Use the built-in defer reply method
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@ -177,7 +177,7 @@ async function validateMapAsset(assetId, game) {
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const values = getMapStringValues(model);
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if (!values) {
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errors.push("Your map is missing a `StringValue` named `Creator` and/or a `StringValue` named `DisplayName`. You must add both to your map and they must be parented directly to the root model. These are used to set the map name and creator in-game.");
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errors.push("Your map is missing a `StringValue` named `Creator` and/or a `StringValue` named `DisplayName`. You must add both to your map and they must be parented directly to the root model. These are used to set the map's creator and name in-game.");
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}
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else {
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if (!values.creator) {
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