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3 Commits
50e9abe5d2
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4e73ce1330
Author | SHA1 | Date | |
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4e73ce1330 | |||
4f77012a9a | |||
41affeae6e |
@ -4,7 +4,7 @@ const fs = require('node:fs');
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const noblox = require("noblox.js");
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const axios = require("axios").default;
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const { submissions, commands, cookies } = require("../config/config.js");
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const { AssetType, getAssetInfo, SubmissionColumnsString, createSubmissionLine, getSubmissionLine, validateMapAsset, getValidationMessage } = require("../common.js");
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const { getAssetInfo, SubmissionColumnsString, createSubmissionLine, getSubmissionLine, validateMapAsset, getValidationMessage } = require("../common.js");
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async function robloxUserFromDiscord(id) {
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if (isNaN(id)) return undefined;
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@ -50,12 +50,10 @@ async function execute(interaction) {
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const id = interaction.options.getInteger("asset_id", true);
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await noblox.setCookie(cookies[game]);
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try {
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// Check that the bot owns this model
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if (!(await noblox.getOwnership(await noblox.getCurrentUser("UserID"), id, "Asset"))) {
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const msg = `🚫 The ${game} maptest bot's inventory does not contain this asset (id: ${id}). You must use the /take command first.`;
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const msg = `🚫 The ${game} maptest bot's inventory does not contain this asset (\`${id}\`). You must use the /take command first.`;
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await interaction.editReply(msg);
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return;
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}
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@ -63,13 +61,13 @@ async function execute(interaction) {
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if (error.message !== "400 The specified Asset does not exist!") {
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throw error;
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}
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await interaction.editReply(`🚫 This asset does not exist (id: ${id}).`);
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await interaction.editReply(`🚫 This asset does not exist (\`${id}\`).`);
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return;
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}
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const assetInfo = await getAssetInfo(id);
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if (assetInfo.typeId !== AssetType.Model) {
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await interaction.editReply(`🚫 This asset (id: ${id}) is not a model. Your map must be a model.`);
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if (!assetInfo.isModel) {
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await interaction.editReply(`🚫 This asset (\`${id}\`) is not a model. Your map must be a model.`);
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return;
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}
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@ -82,7 +80,6 @@ async function execute(interaction) {
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await interaction.editReply(msg);
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return;
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}
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const csvFile = fs.readFileSync(fname);
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const lines = parse(csvFile, {delimiter: ',', fromLine: 2});
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@ -1,7 +1,7 @@
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const { SlashCommandBuilder } = require('@discordjs/builders');
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const noblox = require("noblox.js");
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const { cookies, commands, gamePlaces } = require("../config/config.js");
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const { AssetType, getAssetInfo, validateMapAsset, getValidationMessage } = require("../common.js");
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const { getAssetInfo, buyModel, validateMapAsset, getValidationMessage } = require("../common.js");
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/**
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* @param {import('discord.js').ChatInputCommandInteraction} interaction
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@ -25,43 +25,34 @@ async function execute(interaction) {
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if (error.message !== "400 The specified Asset does not exist!") {
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throw error;
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}
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await interaction.editReply(`🚫 This asset does not exist (id: ${id}).`);
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await interaction.editReply(`🚫 This asset does not exist (id: \`${id}\`).`);
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return;
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}
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// Validate that this is a model
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const assetInfo = await getAssetInfo(id);
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if (assetInfo.status !== 403 && (assetInfo.status < 200 || assetInfo.status > 300)) {
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await interaction.editReply(`🚫 This asset may not exist or is not a model (id: ${id}). Your map must be a model.`);
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if (assetInfo.status !== 403 && (assetInfo.status < 200 || assetInfo.status >= 300)) {
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await interaction.editReply(`🚫 This asset may not exist or is not a model (id: \`${id}\`). Your map must be a model.`);
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return;
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}
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// 403 (Forbidden) means the asset isn't distributed
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if (assetInfo.status === 403 || !assetInfo.forSale) {
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await interaction.editReply(`🚫 This model (id: ${id}) is off sale. Please configure it to be on sale (Configure -> Distribute on Creator Store). It is also possible that this is not a valid model.`);
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if (assetInfo.status === 403 || (assetInfo.forSale === false)) {
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await interaction.editReply(`🚫 This [model](<https://create.roblox.com/store/asset/${id}/>) (id: \`${id}\`) is off sale. Please configure it to be on sale (Configure -> Distribute on Creator Store).`);
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return;
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}
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if (assetInfo.typeId !== AssetType.Model) {
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await interaction.editReply(`🚫 This asset (id: ${id}) is not a model. Your map must be a model.`);
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if (!assetInfo.isModel) {
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await interaction.editReply(`🚫 This asset (id: \`${id}\` is not a model. Your map must be a model.`);
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return;
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}
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if (assetInfo.price !== 0) {
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await interaction.editReply(`🚫 This model (id: ${id}) is not free. Please change the price to be free.`);
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if (!assetInfo.isFree) {
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await interaction.editReply(`🚫 This [model](<https://create.roblox.com/store/asset/${id}/>) (id: \`${id}\`) is not free. Please change the price to be free.`);
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return;
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}
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// Make a "fake" product info object for the Noblox buy method
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const productInfo = {
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PriceInRobux: assetInfo.price,
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ProductId: assetInfo.productId,
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Creator: {
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Id: assetInfo.creatorId
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}
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};
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// Kick off the buy request
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let buyPromise;
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if (!alreadyOwned) {
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buyPromise = noblox.buy({product: productInfo, price: 0});
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buyPromise = buyModel(id);
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}
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// Validate and send the validation result
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@ -76,7 +67,12 @@ async function execute(interaction) {
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}
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// Make sure the buy request is done
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await buyPromise;
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const success = await buyPromise;
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if (!success) {
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await interaction.followUp(`🚫 Something went wrong when trying to buy the [model](<https://create.roblox.com/store/asset/${id}/>) (id: \`${id}\`).`);
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return;
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}
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await interaction.followUp(
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`
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Now that your [map (id: ${id})](<https://create.roblox.com/store/asset/${id}/>) has been taken by the bot you can load it into the [${game} maptest place](<${gamePlaces[game]}>).
