package model import "time" type Status int32 const( Published Status=8 Rejected Status=7 Publishing Status=6 Validated Status=5 Validating Status=4 Accepted Status=3 ChangesRequested Status=2 Submitted Status=1 UnderConstruction Status=0 ) type Submission struct { ID int64 DisplayName string Creator string GameID int32 Date time.Time Submitter int64 // UserID AssetID int64 AssetVersion int64 Completed bool TargetAssetID int64 // where to upload map fix. if the TargetAssetID is 0, it's a new map. StatusID Status }