maps-service/api/oas_schemas_gen.go
2024-11-26 14:47:56 -08:00

525 lines
11 KiB
Go

// Code generated by ogen, DO NOT EDIT.
package api
import (
"fmt"
)
func (s *ErrorStatusCode) Error() string {
return fmt.Sprintf("code %d: %+v", s.StatusCode, s.Response)
}
// Represents error object.
// Ref: #/components/schemas/Error
type Error struct {
Code int64 `json:"code"`
Message string `json:"message"`
}
// GetCode returns the value of Code.
func (s *Error) GetCode() int64 {
return s.Code
}
// GetMessage returns the value of Message.
func (s *Error) GetMessage() string {
return s.Message
}
// SetCode sets the value of Code.
func (s *Error) SetCode(val int64) {
s.Code = val
}
// SetMessage sets the value of Message.
func (s *Error) SetMessage(val string) {
s.Message = val
}
// ErrorStatusCode wraps Error with StatusCode.
type ErrorStatusCode struct {
StatusCode int
Response Error
}
// GetStatusCode returns the value of StatusCode.
func (s *ErrorStatusCode) GetStatusCode() int {
return s.StatusCode
}
// GetResponse returns the value of Response.
func (s *ErrorStatusCode) GetResponse() Error {
return s.Response
}
// SetStatusCode sets the value of StatusCode.
func (s *ErrorStatusCode) SetStatusCode(val int) {
s.StatusCode = val
}
// SetResponse sets the value of Response.
func (s *ErrorStatusCode) SetResponse(val Error) {
s.Response = val
}
// NewOptBool returns new OptBool with value set to v.
func NewOptBool(v bool) OptBool {
return OptBool{
Value: v,
Set: true,
}
}
// OptBool is optional bool.
type OptBool struct {
Value bool
Set bool
}
// IsSet returns true if OptBool was set.
func (o OptBool) IsSet() bool { return o.Set }
// Reset unsets value.
func (o *OptBool) Reset() {
var v bool
o.Value = v
o.Set = false
}
// SetTo sets value to v.
func (o *OptBool) SetTo(v bool) {
o.Set = true
o.Value = v
}
// Get returns value and boolean that denotes whether value was set.
func (o OptBool) Get() (v bool, ok bool) {
if !o.Set {
return v, false
}
return o.Value, true
}
// Or returns value if set, or given parameter if does not.
func (o OptBool) Or(d bool) bool {
if v, ok := o.Get(); ok {
return v
}
return d
}
// NewOptInt32 returns new OptInt32 with value set to v.
func NewOptInt32(v int32) OptInt32 {
return OptInt32{
Value: v,
Set: true,
}
}
// OptInt32 is optional int32.
type OptInt32 struct {
Value int32
Set bool
}
// IsSet returns true if OptInt32 was set.
func (o OptInt32) IsSet() bool { return o.Set }
// Reset unsets value.
func (o *OptInt32) Reset() {
var v int32
o.Value = v
o.Set = false
}
// SetTo sets value to v.
func (o *OptInt32) SetTo(v int32) {
o.Set = true
o.Value = v
}
// Get returns value and boolean that denotes whether value was set.
func (o OptInt32) Get() (v int32, ok bool) {
if !o.Set {
return v, false
}
return o.Value, true
}
// Or returns value if set, or given parameter if does not.
func (o OptInt32) Or(d int32) int32 {
if v, ok := o.Get(); ok {
return v
}
return d
}
// NewOptInt64 returns new OptInt64 with value set to v.
func NewOptInt64(v int64) OptInt64 {
return OptInt64{
Value: v,
Set: true,
}
}
// OptInt64 is optional int64.
type OptInt64 struct {
Value int64
Set bool
}
// IsSet returns true if OptInt64 was set.
func (o OptInt64) IsSet() bool { return o.Set }
// Reset unsets value.
func (o *OptInt64) Reset() {
var v int64
o.Value = v
o.Set = false
}
// SetTo sets value to v.
func (o *OptInt64) SetTo(v int64) {
o.Set = true
o.Value = v
}
// Get returns value and boolean that denotes whether value was set.
func (o OptInt64) Get() (v int64, ok bool) {
if !o.Set {
return v, false
}
return o.Value, true
}
// Or returns value if set, or given parameter if does not.
