44 lines
1.4 KiB
Go

package model
import "time"
type SubmissionStatus int32
const (
// Phase: Creation
SubmissionStatusUnderConstruction SubmissionStatus = 0
SubmissionStatusChangesRequested SubmissionStatus = 1
// Phase: Review
SubmissionStatusSubmitting SubmissionStatus = 2
SubmissionStatusSubmitted SubmissionStatus = 3
// Phase: Testing
SubmissionStatusAcceptedUnvalidated SubmissionStatus = 4 // pending script review, can re-trigger validation
SubmissionStatusValidating SubmissionStatus = 5
SubmissionStatusValidated SubmissionStatus = 6
SubmissionStatusUploading SubmissionStatus = 7
SubmissionStatusUploaded SubmissionStatus = 8 // uploaded to the group, but pending release
// Phase: Final SubmissionStatus
SubmissionStatusRejected SubmissionStatus = 9
SubmissionStatusReleased SubmissionStatus = 10
)
type Submission struct {
ID int64 `gorm:"primaryKey"`
DisplayName string
Creator string
GameID uint32
CreatedAt time.Time
UpdatedAt time.Time
Submitter uint64 // UserID
AssetID uint64
AssetVersion uint64
ValidatedAssetID uint64
ValidatedAssetVersion uint64
Completed bool // Has this version of the map been completed at least once on maptest
UploadedAssetID uint64 // where to upload map fix. if the TargetAssetID is 0, it's a new map.
StatusID SubmissionStatus
}