package model import "time" type SubmissionStatus int32 const ( // Phase: Creation SubmissionStatusUnderConstruction SubmissionStatus = 0 SubmissionStatusChangesRequested SubmissionStatus = 1 // Phase: Review SubmissionStatusSubmitting SubmissionStatus = 2 SubmissionStatusSubmitted SubmissionStatus = 3 // Phase: Testing SubmissionStatusAcceptedUnvalidated SubmissionStatus = 4 // pending script review, can re-trigger validation SubmissionStatusValidating SubmissionStatus = 5 SubmissionStatusValidated SubmissionStatus = 6 SubmissionStatusUploading SubmissionStatus = 7 SubmissionStatusUploaded SubmissionStatus = 8 // uploaded to the group, but pending release // Phase: Final SubmissionStatus SubmissionStatusRejected SubmissionStatus = 9 SubmissionStatusReleased SubmissionStatus = 10 ) type Submission struct { ID int64 `gorm:"primaryKey"` DisplayName string Creator string GameID uint32 CreatedAt time.Time UpdatedAt time.Time Submitter uint64 // UserID AssetID uint64 AssetVersion uint64 ValidatedAssetID uint64 ValidatedAssetVersion uint64 Completed bool // Has this version of the map been completed at least once on maptest UploadedAssetID uint64 // where to upload map fix. if the TargetAssetID is 0, it's a new map. StatusID SubmissionStatus }