Use the built-in defer reply method
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c8ca1f2f11
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@ -85,13 +85,13 @@ async function execute(interaction) {
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}
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}
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const mapValidatePromise = validateMapAsset(id, game);
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// Show "Bot is thinking..."
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await interaction.deferReply();
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const message = await interaction.reply("⌛ Validating map...");
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const validation = await mapValidatePromise;
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// Validate and send the validation result
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const validation = await validateMapAsset(id, game);
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const msg = getValidationMessage(validation, game, true);
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await message.edit(msg);
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await interaction.editReply(msg);
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if (!validation.valid) {
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await interaction.followUp("Due to having problems, your map was **NOT submitted**.");
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@ -51,16 +51,20 @@ async function execute(interaction) {
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}
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};
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// Show "Bot is thinking..."
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await interaction.deferReply();
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// Kick off the buy request
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const buyPromise = noblox.buy({product: productInfo, price: 0});
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const mapValidatePromise = validateMapAsset(id, game);
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const message = await interaction.reply("⌛ Validating map...");
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const validation = await mapValidatePromise;
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// Validate and send the validation result
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const validation = await validateMapAsset(id, game);
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const msg = getValidationMessage(validation, game, false);
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await message.edit(msg);
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await interaction.editReply(msg);
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// Make sure the buy request is done
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await buyPromise;
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await interaction.followUp(
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`
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Now that your [map (id: ${id})](<https://create.roblox.com/store/asset/${id}/>) has been taken by the bot you can load it into the [${game} maptest place](<${gamePlaces[game]}>).
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@ -177,7 +177,7 @@ async function validateMapAsset(assetId, game) {
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const values = getMapStringValues(model);
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if (!values) {
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errors.push("Your map is missing a `StringValue` named `Creator` and/or a `StringValue` named `DisplayName`. You must add both to your map and they must be parented directly to the root model. These are used to set the map name and creator in-game.");
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errors.push("Your map is missing a `StringValue` named `Creator` and/or a `StringValue` named `DisplayName`. You must add both to your map and they must be parented directly to the root model. These are used to set the map's creator and name in-game.");
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}
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else {
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if (!values.creator) {
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