maptest-bot/commands/take.js

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const { SlashCommandBuilder } = require('@discordjs/builders');
const noblox = require("noblox.js");
const { cookies, commands } = require("../config/config.js");
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async function execute(interaction) {
const game = interaction.options.getString("game");
const cookie = cookies[game];
if (cookie === undefined) {
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await interaction.reply({content: "Invalid game specified!", ephemeral: true});
return;
}
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const id = interaction.options.getInteger("asset_id");
await noblox.setCookie(cookie);
// Check that the bot doesn't already own this asset
if (await noblox.getOwnership(await noblox.getCurrentUser("UserID"), id, "Asset")) {
const msg = `The ${game} maptest bot already has this model (id: ${id})`;
await interaction.reply({content: msg, ephemeral: true});
return;
}
let info;
// Validate that this is a model
try {
info = await noblox.getProductInfo(id);
if (info.AssetTypeId != 10) {
await interaction.reply({content: `(id: ${id}) is not a valid model ID.`, ephemeral: true});
return;
}
} catch (error) {
// Roblox only lets you call the product info API like once per 30 seconds for some reason...
if (error.message.startsWith("429")) {
await interaction.reply({content: `The maptest bot is being rate-limited by Roblox, please wait a minute before doing this command again.`, ephemeral: true});
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return;
}
console.log(error);
await interaction.reply({content: `There is a problem with this asset ID (id: ${id}).`, ephemeral: true});
return;
}
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try {
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await noblox.buy({product: info, price: 0});
await interaction.reply(
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`
Now that your map (id: ${id}) has been taken by the ${game} maptest bot you can load it into the ${game} maptest place. To load your map, join the game and say
\`\`\`
!map ${id}
\`\`\`Read what it says. If your map successfully loaded type !rtv and then choose your map.
If it did not load successfully, you can expand the chat to view the full error message by clicking and dragging on the edge of the chat.
`
);
} catch (error) {
if (error.message == "You already own this item.") {
await interaction.reply({content: "The bot has already taken this model!", ephemeral: true});
} else {
await interaction.reply({content: `An error occured trying to take the model (id: ${id}). Make sure it is uncopylocked!`, ephemeral: true});
console.log(`Could not take asset ID ${id}: `);
console.log(error);
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}
}
}
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module.exports = {
data: new SlashCommandBuilder()
.setName('take')
.setDescription('Takes an asset ID')
.addStringOption(option =>
option.setName("game")
.setDescription("Select the maptest game")
.setRequired(true)
.addChoices(...commands))
.addIntegerOption(option =>
option.setName("asset_id")
.setDescription("The asset ID of the model")
.setRequired(true))
,
execute
};