added submissions
This commit is contained in:
parent
62b6f2628f
commit
6e50de5310
@ -18,3 +18,5 @@ node bot.js
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```
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```
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also, the bot requires the bot and applications.commands scope, which can be found in developer portal -> bot -> oauth2 -> url generator -> scopes, simply generate link with the bot and applications.commands scopes checked then add bot to server (can be done if bot already in server). no other permissions are needed.
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also, the bot requires the bot and applications.commands scope, which can be found in developer portal -> bot -> oauth2 -> url generator -> scopes, simply generate link with the bot and applications.commands scopes checked then add bot to server (can be done if bot already in server). no other permissions are needed.
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finally, the bhop/surf/deathrun cookies in the config.json require the full ``_|WARNING:-DO-NOT-SHARE-THIS.--Sharing-this-will-allow-someone-to-log-in-as-you-and-to-steal-your-ROBUX-and-items.|_`` text, so include it
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4
bot.js
4
bot.js
@ -35,6 +35,10 @@ client.on("error", async error => {
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client.once("ready", () => {
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client.once("ready", () => {
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console.log("Ready");
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console.log("Ready");
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client.user.setActivity({
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name: "use /take and /submit",
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type: 0
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});
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});
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});
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client.login(token);
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client.login(token);
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39
commands/submissions.js
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39
commands/submissions.js
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@ -0,0 +1,39 @@
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const { SlashCommandBuilder } = require('@discordjs/builders');
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const { MessageAttachment } = require("discord.js");
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const fs = require('node:fs');
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async function execute(interaction) {
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const game = interaction.options.getString("game");
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let fname;
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if (game === "bhop") fname = "files/bhop_submissions.csv";
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else if (game === "surf") fname = "files/surf_submissions.csv";
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else if (game === "deathrun") fname = "files/deathrun_submissions.csv";
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else {
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await interaction.reply({content: "Invalid game specified!", ephemeral: true});
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return;
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}
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if (!fs.existsSync(fname)) {
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await interaction.reply(`No submissions exist yet for ${game}.`);
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return;
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}
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const csv = fs.readFileSync(fname);
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const file = new MessageAttachment(csv, fname);
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await interaction.reply({files: [file]});
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}
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module.exports = {
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data: new SlashCommandBuilder()
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.setName('submissions')
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.setDescription('View the submissions in .csv format')
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.addStringOption(option =>
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option.setName("game")
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.setDescription("Select the maptest game")
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.setRequired(true)
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.addChoices({name: "bhop", value: "bhop"}, {name: "surf", value: "surf"}, {name: "deathrun", value: "deathrun"}))
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,
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execute
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};
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73
commands/submit.js
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73
commands/submit.js
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@ -0,0 +1,73 @@
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const { SlashCommandBuilder } = require('@discordjs/builders');
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const { parse } = require("csv-parse/sync");
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const fs = require('node:fs');
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const noblox = require("noblox.js");
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async function execute(interaction) {
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const game = interaction.options.getString("game");
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let fname;
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if (game === "bhop") fname = "files/bhop_submissions.csv";
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else if (game === "surf") fname = "files/surf_submissions.csv";
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else if (game === "deathrun") fname = "files/deathrun_submissions.csv";
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else {
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await interaction.reply({content: "Invalid game specified!", ephemeral: true});
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return;
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}
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if (!fs.existsSync(fname)) {
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fs.writeFileSync(fname, "id,timestamp\n");
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}
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const id = interaction.options.getInteger("asset_id");
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try {
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const info = await noblox.getProductInfo(id);
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if (info.AssetTypeId != 10) {
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await interaction.reply({content: `(id: ${id}) is not a valid model ID.`, ephemeral: true});
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return;
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}
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} catch (error) {
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console.log(error);
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await interaction.reply({content: `There is a problem with this asset ID (id: ${id}).`, ephemeral: true});
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return;
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}
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const csv = fs.readFileSync(fname);
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const records = parse(csv, {delimiter: ',', fromLine: 2});
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let s = "id,timestamp\n";
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for (let record of records) {
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const rid = record[0];
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const rtimestamp = record[1];
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if (id == rid) {
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await interaction.reply({content: `Tried to submit map (id: ${id}) that already exists!`, ephemeral: true});
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return;
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}
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s += `${rid},${rtimestamp}\n`;
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}
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const unix = Math.round(+new Date()/1000);
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s += `${id},${unix}\n`;
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fs.writeFileSync(fname, s);
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await interaction.reply(`Map (id: ${id}) successfully submitted.`);
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}
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module.exports = {
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data: new SlashCommandBuilder()
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.setName('submit')
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.setDescription('Submit your map')
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.addStringOption(option =>
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option.setName("game")
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.setDescription("Select the maptest game")
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.setRequired(true)
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.addChoices({name: "bhop", value: "bhop"}, {name: "surf", value: "surf"}, {name: "deathrun", value: "deathrun"}))
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.addIntegerOption(option =>
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option.setName("asset_id")
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.setDescription("The asset ID of the model")
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.setRequired(true))
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,
