157 lines
5.1 KiB
Go

package service_internal
import (
"context"
"errors"
"fmt"
"git.itzana.me/strafesnet/maps-service/pkg/datastore"
internal "git.itzana.me/strafesnet/maps-service/pkg/internal"
"git.itzana.me/strafesnet/maps-service/pkg/model"
)
var(
// prevent two mapfixes with same asset id
ActiveMapfixStatuses = []model.MapfixStatus{
model.MapfixStatusUploading,
model.MapfixStatusValidated,
model.MapfixStatusValidating,
model.MapfixStatusAccepted,
model.MapfixStatusChangesRequested,
model.MapfixStatusSubmitted,
model.MapfixStatusUnderConstruction,
}
)
var(
ErrActiveMapfixSameAssetID = errors.New("There is an active mapfix with the same AssetID")
ErrNotAssetOwner = errors.New("You can only submit an asset you own")
)
// UpdateMapfixValidatedModel implements patchMapfixModel operation.
//
// Update model following role restrictions.
//
// POST /mapfixes/{MapfixID}/validated-model
func (svc *Service) UpdateMapfixValidatedModel(ctx context.Context, params internal.UpdateMapfixValidatedModelParams) error {
// check if Status is ChangesRequested|Submitted|UnderConstruction
pmap := datastore.Optional()
pmap.Add("validated_asset_id", params.ValidatedModelID)
pmap.Add("validated_asset_version", params.ValidatedModelVersion)
// DO NOT reset completed when validated model is updated
// pmap.Add("completed", false)
return svc.DB.Mapfixes().IfStatusThenUpdate(ctx, params.MapfixID, []model.MapfixStatus{model.MapfixStatusValidating}, pmap)
}
// ActionMapfixValidate invokes actionMapfixValidate operation.
//
// Role Validator changes status from Validating -> Validated.
//
// POST /mapfixes/{MapfixID}/status/validator-validated
func (svc *Service) ActionMapfixValidated(ctx context.Context, params internal.ActionMapfixValidatedParams) error {
// transaction
smap := datastore.Optional()
smap.Add("status_id", model.MapfixStatusValidated)
return svc.DB.Mapfixes().IfStatusThenUpdate(ctx, params.MapfixID, []model.MapfixStatus{model.MapfixStatusValidating}, smap)
}
// ActionMapfixAccepted implements actionMapfixAccepted operation.
//
// (Internal endpoint) Role Validator changes status from Validating -> Accepted.
//
// POST /mapfixes/{MapfixID}/status/validator-failed
func (svc *Service) ActionMapfixAccepted(ctx context.Context, params internal.ActionMapfixAcceptedParams) error {
// transaction
smap := datastore.Optional()
smap.Add("status_id", model.MapfixStatusAccepted)
smap.Add("status_message", params.StatusMessage)
return svc.DB.Mapfixes().IfStatusThenUpdate(ctx, params.MapfixID, []model.MapfixStatus{model.MapfixStatusValidating}, smap)
}
// ActionMapfixUploaded implements actionMapfixUploaded operation.
//
// (Internal endpoint) Role Validator changes status from Uploading -> Uploaded.
//
// POST /mapfixes/{MapfixID}/status/validator-uploaded
func (svc *Service) ActionMapfixUploaded(ctx context.Context, params internal.ActionMapfixUploadedParams) error {
// transaction
smap := datastore.Optional()
smap.Add("status_id", model.MapfixStatusUploaded)
return svc.DB.Mapfixes().IfStatusThenUpdate(ctx, params.MapfixID, []model.MapfixStatus{model.MapfixStatusUploading}, smap)
}
// POST /mapfixes
func (svc *Service) CreateMapfix(ctx context.Context, request *internal.MapfixCreate) (*internal.MapfixID, error) {
// sanitization
if request.GameID<0||
request.AssetOwner<0||
request.AssetID<0||
request.AssetVersion<0||
request.TargetAssetID<0{
return nil, ErrNegativeID
}
var GameID=uint32(request.GameID);
var Submitter=uint64(request.AssetOwner);
var AssetID=uint64(request.AssetID);
var AssetVersion=uint64(request.AssetVersion);
var TargetAssetID=uint64(request.TargetAssetID);
// Check if an active mapfix with the same asset id exists
{
filter := datastore.Optional()
filter.Add("asset_id", request.AssetID)
filter.Add("asset_version", request.AssetVersion)
filter.Add("status_id", ActiveMapfixStatuses)
active_mapfixes, err := svc.DB.Mapfixes().List(ctx, filter, model.Page{
Number: 1,
Size: 1,
},datastore.ListSortDisabled)
if err != nil {
return nil, err
}
if len(active_mapfixes) != 0{
return nil, ErrActiveMapfixSameAssetID
}
}
operation, err := svc.DB.Operations().Get(ctx, request.OperationID)
if err != nil {
return nil, err
}
// check if user owns asset
// TODO: allow bypass by admin
if operation.Owner != request.AssetOwner {
return nil, ErrNotAssetOwner
}
mapfix, err := svc.DB.Mapfixes().Create(ctx, model.Mapfix{
ID: 0,
DisplayName: request.DisplayName,
Creator: request.Creator,
GameID: GameID,
Submitter: Submitter,
AssetID: AssetID,
AssetVersion: AssetVersion,
Completed: false,
TargetAssetID: TargetAssetID,
StatusID: model.MapfixStatusUnderConstruction,
})
if err != nil {
return nil, err
}
// mark the operation as completed and provide the path
pmap := datastore.Optional()
pmap.Add("status_id", model.OperationStatusCompleted)
pmap.Add("path", fmt.Sprintf("/mapfixes/%d", mapfix.ID))
err = svc.DB.Operations().Update(ctx, request.OperationID, pmap)
if err != nil {
return nil, err
}
return &internal.MapfixID{
MapfixID: mapfix.ID,
}, nil
}