maptest-bot/commands/submit.js

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const { SlashCommandBuilder } = require('@discordjs/builders');
const { parse } = require("csv-parse/sync");
const fs = require('node:fs');
const noblox = require("noblox.js");
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const axios = require("axios").default;
const { submissions, commands, cookies } = require("../config/config.js");
const { AssetType, getAssetInfo, SubmissionColumnsString, createSubmissionLine, getSubmissionLine, validateMapAsset, getValidationMessage } = require("../common.js");
async function robloxUserFromDiscord(id) {
if (isNaN(id)) return undefined;
try {
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const res = await axios.get(`https://api.fiveman1.net/v1/users/${id}`);
return res.data.result.robloxId;
} catch {
return undefined;
}
}
async function robloxUsernameFromId(id) {
if (isNaN(id)) return undefined;
try {
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const res = await axios.get(`https://users.roblox.com/v1/users/${id}`);
return res.data.name;
} catch {
return undefined;
}
}
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/**
* @param {import('discord.js').ChatInputCommandInteraction} interaction
*/
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async function execute(interaction) {
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const userId = await robloxUserFromDiscord(interaction.user.id);
if (!userId) {
await interaction.editReply("🚫 You don't have a Roblox account linked with your Discord account. Use !link with the rbhop dog bot to link your account.");
return;
}
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const game = interaction.options.getString("game", true);
const fname = submissions[game];
if (fname === undefined) {
await interaction.editReply("🚫 Invalid game specified!");
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return;
}
if (!fs.existsSync(fname)) {
fs.writeFileSync(fname, SubmissionColumnsString);
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}
const id = interaction.options.getInteger("asset_id", true);
await noblox.setCookie(cookies[game]);
try {
// Check that the bot owns this model
if (!(await noblox.getOwnership(await noblox.getCurrentUser("UserID"), id, "Asset"))) {
const msg = `🚫 The ${game} maptest bot's inventory does not contain this asset (id: ${id}). You must use the /take command first.`;
await interaction.editReply(msg);
return;
}
} catch (error) {
if (error.message !== "400 The specified Asset does not exist!") {
throw error;
}
await interaction.editReply(`🚫 This asset does not exist (id: ${id}).`);
return;
}
const assetInfo = await getAssetInfo(id);
if (assetInfo.typeId !== AssetType.Model) {
await interaction.editReply(`🚫 This asset (id: ${id}) is not a model. Your map must be a model.`);
return;
}
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if (assetInfo.creatorId !== userId) {
const assetUsernamePromise = robloxUsernameFromId(assetInfo.creatorId);
const interactionUsernamePromise = robloxUsernameFromId(userId);
const assetUsername = await assetUsernamePromise;
const interactionUsername = await interactionUsernamePromise;
const msg = `🚫 The account linked to your Discord (${interactionUsername}) is not the owner of this model (${assetUsername}), so you cannot submit it.`;
await interaction.editReply(msg);
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return;
}
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const csvFile = fs.readFileSync(fname);
const lines = parse(csvFile, {delimiter: ',', fromLine: 2});
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for (let lineStr of lines) {
const line = getSubmissionLine(lineStr);
if (id === line.modelId) {
await interaction.editReply(`🚫 This map (id: ${id}) was already submitted on <t:${line.timestamp}:d>.`);
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return;
}
}
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// Validate and send the validation result
const validation = await validateMapAsset(id, game);
const msg = getValidationMessage(validation, game, true);
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await interaction.editReply(msg);
if (!validation.valid) {
await interaction.followUp("Due to having problems, your map was **NOT submitted**.");
return;
}
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let csvString = SubmissionColumnsString;
for (let lineStr of lines) {
const line = getSubmissionLine(lineStr);
csvString += createSubmissionLine(line.modelId, line.timestamp, line.userId, line.username, line.displayName, line.creator);
}
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const unixTimestamp = Math.round(+new Date()/1000);
csvString += createSubmissionLine(id, unixTimestamp, userId, await robloxUsernameFromId(userId), validation.displayName, validation.creator);
fs.writeFileSync(fname, csvString);
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await interaction.followUp(`Map (id: ${id}) successfully submitted.`);
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}
module.exports = {
data: new SlashCommandBuilder()
.setName('submit')
.setDescription('Submit your map')
.addStringOption(option =>
option.setName("game")
.setDescription("Select the maptest game")
.setRequired(true)
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.addChoices(...commands))
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.addIntegerOption(option =>
option.setName("asset_id")
.setDescription("The asset ID of the model")
.setRequired(true))
,
execute
};