package model import "time" type SubmissionStatus int32 const ( // Phase: Final SubmissionStatus SubmissionStatusReleased SubmissionStatus = 9 SubmissionStatusRejected SubmissionStatus = 8 // Phase: Testing SubmissionStatusUploaded SubmissionStatus = 7 // uploaded to the group, but pending release SubmissionStatusUploading SubmissionStatus = 6 SubmissionStatusValidated SubmissionStatus = 5 SubmissionStatusValidating SubmissionStatus = 4 SubmissionStatusAcceptedUnvalidated SubmissionStatus = 3 // pending script review, can re-trigger validation // Phase: Creation SubmissionStatusChangesRequested SubmissionStatus = 2 SubmissionStatusSubmitted SubmissionStatus = 1 SubmissionStatusUnderConstruction SubmissionStatus = 0 ) type Submission struct { ID int64 `gorm:"primaryKey"` DisplayName string Creator string GameID uint32 CreatedAt time.Time UpdatedAt time.Time Submitter uint64 // UserID AssetID uint64 AssetVersion uint64 ValidatedAssetID uint64 ValidatedAssetVersion uint64 Completed bool // Has this version of the map been completed at least once on maptest UploadedAssetID uint64 // where to upload map fix. if the TargetAssetID is 0, it's a new map. StatusID SubmissionStatus StatusMessage string }