Files
2025-04-09 15:23:07 -07:00

672 lines
16 KiB
Go

// Code generated by ogen, DO NOT EDIT.
package api
import (
"fmt"
)
func (s *ErrorStatusCode) Error() string {
return fmt.Sprintf("code %d: %+v", s.StatusCode, s.Response)
}
// ActionMapfixAcceptedNoContent is response for ActionMapfixAccepted operation.
type ActionMapfixAcceptedNoContent struct{}
// ActionMapfixSubmittedNoContent is response for ActionMapfixSubmitted operation.
type ActionMapfixSubmittedNoContent struct{}
// ActionMapfixUploadedNoContent is response for ActionMapfixUploaded operation.
type ActionMapfixUploadedNoContent struct{}
// ActionMapfixValidatedNoContent is response for ActionMapfixValidated operation.
type ActionMapfixValidatedNoContent struct{}
// ActionOperationFailedNoContent is response for ActionOperationFailed operation.
type ActionOperationFailedNoContent struct{}
// ActionSubmissionAcceptedNoContent is response for ActionSubmissionAccepted operation.
type ActionSubmissionAcceptedNoContent struct{}
// ActionSubmissionSubmittedNoContent is response for ActionSubmissionSubmitted operation.
type ActionSubmissionSubmittedNoContent struct{}
// ActionSubmissionUploadedNoContent is response for ActionSubmissionUploaded operation.
type ActionSubmissionUploadedNoContent struct{}
// ActionSubmissionValidatedNoContent is response for ActionSubmissionValidated operation.
type ActionSubmissionValidatedNoContent struct{}
// Represents error object.
// Ref: #/components/schemas/Error
type Error struct {
Code uint64 `json:"code"`
Message string `json:"message"`
}
// GetCode returns the value of Code.
func (s *Error) GetCode() uint64 {
return s.Code
}
// GetMessage returns the value of Message.
func (s *Error) GetMessage() string {
return s.Message
}
// SetCode sets the value of Code.
func (s *Error) SetCode(val uint64) {
s.Code = val
}
// SetMessage sets the value of Message.
func (s *Error) SetMessage(val string) {
s.Message = val
}
// ErrorStatusCode wraps Error with StatusCode.
type ErrorStatusCode struct {
StatusCode int
Response Error
}
// GetStatusCode returns the value of StatusCode.
func (s *ErrorStatusCode) GetStatusCode() int {
return s.StatusCode
}
// GetResponse returns the value of Response.
func (s *ErrorStatusCode) GetResponse() Error {
return s.Response
}
// SetStatusCode sets the value of StatusCode.
func (s *ErrorStatusCode) SetStatusCode(val int) {
s.StatusCode = val
}
// SetResponse sets the value of Response.
func (s *ErrorStatusCode) SetResponse(val Error) {
s.Response = val
}
// Ref: #/components/schemas/MapfixCreate
type MapfixCreate struct {
OperationID uint32 `json:"OperationID"`
AssetOwner uint64 `json:"AssetOwner"`
DisplayName string `json:"DisplayName"`
Creator string `json:"Creator"`
GameID uint32 `json:"GameID"`
AssetID uint64 `json:"AssetID"`
AssetVersion uint64 `json:"AssetVersion"`
TargetAssetID uint64 `json:"TargetAssetID"`
}
// GetOperationID returns the value of OperationID.
func (s *MapfixCreate) GetOperationID() uint32 {
return s.OperationID
}
// GetAssetOwner returns the value of AssetOwner.
func (s *MapfixCreate) GetAssetOwner() uint64 {
return s.AssetOwner
}
// GetDisplayName returns the value of DisplayName.
func (s *MapfixCreate) GetDisplayName() string {
return s.DisplayName
}
// GetCreator returns the value of Creator.
func (s *MapfixCreate) GetCreator() string {
return s.Creator
}
// GetGameID returns the value of GameID.
func (s *MapfixCreate) GetGameID() uint32 {
return s.GameID
}
// GetAssetID returns the value of AssetID.
func (s *MapfixCreate) GetAssetID() uint64 {
return s.AssetID
}
// GetAssetVersion returns the value of AssetVersion.
func (s *MapfixCreate) GetAssetVersion() uint64 {
return s.AssetVersion
}
// GetTargetAssetID returns the value of TargetAssetID.
func (s *MapfixCreate) GetTargetAssetID() uint64 {
return s.TargetAssetID
}
// SetOperationID sets the value of OperationID.
func (s *MapfixCreate) SetOperationID(val uint32) {
s.OperationID = val
}
// SetAssetOwner sets the value of AssetOwner.
