Use non-rate-limited API and improve some stuff
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@ -4,6 +4,7 @@ const fs = require('node:fs');
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const noblox = require("noblox.js");
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const axios = require("axios").default;
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const { submissions, commands, cookies } = require("../config/config.js");
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const { AssetType, getAssetInfo } = require("../common.js");
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async function robloxUserFromDiscord(id) {
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if (isNaN(id)) return undefined;
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@ -28,7 +29,7 @@ async function robloxUsernameFromId(id) {
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async function execute(interaction) {
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const userId = await robloxUserFromDiscord(interaction.user.id);
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if (!userId) {
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const msg = "You don't have a Roblox account linked with your Discord account. Use !link with rbhop dog to link your account.";
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const msg = "You don't have a Roblox account linked with your Discord account. Use !link with the rbhop dog bot to link your account.";
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await interaction.reply({content: msg, ephemeral: true});
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return;
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}
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@ -48,33 +49,25 @@ async function execute(interaction) {
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await noblox.setCookie(cookies[game]);
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// Check that the bot owns this model
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if (!(await noblox.getOwnership((await noblox.getCurrentUser()).UserID, id, "Asset"))) {
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if (!(await noblox.getOwnership(await noblox.getCurrentUser("UserID"), id, "Asset"))) {
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const msg = `The ${game} maptest bot's inventory does not contain this asset (id: ${id}). You must use the /take command first.`;
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await interaction.reply({content: msg, ephemeral: true});
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return;
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}
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try {
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const info = await noblox.getProductInfo(id);
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if (info.AssetTypeId != 10) {
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await interaction.reply({content: `(id: ${id}) is not a valid model ID.`, ephemeral: true});
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return;
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}
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if (info.Creator.Id != userId) {
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const assetUsername = await robloxUsernameFromId(info.Creator.Id);
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const interactionUsername = await robloxUsernameFromId(userId);
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const msg = `The account linked to your Discord (${interactionUsername}) is not the owner of this model (${assetUsername}), so you cannot submit it.`;
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await interaction.reply({content: msg, ephemeral: true});
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return;
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}
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} catch (error) {
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// Roblox only lets you call the product info API like once per 30 seconds for some reason...
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if (error.message.startsWith("429")) {
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await interaction.reply({content: `The maptest bot is being rate-limited by Roblox, please wait a minute before doing this command again.`, ephemeral: true});
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return;
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}
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console.log(error);
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await interaction.reply({content: `There is a problem with this asset ID (id: ${id}).`, ephemeral: true});
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const assetInfo = await getAssetInfo(id);
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if (assetInfo.creatorId != userId) {
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const assetUsernamePromise = robloxUsernameFromId(assetInfo.creatorId);
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const interactionUsernamePromise = robloxUsernameFromId(userId);
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const assetUsername = await assetUsernamePromise;
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const interactionUsername = await interactionUsernamePromise;
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const msg = `The account linked to your Discord (${interactionUsername}) is not the owner of this model (${assetUsername}), so you cannot submit it.`;
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await interaction.reply({content: msg, ephemeral: true});
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return;
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}
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// Shouldn't really be possible but who knows...
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if (assetInfo.typeId != AssetType.Model) {
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await interaction.reply({content: `This asset (id: ${id}) is not a model. Your map must be a model.`, ephemeral: true});
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return;
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}
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@ -86,7 +79,7 @@ async function execute(interaction) {
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const rid = record[0];
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const rtimestamp = record[1];
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if (id == rid) {
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await interaction.reply({content: `Tried to submit map (id: ${id}) that already exists!`, ephemeral: true});
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await interaction.reply({content: `This map (id: ${id}) was already submitted on <t:${rtimestamp}:d>.`, ephemeral: true});
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return;
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}
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s += `${rid},${rtimestamp}\n`;
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@ -1,6 +1,7 @@
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const { SlashCommandBuilder } = require('@discordjs/builders');
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const noblox = require("noblox.js");
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const { cookies, commands } = require("../config/config.js");
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const { AssetType, getAssetInfo } = require("../common.js");
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async function execute(interaction) {
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const game = interaction.options.getString("game");
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@ -18,28 +19,37 @@ async function execute(interaction) {
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await interaction.reply({content: msg, ephemeral: true});
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return;
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}
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let info;
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// Validate that this is a model
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try {
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info = await noblox.getProductInfo(id);
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if (info.AssetTypeId != 10) {
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await interaction.reply({content: `(id: ${id}) is not a valid model ID.`, ephemeral: true});
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return;
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}
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} catch (error) {
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// Roblox only lets you call the product info API like once per 30 seconds for some reason...
