42 lines
1.3 KiB
Go
42 lines
1.3 KiB
Go
package model
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import "time"
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type SubmissionStatus int32
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const (
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// Phase: Final SubmissionStatus
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SubmissionStatusReleased SubmissionStatus = 9
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SubmissionStatusRejected SubmissionStatus = 8
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// Phase: Testing
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SubmissionStatusUploaded SubmissionStatus = 7 // uploaded to the group, but pending release
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SubmissionStatusUploading SubmissionStatus = 6
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SubmissionStatusValidated SubmissionStatus = 5
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SubmissionStatusValidating SubmissionStatus = 4
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SubmissionStatusAccepted SubmissionStatus = 3 // pending script review, can re-trigger validation
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// Phase: Creation
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SubmissionStatusChangesRequested SubmissionStatus = 2
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SubmissionStatusSubmitted SubmissionStatus = 1
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SubmissionStatusUnderConstruction SubmissionStatus = 0
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)
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type Submission struct {
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ID int64 `gorm:"primaryKey"`
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DisplayName string
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Creator string
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GameID int32
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CreatedAt time.Time
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UpdatedAt time.Time
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Submitter int64 // UserID
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AssetID int64
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AssetVersion int64
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ValidatedAssetID int64
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ValidatedAssetVersion int64
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Completed bool // Has this version of the map been completed at least once on maptest
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UploadedAssetID int64 // where to upload map fix. if the TargetAssetID is 0, it's a new map.
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StatusID SubmissionStatus
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StatusMessage string
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}
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