added multiple game support
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parent
0d76c3484f
commit
62b6f2628f
4
bot.js
4
bot.js
@ -29,6 +29,10 @@ client.on('interactionCreate', async interaction => {
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}
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}
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});
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});
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client.on("error", async error => {
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});
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client.once("ready", () => {
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client.once("ready", () => {
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console.log("Ready");
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console.log("Ready");
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});
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});
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@ -1,27 +1,53 @@
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const { SlashCommandBuilder } = require('@discordjs/builders');
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const { SlashCommandBuilder } = require('@discordjs/builders');
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const noblox = require("noblox.js");
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const noblox = require("noblox.js");
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const {cookie} = require("../config.json");
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const { bhopCookie, surfCookie, deathrunCookie } = require("../config.json");
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module.exports = {
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module.exports = {
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data: new SlashCommandBuilder()
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data: new SlashCommandBuilder()
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.setName('take')
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.setName('take')
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.setDescription('Takes an asset ID')
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.setDescription('Takes an asset ID')
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.addStringOption(option =>
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option.setName("game")
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.setDescription("Select the maptest game")
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.setRequired(true)
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.addChoices({name: "bhop", value: "bhop"}, {name: "surf", value: "surf"}, {name: "deathrun", value: "deathrun"}))
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.addIntegerOption(option =>
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.addIntegerOption(option =>
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option.setName("asset_id")
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option.setName("asset_id")
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.setDescription("The asset ID of the model")
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.setDescription("The asset ID of the model")
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.setRequired(true))
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.setRequired(true))
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,
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,
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async execute(interaction) {
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async execute(interaction) {
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const game = interaction.options.getString("game");
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let cookie;
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if (game == "bhop") cookie = bhopCookie;
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else if (game == "surf") cookie = surfCookie;
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else if (game == "deathrun") cookie = deathrunCookie;
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else {
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await interaction.reply("Invalid game specified!");
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return;
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}
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const id = interaction.options.getInteger("asset_id");
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const id = interaction.options.getInteger("asset_id");
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await noblox.setCookie(cookie)
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await noblox.setCookie(cookie).then(async () => {
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.then(async () => {
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noblox.buy(id, 0).then(async () => {
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noblox.buy(id, 0)
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await interaction.reply(
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`
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Now that your map (id: ${id}) has been taken by the ${game} maptest bot you can load it into the ${game} maptest place. To load your map, join the game and say
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\`\`\`
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!map ${id}
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\`\`\`Read what it says. If your map successfully loaded type !rtv and then choose your map.
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If it did not load successfully, you can expand the chat to view the full error message by clicking and dragging on the edge of the chat.
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`
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);
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})
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.catch(async (error) => {
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.catch(async (error) => {
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await interaction.reply("Could not take model!");
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if (error.message == "You already own this item.") {
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console.log("Could not take model: ")
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await interaction.reply("The bot has already taken this model!");
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console.log(error)
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} else {
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await interaction.reply(`An error occured trying to take the model (id: ${id}). Make sure it is uncopylocked!`);
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console.log(`Could not take asset ID ${id}: `);
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console.log(error);
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}
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});
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});
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});
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});
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await interaction.reply("Model was taken successfully!");
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}
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},
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};
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};
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@ -1,5 +1,7 @@
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{
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{
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"token": "",
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"token": "",
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"clientId": "",
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"clientId": "",
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"cookie": ""
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"bhopCookie": "",
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"surfCookie": "",
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"deathrunCookie": ""
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}
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}
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