func (s *MapfixCreate) SetAssetOwner(val uint64) {
s.AssetOwner = val
}
// SetDisplayName sets the value of DisplayName.
func (s *MapfixCreate) SetDisplayName(val string) {
s.DisplayName = val
}
// SetCreator sets the value of Creator.
func (s *MapfixCreate) SetCreator(val string) {
s.Creator = val
}
// SetGameID sets the value of GameID.
func (s *MapfixCreate) SetGameID(val uint32) {
s.GameID = val
}
// SetAssetID sets the value of AssetID.
func (s *MapfixCreate) SetAssetID(val uint64) {
s.AssetID = val
}
// SetAssetVersion sets the value of AssetVersion.
func (s *MapfixCreate) SetAssetVersion(val uint64) {
s.AssetVersion = val
}
// SetTargetAssetID sets the value of TargetAssetID.
func (s *MapfixCreate) SetTargetAssetID(val uint64) {
s.TargetAssetID = val
}
// Ref: #/components/schemas/MapfixID
type MapfixID struct {
MapfixID uint64 `json:"MapfixID"`
}
// GetMapfixID returns the value of MapfixID.
func (s *MapfixID) GetMapfixID() uint64 {
return s.MapfixID
}
// SetMapfixID sets the value of MapfixID.
func (s *MapfixID) SetMapfixID(val uint64) {
s.MapfixID = val
}
// NewOptString returns new OptString with value set to v.
func NewOptString(v string) OptString {
return OptString{
Value: v,
Set: true,
}
}
// OptString is optional string.
type OptString struct {
Value string
Set bool
}
// IsSet returns true if OptString was set.
func (o OptString) IsSet() bool { return o.Set }
// Reset unsets value.
func (o *OptString) Reset() {
var v string
o.Value = v
o.Set = false
}
// SetTo sets value to v.
func (o *OptString) SetTo(v string) {
o.Set = true
o.Value = v
}
// Get returns value and boolean that denotes whether value was set.
func (o OptString) Get() (v string, ok bool) {
if !o.Set {
return v, false
}
return o.Value, true
}
// Or returns value if set, or given parameter if does not.
func (o OptString) Or(d string) string {
if v, ok := o.Get(); ok {
return v
}
return d
}
// NewOptUint32 returns new OptUint32 with value set to v.
func NewOptUint32(v uint32) OptUint32 {
return OptUint32{
Value: v,
Set: true,
}
}
// OptUint32 is optional uint32.
type OptUint32 struct {
Value uint32
Set bool
}
// IsSet returns true if OptUint32 was set.
func (o OptUint32) IsSet() bool { return o.Set }
// Reset unsets value.
func (o *OptUint32) Reset() {
var v uint32
o.Value = v
o.Set = false
}
// SetTo sets value to v.
func (o *OptUint32) SetTo(v uint32) {
o.Set = true
o.Value = v
}
// Get returns value and boolean that denotes whether value was set.
func (o OptUint32) Get() (v uint32, ok bool) {
if !o.Set {
return v, false
}
return o.Value, true
}
// Or returns value if set, or given parameter if does not.
func (o OptUint32) Or(d uint32) uint32 {
if v, ok := o.Get(); ok {
return v
}
return d
}
// NewOptUint64 returns new OptUint64 with value set to v.
func NewOptUint64(v uint64) OptUint64 {
return OptUint64{
Value: v,
Set: true,
}
}
// OptUint64 is optional uint64.
type OptUint64 struct {
Value uint64
Set bool
}
// IsSet returns true if OptUint64 was set.
func (o OptUint64) IsSet() bool { return o.Set }
// Reset unsets value.
func (o *OptUint64) Reset() {
var v uint64
o.Value = v
o.Set = false
}
// SetTo sets value to v.
func (o *OptUint64) SetTo(v uint64) {
o.Set = true
o.Value = v
}
// Get returns value and boolean that denotes whether value was set.
func (o OptUint64) Get() (v uint64, ok bool) {
if !o.Set {
return v, false
}
return o.Value, true
}
// Or returns value if set, or given parameter if does not.
func (o OptUint64) Or(d uint64) uint64 {
if v, ok := o.Get(); ok {
return v
}
return d
}
// Ref: #/components/schemas/Script
type Script struct {
ID uint64 `json:"ID"`
Name string `json:"Name"`
Hash string `json:"Hash"`
Source string `json:"Source"`
ResourceType uint32 `json:"ResourceType"`
ResourceID uint64 `json:"ResourceID"`
}
// GetID returns the value of ID.
func (s *Script) GetID() uint64 {
return s.ID
}
// GetName returns the value of Name.
