use centralized dictionary instead of hardcoded if-else for each game
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f6600f3f74
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@ -1,15 +1,13 @@
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const { SlashCommandBuilder } = require('@discordjs/builders');
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const { MessageAttachment } = require("discord.js");
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const fs = require('node:fs');
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const { submissions, commands } = require("../config/config.js")
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async function execute(interaction) {
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const game = interaction.options.getString("game");
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let fname;
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if (game === "bhop") fname = "files/bhop_submissions.csv";
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else if (game === "surf") fname = "files/surf_submissions.csv";
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else if (game === "deathrun") fname = "files/deathrun_submissions.csv";
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else {
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const fname = submissions[game];
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if (fname === undefined) {
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await interaction.reply({content: "Invalid game specified!", ephemeral: true});
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return;
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}
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@ -33,7 +31,7 @@ module.exports = {
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option.setName("game")
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.setDescription("Select the maptest game")
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.setRequired(true)
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.addChoices({name: "bhop", value: "bhop"}, {name: "surf", value: "surf"}, {name: "deathrun", value: "deathrun"}))
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.addChoices(commands))
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,
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execute
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};
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@ -3,6 +3,7 @@ const { parse } = require("csv-parse/sync");
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const fs = require('node:fs');
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const noblox = require("noblox.js");
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const axios = require("axios").default;
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const { submissions, commands } = require("../config/config.js")
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async function robloxUserFromDiscord(id) {
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if (isNaN(id)) return undefined;
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@ -33,11 +34,8 @@ async function execute(interaction) {
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}
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const game = interaction.options.getString("game");
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let fname;
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if (game === "bhop") fname = "files/bhop_submissions.csv";
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else if (game === "surf") fname = "files/surf_submissions.csv";
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else if (game === "deathrun") fname = "files/deathrun_submissions.csv";
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else {
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const fname = submissions[game];
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if (fname === undefined) {
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await interaction.reply({content: "Invalid game specified!", ephemeral: true});
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return;
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}
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@ -97,7 +95,7 @@ module.exports = {
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option.setName("game")
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.setDescription("Select the maptest game")
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.setRequired(true)
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.addChoices({name: "bhop", value: "bhop"}, {name: "surf", value: "surf"}, {name: "deathrun", value: "deathrun"}))
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.addChoices(commands))
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.addIntegerOption(option =>
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option.setName("asset_id")
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.setDescription("The asset ID of the model")
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@ -1,14 +1,11 @@
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const { SlashCommandBuilder } = require('@discordjs/builders');
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const noblox = require("noblox.js");
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const { bhopCookie, surfCookie, deathrunCookie } = require("../config/config.json");
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const { cookies, commands } = require("../config/config.js")
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async function execute(interaction) {
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const game = interaction.options.getString("game");
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let cookie;
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if (game === "bhop") cookie = bhopCookie;
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else if (game === "surf") cookie = surfCookie;
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else if (game === "deathrun") cookie = deathrunCookie;
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else {
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const cookie = cookies[game];
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if (cookie === undefined) {
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await interaction.reply({content: "Invalid game specified!", ephemeral: true});
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return;
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}
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@ -59,7 +56,7 @@ module.exports = {
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option.setName("game")
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.setDescription("Select the maptest game")
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.setRequired(true)
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.addChoices({name: "bhop", value: "bhop"}, {name: "surf", value: "surf"}, {name: "deathrun", value: "deathrun"}))
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.addChoices(commands))
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.addIntegerOption(option =>
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option.setName("asset_id")
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.setDescription("The asset ID of the model")
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1
config/.gitignore
vendored
1
config/.gitignore
vendored
@ -1,3 +1,4 @@
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*
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!config.js
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!example_config.json
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!.gitignore
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16
config/config.js
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16
config/config.js
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@ -0,0 +1,16 @@
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const { bhopCookie, surfCookie, deathrunCookie } = require("config.json");
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const cookies = {
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bhop: bhopCookie,
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surf: surfCookie,
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deathrun: deathrunCookie,
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};
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const submissions = {
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bhop: "files/bhop_submissions.csv",
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surf: "files/surf_submissions.csv",
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deathrun: "files/deathrun_submissions.csv",
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};
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const commands = [];
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for (const game of Object.keys(submissions)) {
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commands.push({name: game, value: game})
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}
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export { submissions, cookies, commands }
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