openapi: generate
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@@ -156,6 +156,9 @@ func (s *ID) SetID(val int64) {
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// Ref: #/components/schemas/Mapfix
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type Mapfix struct {
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ID int64 `json:"ID"`
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DisplayName string `json:"DisplayName"`
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Creator string `json:"Creator"`
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GameID int32 `json:"GameID"`
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CreatedAt int64 `json:"CreatedAt"`
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UpdatedAt int64 `json:"UpdatedAt"`
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Submitter int64 `json:"Submitter"`
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@@ -172,6 +175,21 @@ func (s *Mapfix) GetID() int64 {
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return s.ID
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}
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// GetDisplayName returns the value of DisplayName.
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func (s *Mapfix) GetDisplayName() string {
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return s.DisplayName
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}
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// GetCreator returns the value of Creator.
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func (s *Mapfix) GetCreator() string {
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return s.Creator
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}
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// GetGameID returns the value of GameID.
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func (s *Mapfix) GetGameID() int32 {
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return s.GameID
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}
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// GetCreatedAt returns the value of CreatedAt.
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func (s *Mapfix) GetCreatedAt() int64 {
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return s.CreatedAt
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@@ -222,6 +240,21 @@ func (s *Mapfix) SetID(val int64) {
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s.ID = val
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}
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// SetDisplayName sets the value of DisplayName.
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func (s *Mapfix) SetDisplayName(val string) {
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s.DisplayName = val
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}
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// SetCreator sets the value of Creator.
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func (s *Mapfix) SetCreator(val string) {
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s.Creator = val
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}
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// SetGameID sets the value of GameID.
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func (s *Mapfix) SetGameID(val int32) {
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s.GameID = val
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}
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// SetCreatedAt sets the value of CreatedAt.
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func (s *Mapfix) SetCreatedAt(val int64) {
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s.CreatedAt = val
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@@ -269,9 +302,27 @@ func (s *Mapfix) SetStatusMessage(val string) {
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// Ref: #/components/schemas/MapfixCreate
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type MapfixCreate struct {
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AssetID int64 `json:"AssetID"`
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AssetVersion int64 `json:"AssetVersion"`
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TargetAssetID int64 `json:"TargetAssetID"`
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DisplayName string `json:"DisplayName"`
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Creator string `json:"Creator"`
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GameID int32 `json:"GameID"`
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AssetID int64 `json:"AssetID"`
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AssetVersion int64 `json:"AssetVersion"`
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TargetAssetID int64 `json:"TargetAssetID"`
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}
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// GetDisplayName returns the value of DisplayName.
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func (s *MapfixCreate) GetDisplayName() string {
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return s.DisplayName
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}
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// GetCreator returns the value of Creator.
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func (s *MapfixCreate) GetCreator() string {
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return s.Creator
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}
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// GetGameID returns the value of GameID.
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func (s *MapfixCreate) GetGameID() int32 {
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return s.GameID
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}
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// GetAssetID returns the value of AssetID.
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@@ -289,6 +340,21 @@ func (s *MapfixCreate) GetTargetAssetID() int64 {
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return s.TargetAssetID
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}
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// SetDisplayName sets the value of DisplayName.
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func (s *MapfixCreate) SetDisplayName(val string) {
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s.DisplayName = val
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}
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// SetCreator sets the value of Creator.
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func (s *MapfixCreate) SetCreator(val string) {
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s.Creator = val
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}
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// SetGameID sets the value of GameID.
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func (s *MapfixCreate) SetGameID(val int32) {
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s.GameID = val
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}
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// SetAssetID sets the value of AssetID.
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func (s *MapfixCreate) SetAssetID(val int64) {
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s.AssetID = val
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