func (o OptInt64) Or(d int64) int64 {
if v, ok := o.Get(); ok {
return v
}
return d
}
// NewOptString returns new OptString with value set to v.
func NewOptString(v string) OptString {
return OptString{
Value: v,
Set: true,
}
}
// OptString is optional string.
type OptString struct {
Value string
Set bool
}
// IsSet returns true if OptString was set.
func (o OptString) IsSet() bool { return o.Set }
// Reset unsets value.
func (o *OptString) Reset() {
var v string
o.Value = v
o.Set = false
}
// SetTo sets value to v.
func (o *OptString) SetTo(v string) {
o.Set = true
o.Value = v
}
// Get returns value and boolean that denotes whether value was set.
func (o OptString) Get() (v string, ok bool) {
if !o.Set {
return v, false
}
return o.Value, true
}
// Or returns value if set, or given parameter if does not.
func (o OptString) Or(d string) string {
if v, ok := o.Get(); ok {
return v
}
return d
}
// NewOptSubmissionFilter returns new OptSubmissionFilter with value set to v.
func NewOptSubmissionFilter(v SubmissionFilter) OptSubmissionFilter {
return OptSubmissionFilter{
Value: v,
Set: true,
}
}
// OptSubmissionFilter is optional SubmissionFilter.
type OptSubmissionFilter struct {
Value SubmissionFilter
Set bool
}
// IsSet returns true if OptSubmissionFilter was set.
func (o OptSubmissionFilter) IsSet() bool { return o.Set }
// Reset unsets value.
func (o *OptSubmissionFilter) Reset() {
var v SubmissionFilter
o.Value = v
o.Set = false
}
// SetTo sets value to v.
func (o *OptSubmissionFilter) SetTo(v SubmissionFilter) {
o.Set = true
o.Value = v
}
// Get returns value and boolean that denotes whether value was set.
func (o OptSubmissionFilter) Get() (v SubmissionFilter, ok bool) {
if !o.Set {
return v, false
}
return o.Value, true
}
// Or returns value if set, or given parameter if does not.
func (o OptSubmissionFilter) Or(d SubmissionFilter) SubmissionFilter {
if v, ok := o.Get(); ok {
return v
}
return d
}
// Ref: #/components/schemas/Pagination
type Pagination struct {
Page int32 `json:"Page"`
Limit int32 `json:"Limit"`
}
// GetPage returns the value of Page.
func (s *Pagination) GetPage() int32 {
return s.Page
}
// GetLimit returns the value of Limit.
func (s *Pagination) GetLimit() int32 {
return s.Limit
}
// SetPage sets the value of Page.
func (s *Pagination) SetPage(val int32) {
s.Page = val
}
// SetLimit sets the value of Limit.
func (s *Pagination) SetLimit(val int32) {
s.Limit = val
}
// PatchSubmissionCompletedOK is response for PatchSubmissionCompleted operation.
type PatchSubmissionCompletedOK struct{}
// PatchSubmissionModelOK is response for PatchSubmissionModel operation.
type PatchSubmissionModelOK struct{}
// PatchSubmissionStatusOK is response for PatchSubmissionStatus operation.
type PatchSubmissionStatusOK struct{}
// Ref: #/components/schemas/Submission
type Submission struct {
ID OptInt64 `json:"ID"`
DisplayName OptString `json:"DisplayName"`
Creator OptString `json:"Creator"`
GameID OptInt32 `json:"GameID"`
Date OptInt64 `json:"Date"`
Submitter OptInt64 `json:"Submitter"`
AssetID OptInt64 `json:"AssetID"`
AssetVersion OptInt64 `json:"AssetVersion"`
Completed OptBool `json:"Completed"`
SubmissionType OptInt32 `json:"SubmissionType"`
TargetAssetID OptInt64 `json:"TargetAssetID"`
StatusID OptInt32 `json:"StatusID"`
}
// GetID returns the value of ID.
func (s *Submission) GetID() OptInt64 {
return s.ID
}
// GetDisplayName returns the value of DisplayName.
func (s *Submission) GetDisplayName() OptString {
return s.DisplayName
}
// GetCreator returns the value of Creator.
func (s *Submission) GetCreator() OptString {
return s.Creator
}
// GetGameID returns the value of GameID.
func (s *Submission) GetGameID() OptInt32 {
return s.GameID
}
// GetDate returns the value of Date.
