlaces } = require("../config/config.js");
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const { getAssetInfo, buyModel, validateMapAsset, getValidationMessage } = require("../common.js");
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/**
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* @param {import('discord.js').ChatInputCommandInteraction} interaction
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*/
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async function execute(interaction) {
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const game = interaction.options.getString("game", true);
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const cookie = cookies[game];
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if (cookie === undefined) {
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await interaction.editReply("🚫 Invalid game specified!");
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return;
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}
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const id = interaction.options.getInteger("asset_id", true);
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await noblox.setCookie(cookie);
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let alreadyOwned;
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try {
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// Check if the bot already owns this asset
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alreadyOwned = await noblox.getOwnership(await noblox.getCurrentUser("UserID"), id, "Asset");
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} catch (error) {
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if (error.message !== "400 The specified Asset does not exist!") {
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throw error;
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}
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await interaction.editReply(`🚫 This asset does not exist (id: \`${id}\`).`);
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return;
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}
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// Validate that this is a model
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const assetInfo = await getAssetInfo(id);
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if (assetInfo.status !== 403 && (assetInfo.status < 200 || assetInfo.status >= 300)) {
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await interaction.editReply(`🚫 This asset may not exist or is not a model (id: \`${id}\`). Your map must be a model.`);
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return;
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}
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// 403 (Forbidden) means the asset isn't distributed
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if (assetInfo.status === 403 || (assetInfo.forSale === false)) {
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await interaction.editReply(`🚫 This [model](<https://create.roblox.com/store/asset/${id}/>) (id: \`${id}\`) is off sale. Please configure it to be on sale (Configure -> Distribute on Creator Store).`);
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return;
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}
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if (!assetInfo.isModel) {
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await interaction.editReply(`🚫 This asset (id: \`${id}\` is not a model. Your map must be a model.`);
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return;
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}
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if (!assetInfo.isFree) {
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await interaction.editReply(`🚫 This [model](<https://create.roblox.com/store/asset/${id}/>) (id: \`${id}\`) is not free. Please change the price to be free.`);
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return;
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}
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// Kick off the buy request
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let buyPromise;
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if (!alreadyOwned) {
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buyPromise = buyModel(id);
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}
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// Validate and send the validation result
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const validation = await validateMapAsset(id, game);
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const msg = getValidationMessage(validation, game, false);
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await interaction.editReply(msg);
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if (alreadyOwned) {
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// Unicode is for the information emoji [i]
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await interaction.followUp(`\u2139\uFE0F The ${game} maptest bot already has this model, so no action was taken.`);
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return;
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}
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// Make sure the buy request is done
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const success = await buyPromise;
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if (!success) {
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await interaction.followUp(`🚫 Something went wrong when trying to buy the [model](<https://create.roblox.com/store/asset/${id}/>) (id: \`${id}\`).`);
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return;
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}
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await interaction.followUp(
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`
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Now that your [map (id: ${id})](<https://create.roblox.com/store/asset/${id}/>) has been taken by the bot you can load it into the [${game} maptest place](<${gamePlaces[game]}>).
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To load your map, join the game and do \`!map ${id}\`. If your map successfully loaded, do \`!rtv\` and then choose your map.
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Otherwise, you can expand the chat to view the full error message by clicking and dragging on the edge of the chat.
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`
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);
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}
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module.exports = {
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data: new SlashCommandBuilder()
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.setName('take')
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.setDescription('Takes an asset ID')
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.addStringOption(option =>
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option.setName("game")
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.setDescription("Select the maptest game")
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.setRequired(true)
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.addChoices(...commands))
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.addIntegerOption(option =>
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option.setName("asset_id")
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.setDescription("The asset ID of the model")
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.setRequired(true))
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,
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execute
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}; |