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execute
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};
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@ -2,6 +2,55 @@ const { SlashCommandBuilder } = require('@discordjs/builders');
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const noblox = require("noblox.js");
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const noblox = require("noblox.js");
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const { bhopCookie, surfCookie, deathrunCookie } = require("../config.json");
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const { bhopCookie, surfCookie, deathrunCookie } = require("../config.json");
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async function execute(interaction) {
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const game = interaction.options.getString("game");
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let cookie;
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if (game === "bhop") cookie = bhopCookie;
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else if (game === "surf") cookie = surfCookie;
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else if (game === "deathrun") cookie = deathrunCookie;
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else {
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await interaction.reply({content: "Invalid game specified!", ephemeral: true});
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return;
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}
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const id = interaction.options.getInteger("asset_id");
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await noblox.setCookie(cookie).then(async () => {
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// validate that this is a model
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try {
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const info = await noblox.getProductInfo(id);
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if (info.AssetTypeId != 10) {
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await interaction.reply({content: `(id: ${id}) is not a valid model ID.`, ephemeral: true});
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return;
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}
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} catch (error) {
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console.log(error);
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await interaction.reply({content: `There is a problem with this asset ID (id: ${id}).`, ephemeral: true});
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return;
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}
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noblox.buy(id, 0).then(async () => {
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await interaction.reply(
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`
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Now that your map (id: ${id}) has been taken by the ${game} maptest bot you can load it into the ${game} maptest place. To load your map, join the game and say
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\`\`\`
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!map ${id}
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\`\`\`Read what it says. If your map successfully loaded type !rtv and then choose your map.
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If it did not load successfully, you can expand the chat to view the full error message by clicking and dragging on the edge of the chat.
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`
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);
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})
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.catch(async (error) => {
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if (error.message == "You already own this item.") {
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await interaction.reply({content: "The bot has already taken this model!", ephemeral: true});
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} else {
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await interaction.reply({content: `An error occured trying to take the model (id: ${id}). Make sure it is uncopylocked!`, ephemeral: true});
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console.log(`Could not take asset ID ${id}: `);
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console.log(error);
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}
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});
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});
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}
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module.exports = {
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module.exports = {
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data: new SlashCommandBuilder()
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data: new SlashCommandBuilder()
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.setName('take')
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.setName('take')
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@ -16,38 +65,5 @@ module.exports = {
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.setDescription("The asset ID of the model")
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.setDescription("The asset ID of the model")
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.setRequired(true))
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.setRequired(true))
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,
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,
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async execute(interaction) {
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execute
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const game = interaction.options.getString("game");
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let cookie;
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if (game == "bhop") cookie = bhopCookie;
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else if (game == "surf") cookie = surfCookie;
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else if (game == "deathrun") cookie = deathrunCookie;
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else {
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await interaction.reply("Invalid game specified!");
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return;
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}
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const id = interaction.options.getInteger("asset_id");
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await noblox.setCookie(cookie).then(async () => {
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noblox.buy(id, 0).then(async () => {
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await interaction.reply(
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`
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Now that your map (id: ${id}) has been taken by the ${game} maptest bot you can load it into the ${game} maptest place. To load your map, join the game and say
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\`\`\`
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!map ${id}
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\`\`\`Read what it says. If your map successfully loaded type !rtv and then choose your map.
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If it did not load successfully, you can expand the chat to view the full error message by clicking and dragging on the edge of the chat.
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`
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);
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})
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.catch(async (error) => {
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if (error.message == "You already own this item.") {
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await interaction.reply("The bot has already taken this model!");
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} else {
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await interaction.reply(`An error occured trying to take the model (id: ${id}). Make sure it is uncopylocked!`);
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console.log(`Could not take asset ID ${id}: `);
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console.log(error);
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}
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});
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});
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}
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};
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};
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2
files/.gitignore
vendored
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2
files/.gitignore
vendored
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@ -0,0 +1,2 @@
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*
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!.gitignore
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"dependencies": {
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"dependencies": {
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"@discordjs/builders": "^0.13.0",
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"@discordjs/builders": "^0.13.0",
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"@discordjs/rest": "^0.4.1",
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"@discordjs/rest": "^0.4.1",
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"csv-parse": "^5.0.4",
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"discord-api-types": "^0.32.1",
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"discord-api-types": "^0.32.1",
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"discord.js": "^13.6.0",
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"discord.js": "^13.6.0",
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"noblox.js": "^4.13.1"
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"noblox.js": "^4.13.1",
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"node-csv": "^0.1.2"
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}
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}
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}
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}
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