package model import "time" type Status int32 const ( // Phase: Final Status StatusReleased Status = 9 StatusRejected Status = 8 // Phase: Testing StatusUploaded Status = 7 // uploaded to the group, but pending release StatusUploading Status = 6 StatusValidated Status = 5 StatusValidating Status = 4 StatusAccepted Status = 3 // Phase: Creation StatusChangesRequested Status = 2 StatusSubmitted Status = 1 StatusUnderConstruction Status = 0 ) type Submission struct { ID int64 `gorm:"primaryKey"` DisplayName string Creator string GameID int32 CreatedAt time.Time UpdatedAt time.Time Submitter uint64 // UserID AssetID uint64 AssetVersion uint64 Completed bool // Has this version of the map been completed at least once on maptest TargetAssetID uint64 // where to upload map fix. if the TargetAssetID is 0, it's a new map. StatusID Status }