func (s *Script) GetName() string {
return s.Name
}
// GetHash returns the value of Hash.
func (s *Script) GetHash() string {
return s.Hash
}
// GetSource returns the value of Source.
func (s *Script) GetSource() string {
return s.Source
}
// GetResourceType returns the value of ResourceType.
func (s *Script) GetResourceType() uint32 {
return s.ResourceType
}
// GetResourceID returns the value of ResourceID.
func (s *Script) GetResourceID() uint64 {
return s.ResourceID
}
// SetID sets the value of ID.
func (s *Script) SetID(val uint64) {
s.ID = val
}
// SetName sets the value of Name.
func (s *Script) SetName(val string) {
s.Name = val
}
// SetHash sets the value of Hash.
func (s *Script) SetHash(val string) {
s.Hash = val
}
// SetSource sets the value of Source.
func (s *Script) SetSource(val string) {
s.Source = val
}
// SetResourceType sets the value of ResourceType.
func (s *Script) SetResourceType(val uint32) {
s.ResourceType = val
}
// SetResourceID sets the value of ResourceID.
func (s *Script) SetResourceID(val uint64) {
s.ResourceID = val
}
// Ref: #/components/schemas/ScriptCreate
type ScriptCreate struct {
Name string `json:"Name"`
Source string `json:"Source"`
ResourceType uint32 `json:"ResourceType"`
ResourceID OptUint64 `json:"ResourceID"`
}
// GetName returns the value of Name.
func (s *ScriptCreate) GetName() string {
return s.Name
}
// GetSource returns the value of Source.
func (s *ScriptCreate) GetSource() string {
return s.Source
}
// GetResourceType returns the value of ResourceType.
func (s *ScriptCreate) GetResourceType() uint32 {
return s.ResourceType
}
// GetResourceID returns the value of ResourceID.
func (s *ScriptCreate) GetResourceID() OptUint64 {
return s.ResourceID
}
// SetName sets the value of Name.
func (s *ScriptCreate) SetName(val string) {
s.Name = val
}
// SetSource sets the value of Source.
func (s *ScriptCreate) SetSource(val string) {
s.Source = val
}
// SetResourceType sets the value of ResourceType.
func (s *ScriptCreate) SetResourceType(val uint32) {
s.ResourceType = val
}
// SetResourceID sets the value of ResourceID.
func (s *ScriptCreate) SetResourceID(val OptUint64) {
s.ResourceID = val
}
// Ref: #/components/schemas/ScriptID
type ScriptID struct {
ScriptID uint64 `json:"ScriptID"`
}
// GetScriptID returns the value of ScriptID.
func (s *ScriptID) GetScriptID() uint64 {
return s.ScriptID
}
// SetScriptID sets the value of ScriptID.
func (s *ScriptID) SetScriptID(val uint64) {
s.ScriptID = val
}
// Ref: #/components/schemas/ScriptPolicy
type ScriptPolicy struct {
ID uint64 `json:"ID"`
FromScriptHash string `json:"FromScriptHash"`
ToScriptID uint64 `json:"ToScriptID"`
Policy uint32 `json:"Policy"`
}
// GetID returns the value of ID.
func (s *ScriptPolicy) GetID() uint64 {
return s.ID
}
// GetFromScriptHash returns the value of FromScriptHash.
func (s *ScriptPolicy) GetFromScriptHash() string {
return s.FromScriptHash
}
// GetToScriptID returns the value of ToScriptID.
func (s *ScriptPolicy) GetToScriptID() uint64 {
return s.ToScriptID
}
// GetPolicy returns the value of Policy.
func (s *ScriptPolicy) GetPolicy() uint32 {
return s.Policy
}
// SetID sets the value of ID.
func (s *ScriptPolicy) SetID(val uint64) {
s.ID = val
}
// SetFromScriptHash sets the value of FromScriptHash.
func (s *ScriptPolicy) SetFromScriptHash(val string) {
s.FromScriptHash = val
}
// SetToScriptID sets the value of ToScriptID.
func (s *ScriptPolicy) SetToScriptID(val uint64) {
s.ToScriptID = val
}
// SetPolicy sets the value of Policy.
func (s *ScriptPolicy) SetPolicy(val uint32) {
s.Policy = val
}
// Ref: #/components/schemas/ScriptPolicyCreate
type ScriptPolicyCreate struct {
FromScriptID uint64 `json:"FromScriptID"`
ToScriptID uint64 `json:"ToScriptID"`
Policy uint32 `json:"Policy"`
}
// GetFromScriptID returns the value of FromScriptID.
