Fix mapstart/finish CanCollide check #21
@ -213,7 +213,7 @@ async function validateMapAsset(assetId, game) {
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const mapParts = Array.from(mapStarts);
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mapParts.push(...mapFinishes);
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for (const part of mapParts) {
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if (!part.CanCollide) {
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if (part.CanCollide) {
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errors.push("The `MapStart` and `MapFinish` parts in your map must have the `CanCollide` property disabled.");
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break;
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}
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