Allow retaking models

This commit is contained in:
Carter Penterman 2024-04-29 15:38:51 -05:00
parent 8d5fbdf18e
commit daee1c95f3

View File

@ -17,13 +17,10 @@ async function execute(interaction) {
const id = interaction.options.getInteger("asset_id", true); const id = interaction.options.getInteger("asset_id", true);
await noblox.setCookie(cookie); await noblox.setCookie(cookie);
let alreadyOwned;
try { try {
// Check that the bot doesn't already own this asset // Check if the bot already owns this asset
if (await noblox.getOwnership(await noblox.getCurrentUser("UserID"), id, "Asset")) { alreadyOwned = await noblox.getOwnership(await noblox.getCurrentUser("UserID"), id, "Asset");
const msg = `🚫 The ${game} maptest bot already has this model (id: ${id})`;
await interaction.editReply(msg);
return;
}
} catch (error) { } catch (error) {
if (error.message !== "400 The specified Asset does not exist!") { if (error.message !== "400 The specified Asset does not exist!") {
throw error; throw error;
@ -62,16 +59,25 @@ async function execute(interaction) {
}; };
// Kick off the buy request // Kick off the buy request
const buyPromise = noblox.buy({product: productInfo, price: 0}); let buyPromise;
if (!alreadyOwned) {
buyPromise = noblox.buy({product: productInfo, price: 0});
}
// Validate and send the validation result // Validate and send the validation result
const validation = await validateMapAsset(id, game); const validation = await validateMapAsset(id, game);
const msg = getValidationMessage(validation, game, false); const msg = getValidationMessage(validation, game, false);
await interaction.editReply(msg); await interaction.editReply(msg);
if (alreadyOwned)
{
// Unicode is for the information emoji [i]
await interaction.followUp(`\u2139\uFE0F The ${game} maptest bot already has this model, so no action was taken.`);
return;
}
// Make sure the buy request is done // Make sure the buy request is done
await buyPromise; await buyPromise;
await interaction.followUp( await interaction.followUp(
` `
Now that your [map (id: ${id})](<https://create.roblox.com/store/asset/${id}/>) has been taken by the bot you can load it into the [${game} maptest place](<${gamePlaces[game]}>). Now that your [map (id: ${id})](<https://create.roblox.com/store/asset/${id}/>) has been taken by the bot you can load it into the [${game} maptest place](<${gamePlaces[game]}>).