const { SlashCommandBuilder } = require('@discordjs/builders');
const noblox = require("noblox.js");
const { cookies, commands, gamePlaces } = require("../config/config.js");
const { AssetType, getAssetInfo, validateMapAsset, getValidationMessage } = require("../common.js");

/**
 * @param {import('discord.js').ChatInputCommandInteraction} interaction
 */
async function execute(interaction) {
    const game = interaction.options.getString("game", true);
    const cookie = cookies[game];
    if (cookie === undefined) {
        await interaction.reply({content: "Invalid game specified!", ephemeral: true});
        return;
    }

    const id = interaction.options.getInteger("asset_id", true);
    await noblox.setCookie(cookie);
    // Check that the bot doesn't already own this asset
    if (await noblox.getOwnership(await noblox.getCurrentUser("UserID"), id, "Asset")) {
        const msg = `The ${game} maptest bot already has this model (id: ${id})`;
        await interaction.reply({content: msg, ephemeral: true});
        return;
    }
    // Validate that this is a model
    const assetInfo = await getAssetInfo(id);
    if (assetInfo.status === 404) {
        await interaction.reply({content: `This asset may not exist or is not a model (id: ${id}). Your map must be a model.`, ephemeral: true});
        return;
    }
    // 403 (Forbidden) means the asset isn't distributed
    if (assetInfo.status === 403 || !assetInfo.forSale) {
        await interaction.reply({content: `This model (id: ${id}) is off sale. Please configure it to be on sale (Configure -> Distribute on Creator Store).`, ephemeral: true});
        return;
    }
    if (assetInfo.typeId !== AssetType.Model) {
        await interaction.reply({content: `This asset (id: ${id}) is not a model. Your map must be a model.`, ephemeral: true});
        return;
    }
    if (assetInfo.price !== 0) {
        await interaction.reply({content: `This model (id: ${id}) is not free. Please change the price to be free.`, ephemeral: true});
        return;
    }

    // Make a "fake" product info object for the Noblox buy method
    const productInfo = {
        PriceInRobux: assetInfo.price,
        ProductId: assetInfo.productId,
        Creator: {
            Id: assetInfo.creatorId
        }
    };
    
    const buyPromise = noblox.buy({product: productInfo, price: 0});
    const mapValidatePromise = validateMapAsset(id, game);

    const message = await interaction.reply("⌛  Validating map...");
    
    const validation = await mapValidatePromise;
    const msg = getValidationMessage(validation, game, false);
    await message.edit(msg);

    await buyPromise;
    await interaction.followUp(
`
Now that your [map (id: ${id})](<https://create.roblox.com/store/asset/${id}/>) has been taken by the bot you can load it into the [${game} maptest place](<${gamePlaces[game]}>). 
To load your map, join the game and do \`!map ${id}\`. If your map successfully loaded, do \`!rtv\` and then choose your map.
Otherwise, you can expand the chat to view the full error message by clicking and dragging on the edge of the chat.
`
    );
}

module.exports = {
	data: new SlashCommandBuilder()
		.setName('take')
		.setDescription('Takes an asset ID')
        .addStringOption(option =>
            option.setName("game")
            .setDescription("Select the maptest game")
            .setRequired(true)
            .addChoices(...commands))
        .addIntegerOption(option =>
            option.setName("asset_id")
            .setDescription("The asset ID of the model")
            .setRequired(true))
        ,
	execute
};