func (s *ScriptPolicyCreate) GetFromScriptID() uint64 {
return s.FromScriptID
}
// GetToScriptID returns the value of ToScriptID.
func (s *ScriptPolicyCreate) GetToScriptID() uint64 {
return s.ToScriptID
}
// GetPolicy returns the value of Policy.
func (s *ScriptPolicyCreate) GetPolicy() uint32 {
return s.Policy
}
// SetFromScriptID sets the value of FromScriptID.
func (s *ScriptPolicyCreate) SetFromScriptID(val uint64) {
s.FromScriptID = val
}
// SetToScriptID sets the value of ToScriptID.
func (s *ScriptPolicyCreate) SetToScriptID(val uint64) {
s.ToScriptID = val
}
// SetPolicy sets the value of Policy.
func (s *ScriptPolicyCreate) SetPolicy(val uint32) {
s.Policy = val
}
// Ref: #/components/schemas/ScriptPolicyID
type ScriptPolicyID struct {
ScriptPolicyID uint64 `json:"ScriptPolicyID"`
}
// GetScriptPolicyID returns the value of ScriptPolicyID.
func (s *ScriptPolicyID) GetScriptPolicyID() uint64 {
return s.ScriptPolicyID
}
// SetScriptPolicyID sets the value of ScriptPolicyID.
func (s *ScriptPolicyID) SetScriptPolicyID(val uint64) {
s.ScriptPolicyID = val
}
// Ref: #/components/schemas/SubmissionCreate
type SubmissionCreate struct {
OperationID uint32 `json:"OperationID"`
AssetOwner uint64 `json:"AssetOwner"`
DisplayName string `json:"DisplayName"`
Creator string `json:"Creator"`
GameID uint32 `json:"GameID"`
AssetID uint64 `json:"AssetID"`
AssetVersion uint64 `json:"AssetVersion"`
}
// GetOperationID returns the value of OperationID.
func (s *SubmissionCreate) GetOperationID() uint32 {
return s.OperationID
}
// GetAssetOwner returns the value of AssetOwner.
func (s *SubmissionCreate) GetAssetOwner() uint64 {
return s.AssetOwner
}
// GetDisplayName returns the value of DisplayName.
func (s *SubmissionCreate) GetDisplayName() string {
return s.DisplayName
}
// GetCreator returns the value of Creator.
func (s *SubmissionCreate) GetCreator() string {
return s.Creator
}
// GetGameID returns the value of GameID.
func (s *SubmissionCreate) GetGameID() uint32 {
return s.GameID
}
// GetAssetID returns the value of AssetID.
func (s *SubmissionCreate) GetAssetID() uint64 {
return s.AssetID
}
// GetAssetVersion returns the value of AssetVersion.
func (s *SubmissionCreate) GetAssetVersion() uint64 {
return s.AssetVersion
}
// SetOperationID sets the value of OperationID.
func (s *SubmissionCreate) SetOperationID(val uint32) {
s.OperationID = val
}
// SetAssetOwner sets the value of AssetOwner.
func (s *SubmissionCreate) SetAssetOwner(val uint64) {
s.AssetOwner = val
}
// SetDisplayName sets the value of DisplayName.
func (s *SubmissionCreate) SetDisplayName(val string) {
s.DisplayName = val
}
// SetCreator sets the value of Creator.
func (s *SubmissionCreate) SetCreator(val string) {
s.Creator = val
}
// SetGameID sets the value of GameID.
func (s *SubmissionCreate) SetGameID(val uint32) {
s.GameID = val
}
// SetAssetID sets the value of AssetID.
func (s *SubmissionCreate) SetAssetID(val uint64) {
s.AssetID = val
}
// SetAssetVersion sets the value of AssetVersion.
func (s *SubmissionCreate) SetAssetVersion(val uint64) {
s.AssetVersion = val
}
// Ref: #/components/schemas/SubmissionID
type SubmissionID struct {
SubmissionID uint64 `json:"SubmissionID"`
}
// GetSubmissionID returns the value of SubmissionID.
func (s *SubmissionID) GetSubmissionID() uint64 {
return s.SubmissionID
}
// SetSubmissionID sets the value of SubmissionID.
func (s *SubmissionID) SetSubmissionID(val uint64) {
s.SubmissionID = val
}
// UpdateMapfixValidatedModelNoContent is response for UpdateMapfixValidatedModel operation.
type UpdateMapfixValidatedModelNoContent struct{}
// UpdateSubmissionValidatedModelNoContent is response for UpdateSubmissionValidatedModel operation.
type UpdateSubmissionValidatedModelNoContent struct{}