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75
common.js
75
common.js
@ -1,5 +1,6 @@
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const axios = require("axios").default;
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const { RobloxFile } = require("rbxm-parser");
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const noblox = require("noblox.js");
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// https://create.roblox.com/docs/reference/engine/enums/AssetType
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const AssetType = {
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@ -25,34 +26,70 @@ const AssetType = {
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};
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async function getAssetInfo(assetId) {
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const res = await axios.get("https://apis.roblox.com/toolbox-service/v1/items/details", {
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params: {
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assetIds: assetId
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},
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validateStatus: (_status) => true
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const jar = noblox.options.jar;
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const xcsrf = await noblox.getGeneralToken(jar);
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const res = await noblox.http(`https://apis.roblox.com/user/cloud/v2/creator-store-products/PRODUCT_NAMESPACE_CREATOR_MARKETPLACE_ASSET-PRODUCT_TYPE_MODEL-${assetId}`, {
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method: "GET",
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resolveWithFullResponse: true,
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jar: jar,
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headers: {
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"X-CSRF-TOKEN": xcsrf,
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"Content-Type": "application/json"
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}
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});
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if (res.status < 200 || res.status > 300) {
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if (res.statusCode < 200 || res.statusCode >= 300) {
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return {
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status: res.status
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status: res.status,
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isModel: false
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};
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}
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const data = res.data.data;
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const assetInfo = data[0];
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const assetInfo = JSON.parse(res.body);
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const quantity = assetInfo.purchasePrice.quantity;
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const isFree = quantity.significand === 0 && quantity.exponent === 0;
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const forSale = assetInfo.published && assetInfo.purchasable;
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return {
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status: res.status,
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id: assetId,
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name: assetInfo.asset.name,
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typeId: assetInfo.asset.typeId,
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creatorId: assetInfo.creator.id,
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price: assetInfo.product.price,
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productId: assetInfo.product.productId,
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forSale: assetInfo.product.isForSaleOrIsPublicDomain
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status: res.statusCode,
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isModel: true,
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id: assetInfo.modelAssetId,
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creatorId: +assetInfo.userSeller,
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isFree: isFree,
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forSale: forSale
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};
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}
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async function buyModel(modelId) {
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const reqJson = {
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expectedPrice: {currencyCode: "USD", quantity: {significand: 0, exponent: 0}},
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productKey: {
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productNamespace: "PRODUCT_NAMESPACE_CREATOR_MARKETPLACE_ASSET",
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productTargetId: `${modelId}`,
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productType: "PRODUCT_TYPE_MODEL"
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}
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};
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const jar = noblox.options.jar;
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const xcsrf = await noblox.getGeneralToken(jar);
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const res = await noblox.http("https://apis.roblox.com/marketplace-fiat-service/v1/product/purchase", {
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method: "POST",
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resolveWithFullResponse: true,
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jar: jar,
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headers: {
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"X-CSRF-TOKEN": xcsrf,
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"Content-Type": "application/json"
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},
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body: JSON.stringify(reqJson)
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});
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const resJson = JSON.parse(res.body);
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// Return true if purchased, false otherwise
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return res.statusCode >= 200 && res.statusCode < 300 && resJson.purchaseTransactionStatus === "PURCHASE_TRANSACTION_STATUS_SUCCESS";
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}
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const SubmissionColumnsString = "map_id,unix_timestamp,user_id,username,display_name,creator\n";
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const SubmissionColumn = {
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@ -311,4 +348,4 @@ function getValidationMessage(validation, game, errorOnFail) {
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return msg;
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}
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module.exports = { AssetType, getAssetInfo, SubmissionColumn, SubmissionColumnsString, getSubmissionLine, createSubmissionLine, validateMapAsset, getValidationMessage, safeCsvFormat };
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module.exports = { AssetType, getAssetInfo, buyModel, SubmissionColumn, SubmissionColumnsString, getSubmissionLine, createSubmissionLine, validateMapAsset, getValidationMessage, safeCsvFormat };
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