const { SlashCommandBuilder } = require('@discordjs/builders'); const { parse } = require("csv-parse/sync"); const fs = require('node:fs'); const noblox = require("noblox.js"); async function execute(interaction) { const game = interaction.options.getString("game"); let fname; if (game === "bhop") fname = "files/bhop_submissions.csv"; else if (game === "surf") fname = "files/surf_submissions.csv"; else if (game === "deathrun") fname = "files/deathrun_submissions.csv"; else { await interaction.reply({content: "Invalid game specified!", ephemeral: true}); return; } if (!fs.existsSync(fname)) { fs.writeFileSync(fname, "id,timestamp\n"); } const id = interaction.options.getInteger("asset_id"); try { const info = await noblox.getProductInfo(id); if (info.AssetTypeId != 10) { await interaction.reply({content: `(id: ${id}) is not a valid model ID.`, ephemeral: true}); return; } } catch (error) { console.log(error); await interaction.reply({content: `There is a problem with this asset ID (id: ${id}).`, ephemeral: true}); return; } const csv = fs.readFileSync(fname); const records = parse(csv, {delimiter: ',', fromLine: 2}); let s = "id,timestamp\n"; for (let record of records) { const rid = record[0]; const rtimestamp = record[1]; if (id == rid) { await interaction.reply({content: `Tried to submit map (id: ${id}) that already exists!`, ephemeral: true}); return; } s += `${rid},${rtimestamp}\n`; } const unix = Math.round(+new Date()/1000); s += `${id},${unix}\n`; fs.writeFileSync(fname, s); await interaction.reply(`Map (id: ${id}) successfully submitted.`); } module.exports = { data: new SlashCommandBuilder() .setName('submit') .setDescription('Submit your map') .addStringOption(option => option.setName("game") .setDescription("Select the maptest game") .setRequired(true) .addChoices({name: "bhop", value: "bhop"}, {name: "surf", value: "surf"}, {name: "deathrun", value: "deathrun"})) .addIntegerOption(option => option.setName("asset_id") .setDescription("The asset ID of the model") .setRequired(true)) , execute };