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const { SlashCommandBuilder } = require ( '@discordjs/builders' ) ;
const noblox = require ( "noblox.js" ) ;
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const { cookies , commands , gamePlaces } = require ( "../config/config.js" ) ;
const { AssetType , getAssetInfo , validateMapAsset , getValidationMessage } = require ( "../common.js" ) ;
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/ * *
* @ param { import ( 'discord.js' ) . ChatInputCommandInteraction } interaction
* /
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async function execute ( interaction ) {
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const game = interaction . options . getString ( "game" , true ) ;
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const cookie = cookies [ game ] ;
if ( cookie === undefined ) {
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await interaction . editReply ( "🚫 Invalid game specified!" ) ;
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return ;
}
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const id = interaction . options . getInteger ( "asset_id" , true ) ;
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await noblox . setCookie ( cookie ) ;
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try {
// Check that the bot doesn't already own this asset
if ( await noblox . getOwnership ( await noblox . getCurrentUser ( "UserID" ) , id , "Asset" ) ) {
const msg = ` 🚫 The ${ game } maptest bot already has this model (id: ${ id } ) ` ;
await interaction . editReply ( msg ) ;
return ;
}
} catch ( error ) {
if ( error . message !== "400 The specified Asset does not exist!" ) {
throw error ;
}
await interaction . editReply ( ` 🚫 This asset does not exist (id: ${ id } ). ` ) ;
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return ;
}
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// Validate that this is a model
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const assetInfo = await getAssetInfo ( id ) ;
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if ( assetInfo . status !== 403 && ( assetInfo . status < 200 || assetInfo . status > 300 ) ) {
await interaction . editReply ( ` 🚫 This asset may not exist or is not a model (id: ${ id } ). Your map must be a model. ` ) ;
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return ;
}
// 403 (Forbidden) means the asset isn't distributed
if ( assetInfo . status === 403 || ! assetInfo . forSale ) {
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await interaction . editReply ( ` 🚫 This model (id: ${ id } ) is off sale. Please configure it to be on sale (Configure -> Distribute on Creator Store). It is also possible that this is not a valid model. ` ) ;
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return ;
}
if ( assetInfo . typeId !== AssetType . Model ) {
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await interaction . editReply ( ` 🚫 This asset (id: ${ id } ) is not a model. Your map must be a model. ` ) ;
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return ;
}
if ( assetInfo . price !== 0 ) {
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await interaction . editReply ( ` 🚫 This model (id: ${ id } ) is not free. Please change the price to be free. ` ) ;
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return ;
}
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// Make a "fake" product info object for the Noblox buy method
const productInfo = {
PriceInRobux : assetInfo . price ,
ProductId : assetInfo . productId ,
Creator : {
Id : assetInfo . creatorId
}
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} ;
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// Kick off the buy request
const buyPromise = noblox . buy ( { product : productInfo , price : 0 } ) ;
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// Validate and send the validation result
const validation = await validateMapAsset ( id , game ) ;
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const msg = getValidationMessage ( validation , game , false ) ;
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await interaction . editReply ( msg ) ;
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// Make sure the buy request is done
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await buyPromise ;
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await interaction . followUp (
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`
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Now that your [ map ( id : $ { id } ) ] ( < https : //create.roblox.com/store/asset/${id}/>) has been taken by the bot you can load it into the [${game} maptest place](<${gamePlaces[game]}>).
To load your map , join the game and do \ ` !map ${ id } \` . If your map successfully loaded, do \` !rtv \` and then choose your map.
Otherwise , you can expand the chat to view the full error message by clicking and dragging on the edge of the chat .
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`
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) ;
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}
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module . exports = {
data : new SlashCommandBuilder ( )
. setName ( 'take' )
. setDescription ( 'Takes an asset ID' )
. addStringOption ( option =>
option . setName ( "game" )
. setDescription ( "Select the maptest game" )
. setRequired ( true )
. addChoices ( ... commands ) )
. addIntegerOption ( option =>
option . setName ( "asset_id" )
. setDescription ( "The asset ID of the model" )
. setRequired ( true ) )
,
execute
} ;