// Code generated by ogen, DO NOT EDIT. package api import ( "fmt" ) func (s *ErrorStatusCode) Error() string { return fmt.Sprintf("code %d: %+v", s.StatusCode, s.Response) } // ActionSubmissionPublishOK is response for ActionSubmissionPublish operation. type ActionSubmissionPublishOK struct{} // ActionSubmissionRejectOK is response for ActionSubmissionReject operation. type ActionSubmissionRejectOK struct{} // ActionSubmissionRequestChangesOK is response for ActionSubmissionRequestChanges operation. type ActionSubmissionRequestChangesOK struct{} // ActionSubmissionRevokeOK is response for ActionSubmissionRevoke operation. type ActionSubmissionRevokeOK struct{} // ActionSubmissionSubmitOK is response for ActionSubmissionSubmit operation. type ActionSubmissionSubmitOK struct{} // ActionSubmissionTriggerPublishOK is response for ActionSubmissionTriggerPublish operation. type ActionSubmissionTriggerPublishOK struct{} // ActionSubmissionTriggerValidateOK is response for ActionSubmissionTriggerValidate operation. type ActionSubmissionTriggerValidateOK struct{} // ActionSubmissionValidateOK is response for ActionSubmissionValidate operation. type ActionSubmissionValidateOK struct{} type CookieAuth struct { APIKey string } // GetAPIKey returns the value of APIKey. func (s *CookieAuth) GetAPIKey() string { return s.APIKey } // SetAPIKey sets the value of APIKey. func (s *CookieAuth) SetAPIKey(val string) { s.APIKey = val } // Represents error object. // Ref: #/components/schemas/Error type Error struct { Code int64 `json:"code"` Message string `json:"message"` } // GetCode returns the value of Code. func (s *Error) GetCode() int64 { return s.Code } // GetMessage returns the value of Message. func (s *Error) GetMessage() string { return s.Message } // SetCode sets the value of Code. func (s *Error) SetCode(val int64) { s.Code = val } // SetMessage sets the value of Message. func (s *Error) SetMessage(val string) { s.Message = val } // ErrorStatusCode wraps Error with StatusCode. type ErrorStatusCode struct { StatusCode int Response Error } // GetStatusCode returns the value of StatusCode. func (s *ErrorStatusCode) GetStatusCode() int { return s.StatusCode } // GetResponse returns the value of Response. func (s *ErrorStatusCode) GetResponse() Error { return s.Response } // SetStatusCode sets the value of StatusCode. func (s *ErrorStatusCode) SetStatusCode(val int) { s.StatusCode = val } // SetResponse sets the value of Response. func (s *ErrorStatusCode) SetResponse(val Error) { s.Response = val } // Ref: #/components/schemas/Id type ID struct { ID OptInt64 `json:"ID"` } // GetID returns the value of ID. func (s *ID) GetID() OptInt64 { return s.ID } // SetID sets the value of ID. func (s *ID) SetID(val OptInt64) { s.ID = val } // NewOptBool returns new OptBool with value set to v. func NewOptBool(v bool) OptBool { return OptBool{ Value: v, Set: true, } } // OptBool is optional bool. type OptBool struct { Value bool Set bool } // IsSet returns true if OptBool was set. func (o OptBool) IsSet() bool { return o.Set } // Reset unsets value. func (o *OptBool) Reset() { var v bool o.Value = v o.Set = false } // SetTo sets value to v. func (o *OptBool) SetTo(v bool) { o.Set = true o.Value = v } // Get returns value and boolean that denotes whether value was set. func (o OptBool) Get() (v bool, ok bool) { if !o.Set { return v, false } return o.Value, true } // Or returns value if set, or given parameter if does not. func (o OptBool) Or(d bool) bool { if v, ok := o.Get(); ok { return v } return d } // NewOptInt32 returns new OptInt32 with value set to v. func NewOptInt32(v int32) OptInt32 { return OptInt32{ Value: v, Set: true, } } // OptInt32 is optional int32. type OptInt32 struct { Value int32 Set bool } // IsSet returns true if OptInt32 was set. func (o OptInt32) IsSet() bool { return o.Set } // Reset unsets value. func (o *OptInt32) Reset() { var v int32 o.Value = v o.Set = false } // SetTo sets value to v. func (o *OptInt32) SetTo(v int32) { o.Set = true o.Value = v } // Get returns value and boolean that denotes whether value was set. func (o OptInt32) Get() (v int32, ok bool) { if !o.Set { return v, false } return o.Value, true } // Or returns value if set, or given parameter if does not. func (o OptInt32) Or(d int32) int32 { if v, ok := o.Get(); ok { return v } return d } // NewOptInt64 returns new OptInt64 with value set to v. func NewOptInt64(v int64) OptInt64 { return OptInt64{ Value: v, Set: true, } } // OptInt64 is optional int64. type OptInt64 struct { Value int64 Set bool } // IsSet returns true if OptInt64 was set. func (o OptInt64) IsSet() bool { return o.Set } // Reset unsets value. func (o *OptInt64) Reset() { var v int64 o.Value = v o.Set = false } // SetTo sets value to v. func (o *OptInt64) SetTo(v int64) { o.Set = true o.Value = v } // Get returns value and boolean that denotes whether value was set. func (o OptInt64) Get() (v int64, ok bool) { if !o.Set { return v, false } return o.Value, true } // Or returns value if set, or given parameter if does not. func (o OptInt64) Or(d int64) int64 { if v, ok := o.Get(); ok { return v } return d } // NewOptString returns new OptString with value set to v. func NewOptString(v string) OptString { return OptString{ Value: v, Set: true, } } // OptString is optional string. type OptString struct { Value string Set bool } // IsSet returns true if OptString was set. func (o OptString) IsSet() bool { return o.Set } // Reset unsets value. func (o *OptString) Reset() { var v string o.Value = v o.Set = false } // SetTo sets value to v. func (o *OptString) SetTo(v string) { o.Set = true o.Value = v } // Get returns value and boolean that denotes whether value was set. func (o OptString) Get() (v string, ok bool) { if !o.Set { return v, false } return o.Value, true } // Or returns value if set, or given parameter if does not. func (o OptString) Or(d string) string { if v, ok := o.Get(); ok { return v } return d } // NewOptSubmissionCreate returns new OptSubmissionCreate with value set to v. func NewOptSubmissionCreate(v SubmissionCreate) OptSubmissionCreate { return OptSubmissionCreate{ Value: v, Set: true, } } // OptSubmissionCreate is optional SubmissionCreate. type OptSubmissionCreate struct { Value SubmissionCreate Set bool } // IsSet returns true if OptSubmissionCreate was set. func (o OptSubmissionCreate) IsSet() bool { return o.Set } // Reset unsets value. func (o *OptSubmissionCreate) Reset() { var v SubmissionCreate o.Value = v o.Set = false } // SetTo sets value to v. func (o *OptSubmissionCreate) SetTo(v SubmissionCreate) { o.Set = true o.Value = v } // Get returns value and boolean that denotes whether value was set. func (o OptSubmissionCreate) Get() (v SubmissionCreate, ok bool) { if !o.Set { return v, false } return o.Value, true } // Or returns value if set, or given parameter if does not. func (o OptSubmissionCreate) Or(d SubmissionCreate) SubmissionCreate { if v, ok := o.Get(); ok { return v } return d } // NewOptSubmissionFilter returns new OptSubmissionFilter with value set to v. func NewOptSubmissionFilter(v SubmissionFilter) OptSubmissionFilter { return OptSubmissionFilter{ Value: v, Set: true, } } // OptSubmissionFilter is optional SubmissionFilter. type OptSubmissionFilter struct { Value SubmissionFilter Set bool } // IsSet returns true if OptSubmissionFilter was set. func (o OptSubmissionFilter) IsSet() bool { return o.Set } // Reset unsets value. func (o *OptSubmissionFilter) Reset() { var v SubmissionFilter o.Value = v o.Set = false } // SetTo sets value to v. func (o *OptSubmissionFilter) SetTo(v SubmissionFilter) { o.Set = true o.Value = v } // Get returns value and boolean that denotes whether value was set. func (o OptSubmissionFilter) Get() (v SubmissionFilter, ok bool) { if !o.Set { return v, false } return o.Value, true } // Or returns value if