2022-05-12 19:56:35 +00:00
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const { SlashCommandBuilder } = require('@discordjs/builders');
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const noblox = require("noblox.js");
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2022-05-13 05:06:45 +00:00
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const { bhopCookie, surfCookie, deathrunCookie } = require("../config.json");
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2022-05-12 19:56:35 +00:00
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2022-05-13 17:01:16 +00:00
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async function execute(interaction) {
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const game = interaction.options.getString("game");
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let cookie;
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if (game === "bhop") cookie = bhopCookie;
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else if (game === "surf") cookie = surfCookie;
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else if (game === "deathrun") cookie = deathrunCookie;
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else {
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await interaction.reply({content: "Invalid game specified!", ephemeral: true});
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return;
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}
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const id = interaction.options.getInteger("asset_id");
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await noblox.setCookie(cookie).then(async () => {
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// validate that this is a model
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try {
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const info = await noblox.getProductInfo(id);
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if (info.AssetTypeId != 10) {
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await interaction.reply({content: `(id: ${id}) is not a valid model ID.`, ephemeral: true});
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return;
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}
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} catch (error) {
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console.log(error);
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await interaction.reply({content: `There is a problem with this asset ID (id: ${id}).`, ephemeral: true});
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return;
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}
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noblox.buy(id, 0).then(async () => {
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await interaction.reply(
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`
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Now that your map (id: ${id}) has been taken by the ${game} maptest bot you can load it into the ${game} maptest place. To load your map, join the game and say
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\`\`\`
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!map ${id}
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\`\`\`Read what it says. If your map successfully loaded type !rtv and then choose your map.
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If it did not load successfully, you can expand the chat to view the full error message by clicking and dragging on the edge of the chat.
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`
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);
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})
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.catch(async (error) => {
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if (error.message == "You already own this item.") {
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await interaction.reply({content: "The bot has already taken this model!", ephemeral: true});
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} else {
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await interaction.reply({content: `An error occured trying to take the model (id: ${id}). Make sure it is uncopylocked!`, ephemeral: true});
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console.log(`Could not take asset ID ${id}: `);
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console.log(error);
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}
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});
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});
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}
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2022-05-12 19:56:35 +00:00
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module.exports = {
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data: new SlashCommandBuilder()
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.setName('take')
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.setDescription('Takes an asset ID')
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2022-05-13 05:06:45 +00:00
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.addStringOption(option =>
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option.setName("game")
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.setDescription("Select the maptest game")
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.setRequired(true)
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.addChoices({name: "bhop", value: "bhop"}, {name: "surf", value: "surf"}, {name: "deathrun", value: "deathrun"}))
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2022-05-12 19:56:35 +00:00
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.addIntegerOption(option =>
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option.setName("asset_id")
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.setDescription("The asset ID of the model")
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.setRequired(true))
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,
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2022-05-13 17:01:16 +00:00
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execute
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2022-05-12 19:56:35 +00:00
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};
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