openapi: generate
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@@ -590,20 +590,19 @@ type SetSubmissionCompletedNoContent struct{}
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// Ref: #/components/schemas/Submission
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type Submission struct {
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ID int64 `json:"ID"`
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DisplayName string `json:"DisplayName"`
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Creator string `json:"Creator"`
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GameID int32 `json:"GameID"`
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CreatedAt int64 `json:"CreatedAt"`
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UpdatedAt int64 `json:"UpdatedAt"`
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Submitter int64 `json:"Submitter"`
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AssetID int64 `json:"AssetID"`
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AssetVersion int64 `json:"AssetVersion"`
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Completed bool `json:"Completed"`
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SubmissionType int32 `json:"SubmissionType"`
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TargetAssetID OptInt64 `json:"TargetAssetID"`
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StatusID int32 `json:"StatusID"`
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StatusMessage string `json:"StatusMessage"`
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ID int64 `json:"ID"`
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DisplayName string `json:"DisplayName"`
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Creator string `json:"Creator"`
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GameID int32 `json:"GameID"`
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CreatedAt int64 `json:"CreatedAt"`
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UpdatedAt int64 `json:"UpdatedAt"`
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Submitter int64 `json:"Submitter"`
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AssetID int64 `json:"AssetID"`
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AssetVersion int64 `json:"AssetVersion"`
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Completed bool `json:"Completed"`
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UploadedAssetID OptInt64 `json:"UploadedAssetID"`
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StatusID int32 `json:"StatusID"`
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StatusMessage string `json:"StatusMessage"`
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}
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// GetID returns the value of ID.
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@@ -656,14 +655,9 @@ func (s *Submission) GetCompleted() bool {
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return s.Completed
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}
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// GetSubmissionType returns the value of SubmissionType.
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func (s *Submission) GetSubmissionType() int32 {
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return s.SubmissionType
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}
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// GetTargetAssetID returns the value of TargetAssetID.
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func (s *Submission) GetTargetAssetID() OptInt64 {
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return s.TargetAssetID
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// GetUploadedAssetID returns the value of UploadedAssetID.
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func (s *Submission) GetUploadedAssetID() OptInt64 {
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return s.UploadedAssetID
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}
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// GetStatusID returns the value of StatusID.
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@@ -726,14 +720,9 @@ func (s *Submission) SetCompleted(val bool) {
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s.Completed = val
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}
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// SetSubmissionType sets the value of SubmissionType.
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func (s *Submission) SetSubmissionType(val int32) {
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s.SubmissionType = val
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}
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// SetTargetAssetID sets the value of TargetAssetID.
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func (s *Submission) SetTargetAssetID(val OptInt64) {
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s.TargetAssetID = val
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// SetUploadedAssetID sets the value of UploadedAssetID.
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func (s *Submission) SetUploadedAssetID(val OptInt64) {
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s.UploadedAssetID = val
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}
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// SetStatusID sets the value of StatusID.
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@@ -748,12 +737,11 @@ func (s *Submission) SetStatusMessage(val string) {
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// Ref: #/components/schemas/SubmissionCreate
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type SubmissionCreate struct {
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DisplayName string `json:"DisplayName"`
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Creator string `json:"Creator"`
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GameID int32 `json:"GameID"`
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AssetID int64 `json:"AssetID"`
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AssetVersion int64 `json:"AssetVersion"`
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TargetAssetID OptInt64 `json:"TargetAssetID"`
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DisplayName string `json:"DisplayName"`
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Creator string `json:"Creator"`
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GameID int32 `json:"GameID"`
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AssetID int64 `json:"AssetID"`
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AssetVersion int64 `json:"AssetVersion"`
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}
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// GetDisplayName returns the value of DisplayName.
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@@ -781,11 +769,6 @@ func (s *SubmissionCreate) GetAssetVersion() int64 {
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return s.AssetVersion
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}
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// GetTargetAssetID returns the value of TargetAssetID.
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func (s *SubmissionCreate) GetTargetAssetID() OptInt64 {
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return s.TargetAssetID
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}
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// SetDisplayName sets the value of DisplayName.
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func (s *SubmissionCreate) SetDisplayName(val string) {
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s.DisplayName = val
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@@ -811,11 +794,6 @@ func (s *SubmissionCreate) SetAssetVersion(val int64) {
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s.AssetVersion = val
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}
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// SetTargetAssetID sets the value of TargetAssetID.
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func (s *SubmissionCreate) SetTargetAssetID(val OptInt64) {
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s.TargetAssetID = val
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}
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// UpdateScriptNoContent is response for UpdateScript operation.
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type UpdateScriptNoContent struct{}
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