set, or given parameter if does not. func (o OptSubmissionFilter) Or(d SubmissionFilter) SubmissionFilter { if v, ok := o.Get(); ok { return v } return d } // Ref: #/components/schemas/Pagination type Pagination struct { Page int32 `json:"Page"` Limit int32 `json:"Limit"` } // GetPage returns the value of Page. func (s *Pagination) GetPage() int32 { return s.Page } // GetLimit returns the value of Limit. func (s *Pagination) GetLimit() int32 { return s.Limit } // SetPage sets the value of Page. func (s *Pagination) SetPage(val int32) { s.Page = val } // SetLimit sets the value of Limit. func (s *Pagination) SetLimit(val int32) { s.Limit = val } // PatchSubmissionCompletedOK is response for PatchSubmissionCompleted operation. type PatchSubmissionCompletedOK struct{} // PatchSubmissionModelOK is response for PatchSubmissionModel operation. type PatchSubmissionModelOK struct{} // Ref: #/components/schemas/Submission type Submission struct { ID OptInt64 `json:"ID"` DisplayName OptString `json:"DisplayName"` Creator OptString `json:"Creator"` GameID OptInt32 `json:"GameID"` Date OptInt64 `json:"Date"` Submitter OptInt64 `json:"Submitter"` AssetID OptInt64 `json:"AssetID"` AssetVersion OptInt64 `json:"AssetVersion"` Completed OptBool `json:"Completed"` SubmissionType OptInt32 `json:"SubmissionType"` TargetAssetID OptInt64 `json:"TargetAssetID"` StatusID OptInt32 `json:"StatusID"` } // GetID returns the value of ID. func (s *Submission) GetID() OptInt64 { return s.ID } // GetDisplayName returns the value of DisplayName. func (s *Submission) GetDisplayName() OptString { return s.DisplayName } // GetCreator returns the value of Creator. func (s *Submission) GetCreator() OptString { return s.Creator } // GetGameID returns the value of GameID. func (s *Submission) GetGameID() OptInt32 { return s.GameID } // GetDate returns the value of Date. func (s *Submission) GetDate() OptInt64 { return s.Date } // GetSubmitter returns the value of Submitter. func (s *Submission) GetSubmitter() OptInt64 { return s.Submitter } // GetAssetID returns the value of AssetID. func (s *Submission) GetAssetID() OptInt64 { return s.AssetID } // GetAssetVersion returns the value of AssetVersion. func (s *Submission) GetAssetVersion() OptInt64 { return s.AssetVersion } // GetCompleted returns the value of Completed. func (s *Submission) GetCompleted() OptBool { return s.Completed } // GetSubmissionType returns the value of SubmissionType. func (s *Submission) GetSubmissionType() OptInt32 { return s.SubmissionType } // GetTargetAssetID returns the value of TargetAssetID. func (s *Submission) GetTargetAssetID() OptInt64 { return s.TargetAssetID } // GetStatusID returns the value of StatusID. func (s *Submission) GetStatusID() OptInt32 { return s.StatusID } // SetID sets the value of ID. func (s *Submission) SetID(val OptInt64) { s.ID = val } // SetDisplayName sets the value of DisplayName. func (s *Submission) SetDisplayName(val OptString) { s.DisplayName = val } // SetCreator sets the value of Creator. func (s *Submission) SetCreator(val OptString) { s.Creator = val } // SetGameID sets the value of GameID. func (s *Submission) SetGameID(val OptInt32) { s.GameID = val } // SetDate sets the value of Date. func (s *Submission) SetDate(val OptInt64) { s.Date = val } // SetSubmitter sets the value of Submitter. func (s *Submission) SetSubmitter(val OptInt64) { s.Submitter = val } // SetAssetID sets the value of AssetID. func (s *Submission) SetAssetID(val OptInt64) { s.AssetID = val } // SetAssetVersion sets the value of AssetVersion. func (s *Submission) SetAssetVersion(val OptInt64) { s.AssetVersion = val } // SetCompleted sets the value of Completed. func (s *Submission) SetCompleted(val OptBool) { s.Completed = val } // SetSubmissionType sets the value of SubmissionType. func (s *Submission) SetSubmissionType(val OptInt32) { s.SubmissionType = val } // SetTargetAssetID sets the value of TargetAssetID. func (s *Submission) SetTargetAssetID(val OptInt64) { s.TargetAssetID = val } // SetStatusID sets the value of StatusID. func (s *Submission) SetStatusID(val OptInt32) { s.StatusID = val } // Ref: #/components/schemas/SubmissionCreate type SubmissionCreate struct { DisplayName OptString `json:"DisplayName"` Creator OptString `json:"Creator"` GameID OptInt32 `json:"GameID"` Submitter OptInt64 `json:"Submitter"` AssetID OptInt64 `json:"AssetID"` AssetVersion OptInt64 `json:"AssetVersion"` SubmissionType OptInt32 `json:"SubmissionType"` TargetAssetID OptInt64 `json:"TargetAssetID"` } // GetDisplayName returns the value of DisplayName. func (s *SubmissionCreate) GetDisplayName() OptString { return s.DisplayName } // GetCreator returns the value of Creator. func (s *SubmissionCreate) GetCreator() OptString { return s.Creator } // GetGameID returns the value of GameID. func (s *SubmissionCreate) GetGameID() OptInt32 { return s.GameID } // GetSubmitter returns the value of Submitter. func (s *SubmissionCreate) GetSubmitter() OptInt64 { return s.Submitter } // GetAssetID returns the value of AssetID. func (s *SubmissionCreate) GetAssetID() OptInt64 { return s.AssetID } // GetAssetVersion returns the value of AssetVersion. func (s *SubmissionCreate) GetAssetVersion() OptInt64 { return s.AssetVersion } // GetSubmissionType returns the value of SubmissionType. func (s *SubmissionCreate) GetSubmissionType() OptInt32 { return s.SubmissionType } // GetTargetAssetID returns the value of TargetAssetID. func (s *SubmissionCreate) GetTargetAssetID() OptInt64 { return s.TargetAssetID } // SetDisplayName sets the value of DisplayName. func (s *SubmissionCreate) SetDisplayName(val OptString) { s.DisplayName = val } // SetCreator sets the value of Creator. func (s *SubmissionCreate) SetCreator(val OptString) { s.Creator = val } // SetGameID sets the value of GameID. func (s *SubmissionCreate) SetGameID(val OptInt32) { s.GameID = val } // SetSubmitter sets the value of Submitter. func (s *SubmissionCreate) SetSubmitter(val OptInt64) { s.Submitter = val } // SetAssetID sets the value of AssetID. func (s *SubmissionCreate) SetAssetID(val OptInt64) { s.AssetID = val } // SetAssetVersion sets the value of AssetVersion. func (s *SubmissionCreate) SetAssetVersion(val OptInt64) { s.AssetVersion = val } // SetSubmissionType sets the value of SubmissionType. func (s *SubmissionCreate) SetSubmissionType(val OptInt32) { s.SubmissionType = val } // SetTargetAssetID sets the value of TargetAssetID. func (s *SubmissionCreate) SetTargetAssetID(val OptInt64) { s.TargetAssetID = val } // Ref: #/components/schemas/SubmissionFilter type SubmissionFilter struct { ID OptInt64 `json:"ID"` DisplayName OptString `json:"DisplayName"` Creator OptString `json:"Creator"` GameID OptInt32 `json:"GameID"` Date OptInt64 `json:"Date"` } // GetID returns the value of ID. func (s *SubmissionFilter) GetID() OptInt64 { return s.ID } // GetDisplayName returns the value of DisplayName. func (s *SubmissionFilter) GetDisplayName() OptString { return s.DisplayName } // GetCreator returns the value of Creator. func (s *SubmissionFilter) GetCreator() OptString { return s.Creator } // GetGameID returns the value of GameID. func (s *SubmissionFilter) GetGameID() OptInt32 { return s.GameID } // GetDate returns the value of Date. func (s *SubmissionFilter) GetDate() OptInt64 { return s.Date } // SetID sets the value of ID. func (s *SubmissionFilter) SetID(val OptInt64) { s.ID = val } // SetDisplayName sets the value of DisplayName. func (s *SubmissionFilter) SetDisplayName(val OptString) { s.DisplayName = val } // SetCreator sets the value of Creator. func (s *SubmissionFilter) SetCreator(val OptString) { s.Creator = val } // SetGameID sets the value of GameID. func (s *SubmissionFilter) SetGameID(val OptInt32) { s.GameID = val } // SetDate sets the value of Date. func (s *SubmissionFilter) SetDate(val OptInt64) { s.Date = val }