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if (error.message.startsWith("429")) {
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await interaction.reply({content: `The maptest bot is being rate-limited by Roblox, please wait a minute before doing this command again.`, ephemeral: true});
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return;
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}
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console.log(error);
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await interaction.reply({content: `There is a problem with this asset ID (id: ${id}).`, ephemeral: true});
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const assetInfo = await getAssetInfo(id);
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if (assetInfo.status === 404) {
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await interaction.reply({content: `This asset may not exist or is not a model (id: ${id}). Your map must be a model.`, ephemeral: true});
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return;
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}
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// 403 (Forbidden) means the asset isn't distributed
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if (assetInfo.status === 403 || !assetInfo.forSale) {
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await interaction.reply({content: `This model (id: ${id}) is off sale. Please configure it to be on sale (Configure -> Distribute on Creator Store).`, ephemeral: true});
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return;
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}
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if (assetInfo.typeId !== AssetType.Model) {
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await interaction.reply({content: `This asset (id: ${id}) is not a model. Your map must be a model.`, ephemeral: true});
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return;
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}
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if (assetInfo.price !== 0) {
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await interaction.reply({content: `This model (id: ${id}) is not free. Please change the price to be free.`, ephemeral: true});
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return;
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}
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try {
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await noblox.buy({product: info, price: 0});
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await interaction.reply(
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// Make a "fake" product info object for the Noblox buy method
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const productInfo = {
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PriceInRobux: assetInfo.price,
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ProductId: assetInfo.productId,
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Creator: {
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Id: assetInfo.creatorId
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}
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}
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await noblox.buy({product: productInfo, price: 0});
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await interaction.reply(
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`
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Now that your map (id: ${id}) has been taken by the ${game} maptest bot you can load it into the ${game} maptest place. To load your map, join the game and say
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\`\`\`
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@ -47,16 +57,7 @@ Now that your map (id: ${id}) has been taken by the ${game} maptest bot you can
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\`\`\`Read what it says. If your map successfully loaded type !rtv and then choose your map.
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If it did not load successfully, you can expand the chat to view the full error message by clicking and dragging on the edge of the chat.
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`
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);
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} catch (error) {
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if (error.message == "You already own this item.") {
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await interaction.reply({content: "The bot has already taken this model!", ephemeral: true});
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} else {
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await interaction.reply({content: `An error occured trying to take the model (id: ${id}). Make sure it is uncopylocked!`, ephemeral: true});
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console.log(`Could not take asset ID ${id}: `);
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console.log(error);
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}
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}
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);
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}
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module.exports = {
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55
common.js
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55
common.js
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@ -0,0 +1,55 @@
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const axios = require("axios").default;
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// https://create.roblox.com/docs/reference/engine/enums/AssetType
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const AssetType = {
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Image: 1,
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TShirt: 2,
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Audio: 3,
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Mesh: 4,
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Lua: 5,
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Hat: 8,
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Place: 9,
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Model: 10,
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Shirt: 11,
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Pants: 12,
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Decal: 13,
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Head: 17,
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Face: 18,
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Gear: 19,
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Badge: 21,
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Animation: 24,
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GamePass: 34,
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Plugin: 38,
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MeshPart: 40
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};
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async function getAssetInfo(assetId) {
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const res = await axios.get("https://apis.roblox.com/toolbox-service/v1/items/details", {
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params: {
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assetIds: assetId
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},
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validateStatus: (status) => status === 403 || status === 404 || (status >= 200 && status < 300) // Allow 403/404 as a valid status (don't throw an error)
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});
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if (res.status < 200 || res.status > 300) {
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return {
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status: res.status
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}
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}
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const data = res.data.data;
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const assetInfo = data[0];
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return {
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status: res.status,
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id: assetId,
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name: assetInfo.asset.name,
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typeId: assetInfo.asset.typeId,
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creatorId: assetInfo.creator.id,
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price: assetInfo.product.price,
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productId: assetInfo.product.productId,
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forSale: assetInfo.product.isForSaleOrIsPublicDomain
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}
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}
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module.exports = { AssetType, getAssetInfo };
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