const { SlashCommandBuilder } = require('@discordjs/builders');
const noblox = require("noblox.js");
const { cookies, commands, gamePlaces } = require("../config/config.js");
const { getAssetInfo, buyModel, validateMapAsset, getValidationMessage } = require("../common.js");
/**
* @param {import('discord.js').ChatInputCommandInteraction} interaction
*/
async function execute(interaction) {
const game = interaction.options.getString("game", true);
const cookie = cookies[game];
if (cookie === undefined) {
await interaction.editReply("🚫 Invalid game specified!");
return;
}
const id = interaction.options.getInteger("asset_id", true);
await noblox.setCookie(cookie);
let alreadyOwned;
try {
// Check if the bot already owns this asset
alreadyOwned = await noblox.getOwnership(await noblox.getCurrentUser("UserID"), id, "Asset");
} catch (error) {
if (error.message !== "400 The specified Asset does not exist!") {
throw error;
}
await interaction.editReply(`🚫 This asset does not exist (id: \`${id}\`).`);
return;
}
// Validate that this is a model
const assetInfo = await getAssetInfo(id);
if (assetInfo.status !== 403 && (assetInfo.status < 200 || assetInfo.status >= 300)) {
await interaction.editReply(`🚫 This asset may not exist or is not a model (id: \`${id}\`). Your map must be a model.`);
return;
}
// 403 (Forbidden) means the asset isn't distributed
if (assetInfo.status === 403 || (assetInfo.forSale === false)) {
await interaction.editReply(`🚫 This [model]() (id: \`${id}\`) is off sale. Please configure it to be on sale (Configure -> Distribute on Creator Store).`);
return;
}
if (!assetInfo.isModel) {
await interaction.editReply(`🚫 This asset (id: \`${id}\` is not a model. Your map must be a model.`);
return;
}
if (!assetInfo.isFree) {
await interaction.editReply(`🚫 This [model]() (id: \`${id}\`) is not free. Please change the price to be free.`);
return;
}
// Kick off the buy request
let buyPromise;
if (!alreadyOwned) {
buyPromise = buyModel(id);
}
// Validate and send the validation result
const validation = await validateMapAsset(id, game);
const msg = getValidationMessage(validation, game, false);
await interaction.editReply(msg);
if (alreadyOwned) {
// Unicode is for the information emoji [i]
await interaction.followUp(`\u2139\uFE0F The ${game} maptest bot already has this model, so no action was taken.`);
return;
}
// Make sure the buy request is done
const success = await buyPromise;
if (!success) {
await interaction.followUp(`🚫 Something went wrong when trying to buy the [model]() (id: \`${id}\`).`);
return;
}
await interaction.followUp(
`
Now that your [map (id: ${id})]() has been taken by the bot you can load it into the [${game} maptest place](<${gamePlaces[game]}>).
To load your map, join the game and do \`!map ${id}\`. If your map successfully loaded, do \`!rtv\` and then choose your map.
Otherwise, you can expand the chat to view the full error message by clicking and dragging on the edge of the chat.
`
);
}
module.exports = {
data: new SlashCommandBuilder()
.setName('take')
.setDescription('Takes an asset ID')
.addStringOption(option =>
option.setName("game")
.setDescription("Select the maptest game")
.setRequired(true)
.addChoices(...commands))
.addIntegerOption(option =>
option.setName("asset_id")
.setDescription("The asset ID of the model")
.setRequired(true))
,
execute
};