const { SlashCommandBuilder } = require('@discordjs/builders'); const noblox = require("noblox.js"); const { cookies, commands } = require("../config/config.js"); const { AssetType, getAssetInfo } = require("../common.js"); async function execute(interaction) { const game = interaction.options.getString("game"); const cookie = cookies[game]; if (cookie === undefined) { await interaction.reply({content: "Invalid game specified!", ephemeral: true}); return; } const id = interaction.options.getInteger("asset_id"); await noblox.setCookie(cookie); // Check that the bot doesn't already own this asset if (await noblox.getOwnership(await noblox.getCurrentUser("UserID"), id, "Asset")) { const msg = `The ${game} maptest bot already has this model (id: ${id})`; await interaction.reply({content: msg, ephemeral: true}); return; } // Validate that this is a model const assetInfo = await getAssetInfo(id); if (assetInfo.status === 404) { await interaction.reply({content: `This asset may not exist or is not a model (id: ${id}). Your map must be a model.`, ephemeral: true}); return; } // 403 (Forbidden) means the asset isn't distributed if (assetInfo.status === 403 || !assetInfo.forSale) { await interaction.reply({content: `This model (id: ${id}) is off sale. Please configure it to be on sale (Configure -> Distribute on Creator Store).`, ephemeral: true}); return; } if (assetInfo.typeId !== AssetType.Model) { await interaction.reply({content: `This asset (id: ${id}) is not a model. Your map must be a model.`, ephemeral: true}); return; } if (assetInfo.price !== 0) { await interaction.reply({content: `This model (id: ${id}) is not free. Please change the price to be free.`, ephemeral: true}); return; } // Make a "fake" product info object for the Noblox buy method const productInfo = { PriceInRobux: assetInfo.price, ProductId: assetInfo.productId, Creator: { Id: assetInfo.creatorId } } await noblox.buy({product: productInfo, price: 0}); await interaction.reply( ` Now that your map (id: ${id}) has been taken by the ${game} maptest bot you can load it into the ${game} maptest place. To load your map, join the game and say \`\`\` !map ${id} \`\`\`Read what it says. If your map successfully loaded type !rtv and then choose your map. If it did not load successfully, you can expand the chat to view the full error message by clicking and dragging on the edge of the chat. ` ); } module.exports = { data: new SlashCommandBuilder() .setName('take') .setDescription('Takes an asset ID') .addStringOption(option => option.setName("game") .setDescription("Select the maptest game") .setRequired(true) .addChoices(...commands)) .addIntegerOption(option => option.setName("asset_id") .setDescription("The asset ID of the model") .setRequired(true)) , execute };