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const { SlashCommandBuilder } = require ( '@discordjs/builders' ) ;
const { parse } = require ( "csv-parse/sync" ) ;
const fs = require ( 'node:fs' ) ;
const noblox = require ( "noblox.js" ) ;
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const axios = require ( "axios" ) . default ;
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const { submissions , commands , cookies } = require ( "../config/config.js" ) ;
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const { AssetType , getAssetInfo , SubmissionColumnsString , createSubmissionLine , getSubmissionLine , validateMapAsset , getValidationMessage } = require ( "../common.js" ) ;
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async function robloxUserFromDiscord ( id ) {
if ( isNaN ( id ) ) return undefined ;
try {
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const res = await axios . get ( ` https://api.fiveman1.net/v1/users/ ${ id } ` ) ;
return res . data . result . robloxId ;
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} catch {
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return undefined ;
}
}
async function robloxUsernameFromId ( id ) {
if ( isNaN ( id ) ) return undefined ;
try {
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const res = await axios . get ( ` https://users.roblox.com/v1/users/ ${ id } ` ) ;
return res . data . name ;
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} catch {
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return undefined ;
}
}
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/ * *
* @ param { import ( 'discord.js' ) . ChatInputCommandInteraction } interaction
* /
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async function execute ( interaction ) {
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const userId = await robloxUserFromDiscord ( interaction . user . id ) ;
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if ( ! userId ) {
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await interaction . editReply ( "🚫 You don't have a Roblox account linked with your Discord account. Use !link with the rbhop dog bot to link your account." ) ;
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return ;
}
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const game = interaction . options . getString ( "game" , true ) ;
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const fname = submissions [ game ] ;
if ( fname === undefined ) {
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await interaction . editReply ( "🚫 Invalid game specified!" ) ;
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return ;
}
if ( ! fs . existsSync ( fname ) ) {
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fs . writeFileSync ( fname , SubmissionColumnsString ) ;
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}
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const id = interaction . options . getInteger ( "asset_id" , true ) ;
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await noblox . setCookie ( cookies [ game ] ) ;
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try {
// Check that the bot owns this model
if ( ! ( await noblox . getOwnership ( await noblox . getCurrentUser ( "UserID" ) , id , "Asset" ) ) ) {
const msg = ` 🚫 The ${ game } maptest bot's inventory does not contain this asset (id: ${ id } ). You must use the /take command first. ` ;
await interaction . editReply ( msg ) ;
return ;
}
} catch ( error ) {
if ( error . message !== "400 The specified Asset does not exist!" ) {
throw error ;
}
await interaction . editReply ( ` 🚫 This asset does not exist (id: ${ id } ). ` ) ;
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return ;
}
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const assetInfo = await getAssetInfo ( id ) ;
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if ( assetInfo . typeId !== AssetType . Model ) {
await interaction . editReply ( ` 🚫 This asset (id: ${ id } ) is not a model. Your map must be a model. ` ) ;
return ;
}
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if ( assetInfo . creatorId !== userId ) {
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const assetUsernamePromise = robloxUsernameFromId ( assetInfo . creatorId ) ;
const interactionUsernamePromise = robloxUsernameFromId ( userId ) ;
const assetUsername = await assetUsernamePromise ;
const interactionUsername = await interactionUsernamePromise ;
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const msg = ` 🚫 The account linked to your Discord ( ${ interactionUsername } ) is not the owner of this model ( ${ assetUsername } ), so you cannot submit it. ` ;
await interaction . editReply ( msg ) ;
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return ;
}
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const csvFile = fs . readFileSync ( fname ) ;
const lines = parse ( csvFile , { delimiter : ',' , fromLine : 2 } ) ;
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for ( let lineStr of lines ) {
const line = getSubmissionLine ( lineStr ) ;
if ( id === line . modelId ) {
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await interaction . editReply ( ` 🚫 This map (id: ${ id } ) was already submitted on <t: ${ line . timestamp } :d>. ` ) ;
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return ;
}
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}
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// Validate and send the validation result
const validation = await validateMapAsset ( id , game ) ;
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const msg = getValidationMessage ( validation , game , true ) ;
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await interaction . editReply ( msg ) ;
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if ( ! validation . valid ) {
await interaction . followUp ( "Due to having problems, your map was **NOT submitted**." ) ;
return ;
}
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let csvString = SubmissionColumnsString ;
for ( let lineStr of lines ) {
const line = getSubmissionLine ( lineStr ) ;
csvString += createSubmissionLine ( line . modelId , line . timestamp , line . userId , line . username , line . displayName , line . creator ) ;
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}
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const unixTimestamp = Math . round ( + new Date ( ) / 1000 ) ;
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csvString += createSubmissionLine ( id , unixTimestamp , userId , await robloxUsernameFromId ( userId ) , validation . displayName , validation . creator ) ;
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fs . writeFileSync ( fname , csvString ) ;
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await interaction . followUp ( ` Map (id: ${ id } ) successfully submitted. ` ) ;
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}
module . exports = {
data : new SlashCommandBuilder ( )
. setName ( 'submit' )
. setDescription ( 'Submit your map' )
. addStringOption ( option =>
option . setName ( "game" )
. setDescription ( "Select the maptest game" )
. setRequired ( true )
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. addChoices ( ... commands ) )
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. addIntegerOption ( option =>
option . setName ( "asset_id" )
. setDescription ( "The asset ID of the model" )
. setRequired ( true ) )
,
execute
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} ;