func (s *Submission) GetDate() OptInt64 {
return s.Date
}
// GetSubmitter returns the value of Submitter.
func (s *Submission) GetSubmitter() OptInt64 {
return s.Submitter
}
// GetAssetID returns the value of AssetID.
func (s *Submission) GetAssetID() OptInt64 {
return s.AssetID
}
// GetAssetVersion returns the value of AssetVersion.
func (s *Submission) GetAssetVersion() OptInt64 {
return s.AssetVersion
}
// GetCompleted returns the value of Completed.
func (s *Submission) GetCompleted() OptBool {
return s.Completed
}
// GetSubmissionType returns the value of SubmissionType.
func (s *Submission) GetSubmissionType() OptInt32 {
return s.SubmissionType
}
// GetTargetAssetID returns the value of TargetAssetID.
func (s *Submission) GetTargetAssetID() OptInt64 {
return s.TargetAssetID
}
// GetStatusID returns the value of StatusID.
func (s *Submission) GetStatusID() OptInt32 {
return s.StatusID
}
// SetID sets the value of ID.
func (s *Submission) SetID(val OptInt64) {
s.ID = val
}
// SetDisplayName sets the value of DisplayName.
func (s *Submission) SetDisplayName(val OptString) {
s.DisplayName = val
}
// SetCreator sets the value of Creator.
func (s *Submission) SetCreator(val OptString) {
s.Creator = val
}
// SetGameID sets the value of GameID.
func (s *Submission) SetGameID(val OptInt32) {
s.GameID = val
}
// SetDate sets the value of Date.
func (s *Submission) SetDate(val OptInt64) {
s.Date = val
}
// SetSubmitter sets the value of Submitter.
func (s *Submission) SetSubmitter(val OptInt64) {
s.Submitter = val
}
// SetAssetID sets the value of AssetID.
func (s *Submission) SetAssetID(val OptInt64) {
s.AssetID = val
}
// SetAssetVersion sets the value of AssetVersion.
func (s *Submission) SetAssetVersion(val OptInt64) {
s.AssetVersion = val
}
// SetCompleted sets the value of Completed.
func (s *Submission) SetCompleted(val OptBool) {
s.Completed = val
}
// SetSubmissionType sets the value of SubmissionType.
func (s *Submission) SetSubmissionType(val OptInt32) {
s.SubmissionType = val
}
// SetTargetAssetID sets the value of TargetAssetID.
func (s *Submission) SetTargetAssetID(val OptInt64) {
s.TargetAssetID = val
}
// SetStatusID sets the value of StatusID.
func (s *Submission) SetStatusID(val OptInt32) {
s.StatusID = val
}
// Ref: #/components/schemas/SubmissionFilter
type SubmissionFilter struct {
ID OptInt64 `json:"ID"`
DisplayName OptString `json:"DisplayName"`
Creator OptString `json:"Creator"`
GameID OptInt32 `json:"GameID"`
Date OptInt64 `json:"Date"`
}
// GetID returns the value of ID.
func (s *SubmissionFilter) GetID() OptInt64 {
return s.ID
}
// GetDisplayName returns the value of DisplayName.
func (s *SubmissionFilter) GetDisplayName() OptString {
return s.DisplayName
}
// GetCreator returns the value of Creator.
func (s *SubmissionFilter) GetCreator() OptString {
return s.Creator
}
// GetGameID returns the value of GameID.
func (s *SubmissionFilter) GetGameID() OptInt32 {
return s.GameID
}
// GetDate returns the value of Date.
func (s *SubmissionFilter) GetDate() OptInt64 {
return s.Date
}
// SetID sets the value of ID.
func (s *SubmissionFilter) SetID(val OptInt64) {
s.ID = val
}
// SetDisplayName sets the value of DisplayName.
func (s *SubmissionFilter) SetDisplayName(val OptString) {
s.DisplayName = val
}
// SetCreator sets the value of Creator.
func (s *SubmissionFilter) SetCreator(val OptString) {
s.Creator = val
}
// SetGameID sets the value of GameID.
func (s *SubmissionFilter) SetGameID(val OptInt32) {
s.GameID = val
}
// SetDate sets the value of Date.
func (s *SubmissionFilter) SetDate(val OptInt64) {
s.Date = val
}