use crate::types::Games; enum Status{ Accepted, Rejected,//map council will not request changes, submit a new map ChangesRequested,//map council requests changes Submitted,//Submitted by owner for review by map council UnderConstruction,//default state upon map creation } enum MaptestType{ // mapfixes change an existing map on staging game, so they know what map_id they upload to. Mapfix{ //maps database entry id map_id:u64, }, // map submissions create a new map entry in the staging map database when they are accepted. Submission{ games:Games, creator:String, display_name:String, }, } struct Map{ //maptest database entry id id:u64, date:u64, // int64 UserID who created the submission // this user is allowed to change any data at any time, except for mapfix target map id owner:u64, model_id:u64,// asset id of the most recently submitted model maptest_type:MaptestType, status:Status, }