use centralized dictionary instead of hardcoded if-else for each game

This commit is contained in:
Quaternions 2023-03-08 12:37:40 -08:00
parent f6600f3f74
commit 3cb88462b2
5 changed files with 29 additions and 22 deletions

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@ -1,15 +1,13 @@
const { SlashCommandBuilder } = require('@discordjs/builders');
const { MessageAttachment } = require("discord.js");
const fs = require('node:fs');
const { submissions, commands } = require("../config/config.js")
async function execute(interaction) {
const game = interaction.options.getString("game");
let fname;
if (game === "bhop") fname = "files/bhop_submissions.csv";
else if (game === "surf") fname = "files/surf_submissions.csv";
else if (game === "deathrun") fname = "files/deathrun_submissions.csv";
else {
const fname = submissions[game];
if (fname === undefined) {
await interaction.reply({content: "Invalid game specified!", ephemeral: true});
return;
}
@ -33,7 +31,7 @@ module.exports = {
option.setName("game")
.setDescription("Select the maptest game")
.setRequired(true)
.addChoices({name: "bhop", value: "bhop"}, {name: "surf", value: "surf"}, {name: "deathrun", value: "deathrun"}))
.addChoices(commands))
,
execute
};
};

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@ -3,6 +3,7 @@ const { parse } = require("csv-parse/sync");
const fs = require('node:fs');
const noblox = require("noblox.js");
const axios = require("axios").default;
const { submissions, commands } = require("../config/config.js")
async function robloxUserFromDiscord(id) {
if (isNaN(id)) return undefined;
@ -33,11 +34,8 @@ async function execute(interaction) {
}
const game = interaction.options.getString("game");
let fname;
if (game === "bhop") fname = "files/bhop_submissions.csv";
else if (game === "surf") fname = "files/surf_submissions.csv";
else if (game === "deathrun") fname = "files/deathrun_submissions.csv";
else {
const fname = submissions[game];
if (fname === undefined) {
await interaction.reply({content: "Invalid game specified!", ephemeral: true});
return;
}
@ -97,7 +95,7 @@ module.exports = {
option.setName("game")
.setDescription("Select the maptest game")
.setRequired(true)
.addChoices({name: "bhop", value: "bhop"}, {name: "surf", value: "surf"}, {name: "deathrun", value: "deathrun"}))
.addChoices(commands))
.addIntegerOption(option =>
option.setName("asset_id")
.setDescription("The asset ID of the model")
@ -137,4 +135,4 @@ function getProductInfo (asset) {
return reject(error);
}
})
}
}

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@ -1,14 +1,11 @@
const { SlashCommandBuilder } = require('@discordjs/builders');
const noblox = require("noblox.js");
const { bhopCookie, surfCookie, deathrunCookie } = require("../config/config.json");
const { cookies, commands } = require("../config/config.js")
async function execute(interaction) {
const game = interaction.options.getString("game");
let cookie;
if (game === "bhop") cookie = bhopCookie;
else if (game === "surf") cookie = surfCookie;
else if (game === "deathrun") cookie = deathrunCookie;
else {
const cookie = cookies[game];
if (cookie === undefined) {
await interaction.reply({content: "Invalid game specified!", ephemeral: true});
return;
}
@ -59,7 +56,7 @@ module.exports = {
option.setName("game")
.setDescription("Select the maptest game")
.setRequired(true)
.addChoices({name: "bhop", value: "bhop"}, {name: "surf", value: "surf"}, {name: "deathrun", value: "deathrun"}))
.addChoices(commands))
.addIntegerOption(option =>
option.setName("asset_id")
.setDescription("The asset ID of the model")
@ -151,4 +148,4 @@ function getProductInfo (asset) {
return reject(error);
}
})
}
}

1
config/.gitignore vendored
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@ -1,3 +1,4 @@
*
!config.js
!example_config.json
!.gitignore

13
config/config.js Normal file
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@ -0,0 +1,13 @@
const { bhopCookie, surfCookie, deathrunCookie } = require("config.json");
const cookies = {
bhop: bhopCookie,
surf: surfCookie,
deathrun: deathrunCookie,
};
const submissions = {};
const commands = [];
for (const game of Object.keys(cookies)) {
submissions[game] = "files/" + game + "_submissions.csv";
commands.push({name: game, value: game});
}
export { cookies, submissions, commands };