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2 Commits
36c4a3d791
...
2d7fd61abb
Author | SHA1 | Date | |
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2d7fd61abb | |||
15e7c97a31 |
@ -4,7 +4,7 @@ const fs = require('node:fs');
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const noblox = require("noblox.js");
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const axios = require("axios").default;
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const { submissions, commands, cookies } = require("../config/config.js");
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const { getAssetInfo, SubmissionColumnsString, createSubmissionLine, getSubmissionLine, validateMapAsset, getValidationMessage } = require("../common.js");
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const { getAssetInfo, getCurrentUser, SubmissionColumnsString, createSubmissionLine, getSubmissionLine, validateMapAsset, getValidationMessage } = require("../common.js");
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async function robloxUserFromDiscord(id) {
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if (isNaN(id)) return undefined;
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@ -48,12 +48,12 @@ async function execute(interaction) {
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}
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const id = interaction.options.getInteger("asset_id", true);
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await noblox.setCookie(cookies[game]);
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noblox.setCookie(cookies[game], false);
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try {
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// Check that the bot owns this model
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if (!(await noblox.getOwnership(await noblox.getCurrentUser("UserID"), id, "Asset"))) {
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const msg = `🚫 The ${game} maptest bot's inventory does not contain this asset (\`${id}\`). You must use the /take command first.`;
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if (!(await noblox.getOwnership(await getCurrentUser(), id, "Asset"))) {
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const msg = `🚫 The ${game} maptest bot's inventory does not contain this asset (id: \`${id}\`). You must use the /take command first.`;
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await interaction.editReply(msg);
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return;
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}
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@ -61,13 +61,13 @@ async function execute(interaction) {
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if (error.message !== "400 The specified Asset does not exist!") {
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throw error;
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}
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await interaction.editReply(`🚫 This asset does not exist (\`${id}\`).`);
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await interaction.editReply(`🚫 This asset does not exist (id: \`${id}\`).`);
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return;
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}
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const assetInfo = await getAssetInfo(id);
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if (!assetInfo.isModel) {
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await interaction.editReply(`🚫 This asset (\`${id}\`) is not a model. Your map must be a model.`);
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await interaction.editReply(`🚫 This asset (id: \`${id}\`) is not a model. Your map must be a model.`);
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return;
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}
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@ -87,7 +87,7 @@ async function execute(interaction) {
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for (let lineStr of lines) {
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const line = getSubmissionLine(lineStr);
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if (id === line.modelId) {
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await interaction.editReply(`🚫 This map (id: ${id}) was already submitted on <t:${line.timestamp}:d>.`);
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await interaction.editReply(`🚫 This map (id: \`${id}\`) was already submitted on <t:${line.timestamp}:d>.`);
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return;
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}
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}
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@ -112,7 +112,7 @@ async function execute(interaction) {
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csvString += createSubmissionLine(id, unixTimestamp, userId, await robloxUsernameFromId(userId), validation.displayName, validation.creator);
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fs.writeFileSync(fname, csvString);
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await interaction.followUp(`Map (id: ${id}) successfully submitted.`);
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await interaction.followUp(`Map (id: \`${id}\`) successfully submitted.`);
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}
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module.exports = {
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@ -1,7 +1,7 @@
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const { SlashCommandBuilder } = require('@discordjs/builders');
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const noblox = require("noblox.js");
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const { cookies, commands, gamePlaces } = require("../config/config.js");
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const { getAssetInfo, buyModel, validateMapAsset, getValidationMessage } = require("../common.js");
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const { getAssetInfo, buyModel, getCurrentUser, validateMapAsset, getValidationMessage } = require("../common.js");
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/**
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* @param {import('discord.js').ChatInputCommandInteraction} interaction
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@ -15,12 +15,12 @@ async function execute(interaction) {
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}
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const id = interaction.options.getInteger("asset_id", true);
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await noblox.setCookie(cookie);
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noblox.setCookie(cookie, false);
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let alreadyOwned;
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try {
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// Check if the bot already owns this asset
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alreadyOwned = await noblox.getOwnership(await noblox.getCurrentUser("UserID"), id, "Asset");
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alreadyOwned = await noblox.getOwnership(await getCurrentUser(), id, "Asset");
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} catch (error) {
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if (error.message !== "400 The specified Asset does not exist!") {
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throw error;
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@ -31,17 +31,20 @@ async function execute(interaction) {
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// Validate that this is a model
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const assetInfo = await getAssetInfo(id);
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if (assetInfo.status !== 403 && (assetInfo.status < 200 || assetInfo.status >= 300)) {
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await interaction.editReply(`🚫 This asset may not exist or is not a model (id: \`${id}\`). Your map must be a model.`);
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if (assetInfo.status === 404) {
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await interaction.editReply(`🚫 This [model](<https://create.roblox.com/store/asset/${id}/>) (id: \`${id}\`) is off sale. Please configure it to be on sale (Configure -> Distribute on Creator Store). Alternatively, the provided ID may not actually be a model.`);
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return;
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}
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// 403 (Forbidden) means the asset isn't distributed
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if (assetInfo.status === 403 || (assetInfo.forSale === false)) {
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if (assetInfo.status < 200 || assetInfo.status >= 300) {
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await interaction.editReply(`🚫 Something unexpected went wrong trying to retrive info about the model (id: \`${id}\`).`);
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return;
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}
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if (assetInfo.forSale === false) {
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await interaction.editReply(`🚫 This [model](<https://create.roblox.com/store/asset/${id}/>) (id: \`${id}\`) is off sale. Please configure it to be on sale (Configure -> Distribute on Creator Store).`);
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return;
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}
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if (!assetInfo.isModel) {
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await interaction.editReply(`🚫 This asset (id: \`${id}\` is not a model. Your map must be a model.`);
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await interaction.editReply(`🚫 This asset (id: \`${id}\`) is not a model. Your map must be a model.`);
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return;
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}
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if (!assetInfo.isFree) {
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22
common.js
22
common.js
@ -41,7 +41,7 @@ async function getAssetInfo(assetId) {
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if (res.statusCode < 200 || res.statusCode >= 300) {
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return {
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status: res.status,
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status: res.statusCode,
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isModel: false
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};
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}
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@ -90,6 +90,24 @@ async function buyModel(modelId) {
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return res.statusCode >= 200 && res.statusCode < 300 && resJson.purchaseTransactionStatus === "PURCHASE_TRANSACTION_STATUS_SUCCESS";
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}
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async function getCurrentUser() {
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const jar = noblox.options.jar;
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const xcsrf = await noblox.getGeneralToken(jar);
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const res = await noblox.http("https://users.roblox.com/v1/users/authenticated", {
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method: "GET",
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resolveWithFullResponse: true,
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jar: jar,
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headers: {
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"X-CSRF-TOKEN": xcsrf,
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"Content-Type": "application/json"
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}
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});
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const resJson = JSON.parse(res.body);
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return resJson.id;
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}
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const SubmissionColumnsString = "map_id,unix_timestamp,user_id,username,display_name,creator\n";
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const SubmissionColumn = {
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@ -348,4 +366,4 @@ function getValidationMessage(validation, game, errorOnFail) {
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return msg;
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}
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module.exports = { AssetType, getAssetInfo, buyModel, SubmissionColumn, SubmissionColumnsString, getSubmissionLine, createSubmissionLine, validateMapAsset, getValidationMessage, safeCsvFormat };
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module.exports = { AssetType, getAssetInfo, buyModel, getCurrentUser, SubmissionColumn, SubmissionColumnsString, getSubmissionLine, createSubmissionLine, validateMapAsset, getValidationMessage, safeCsvFormat };
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