const { SlashCommandBuilder } = require('@discordjs/builders'); const noblox = require("noblox.js"); const { cookies, commands, gamePlaces } = require("../config/config.js"); const { AssetType, getAssetInfo, validateMapAsset, getValidationMessage } = require("../common.js"); /** * @param {import('discord.js').ChatInputCommandInteraction} interaction */ async function execute(interaction) { const game = interaction.options.getString("game", true); const cookie = cookies[game]; if (cookie === undefined) { await interaction.editReply("🚫 Invalid game specified!"); return; } const id = interaction.options.getInteger("asset_id", true); await noblox.setCookie(cookie); let alreadyOwned; try { // Check if the bot already owns this asset alreadyOwned = await noblox.getOwnership(await noblox.getCurrentUser("UserID"), id, "Asset"); } catch (error) { if (error.message !== "400 The specified Asset does not exist!") { throw error; } await interaction.editReply(`🚫 This asset does not exist (id: ${id}).`); return; } // Validate that this is a model const assetInfo = await getAssetInfo(id); if (assetInfo.status !== 403 && (assetInfo.status < 200 || assetInfo.status > 300)) { await interaction.editReply(`🚫 This asset may not exist or is not a model (id: ${id}). Your map must be a model.`); return; } // 403 (Forbidden) means the asset isn't distributed if (assetInfo.status === 403 || !assetInfo.forSale) { await interaction.editReply(`🚫 This model (id: ${id}) is off sale. Please configure it to be on sale (Configure -> Distribute on Creator Store). It is also possible that this is not a valid model.`); return; } if (assetInfo.typeId !== AssetType.Model) { await interaction.editReply(`🚫 This asset (id: ${id}) is not a model. Your map must be a model.`); return; } if (assetInfo.price !== 0) { await interaction.editReply(`🚫 This model (id: ${id}) is not free. Please change the price to be free.`); return; } // Make a "fake" product info object for the Noblox buy method const productInfo = { PriceInRobux: assetInfo.price, ProductId: assetInfo.productId, Creator: { Id: assetInfo.creatorId } }; // Kick off the buy request let buyPromise; if (!alreadyOwned) { buyPromise = noblox.buy({product: productInfo, price: 0}); } // Validate and send the validation result const validation = await validateMapAsset(id, game); const msg = getValidationMessage(validation, game, false); await interaction.editReply(msg); if (alreadyOwned) { // Unicode is for the information emoji [i] await interaction.followUp(`\u2139\uFE0F The ${game} maptest bot already has this model, so no action was taken.`); return; } // Make sure the buy request is done await buyPromise; await interaction.followUp( ` Now that your [map (id: ${id})]() has been taken by the bot you can load it into the [${game} maptest place](<${gamePlaces[game]}>). To load your map, join the game and do \`!map ${id}\`. If your map successfully loaded, do \`!rtv\` and then choose your map. Otherwise, you can expand the chat to view the full error message by clicking and dragging on the edge of the chat. ` ); } module.exports = { data: new SlashCommandBuilder() .setName('take') .setDescription('Takes an asset ID') .addStringOption(option => option.setName("game") .setDescription("Select the maptest game") .setRequired(true) .addChoices(...commands)) .addIntegerOption(option => option.setName("asset_id") .setDescription("The asset ID of the model") .setRequired(true)) , execute };