added submissions
This commit is contained in:
73
commands/submit.js
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73
commands/submit.js
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const { SlashCommandBuilder } = require('@discordjs/builders');
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const { parse } = require("csv-parse/sync");
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const fs = require('node:fs');
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const noblox = require("noblox.js");
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async function execute(interaction) {
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const game = interaction.options.getString("game");
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let fname;
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if (game === "bhop") fname = "files/bhop_submissions.csv";
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else if (game === "surf") fname = "files/surf_submissions.csv";
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else if (game === "deathrun") fname = "files/deathrun_submissions.csv";
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else {
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await interaction.reply({content: "Invalid game specified!", ephemeral: true});
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return;
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}
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if (!fs.existsSync(fname)) {
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fs.writeFileSync(fname, "id,timestamp\n");
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}
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const id = interaction.options.getInteger("asset_id");
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try {
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const info = await noblox.getProductInfo(id);
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if (info.AssetTypeId != 10) {
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await interaction.reply({content: `(id: ${id}) is not a valid model ID.`, ephemeral: true});
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return;
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}
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} catch (error) {
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console.log(error);
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await interaction.reply({content: `There is a problem with this asset ID (id: ${id}).`, ephemeral: true});
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return;
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}
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const csv = fs.readFileSync(fname);
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const records = parse(csv, {delimiter: ',', fromLine: 2});
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let s = "id,timestamp\n";
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for (let record of records) {
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const rid = record[0];
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const rtimestamp = record[1];
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if (id == rid) {
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await interaction.reply({content: `Tried to submit map (id: ${id}) that already exists!`, ephemeral: true});
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return;
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}
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s += `${rid},${rtimestamp}\n`;
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}
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const unix = Math.round(+new Date()/1000);
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s += `${id},${unix}\n`;
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fs.writeFileSync(fname, s);
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await interaction.reply(`Map (id: ${id}) successfully submitted.`);
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}
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module.exports = {
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data: new SlashCommandBuilder()
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.setName('submit')
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.setDescription('Submit your map')
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.addStringOption(option =>
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option.setName("game")
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.setDescription("Select the maptest game")
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.setRequired(true)
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.addChoices({name: "bhop", value: "bhop"}, {name: "surf", value: "surf"}, {name: "deathrun", value: "deathrun"}))
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.addIntegerOption(option =>
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option.setName("asset_id")
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.setDescription("The asset ID of the model")
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.setRequired(true))
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,
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execute
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};
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